I have tried a bit Delsere with the new Arcane Orb offhand, Triumvriate. With zei + trapped, and focus + restraint v2, Obliteration hits for 2B and Frozen Orb for 1B when all the "conditions" are met.
If you thought Stack Manager 2015 aka Tal'Rasha was annoying, you better not try Delsere. I'm currently trying to adapt to the new playstyle, it's really annoying.
I was getting up to 4bil solo from obliterate, using ancient 'legacy' GoO from live. This was enough to allow my slow time to cooldown after just one cast of the listed spells. But yeah, all those buffs ticking away. Pretty annoying, and still really clunky feeling. The damage did take a huge step forward however.
Has it been confirmed to be highest element, because otherwise we might be forced into arcane. So all this talk about fire might be all for not. SWK we revamped to highest element, M6 wasn't, though they have different mechanics. They could have made the sentries only shoot fire, cold, or something.
It doesn't matter if the 4-set dot is arcane, we'd still go fire because the runes and items are way better for it.
Wow amazing they didn't buff arcane orb at all..zzzz MM and more MM..
No changes to the Armors and Magic Weapon to give them an active use. The PTR skill changes aren't over yet.
While I agree there is likely more to come and stuff that was missed in the manual data-mine, I don't think they promised active/passive effects for armors/magic weapon for 2.2 specifically....only that they were toying with the idea in general.
And yeah, in your face everyone who said you'll need the slow time helm. It's even more worthless than before.
They're very VERY EXTREMELY unlikely to allow us to run the 6-set bonuses of any two of our sets at the same time.
You already can't combine Firebirds+Delsere's, and the 6th piece they add to tal's will likely be another slot that the previous two sets share making it impossible to get any two of the 6-set bonuses.
On the question of utility vs raw damage -- last season I ran cold (m6, obviously) demon hunter (41kk toughness with sustainable self-healing and 2-point-something millions cold dps) with nearly-top-freeze-chance frostburns. Granted, I play Hardcore, where crowd control is worth much much more...
Harcore was meant to be outside of the intended target of my posts, which are namely soft-core high-level group-grift focused. I'm curious though, does hardcore not make use of fear-docs in grifts? or were you speaking about solo?
You are a fanboy of Hydra, lol. The Helm is for utility, 10% AS for allies in it and 10% extra damage on enemies helps on full groups, plus the stun and slow, you can't think only of your own damage. We will see when it's out.
Yeah I like hydra, what other spell can you cast and forget once every 15 seconds for damage on par with the firebird 6-set for each hydra? There is literally no other single thing you can put in a skill slot that will benefit you more than mammoth.
How often do you see demon hunters drop their dps with an item choice for the sake of group utility? How many do you see running with frostburns instead of cindercoat or pride's fall? How often do you see them go anything but glass-dps even in solo grifts?
The damage buffs, 10%IAS and 10% dmg taken is weak in the context of full group buffs. Honestly it is shit, and buffing your personal dps would benifit the group and yourself more than that pittance of a buff, especially with items as powerful as Taskers, Cindercoat, or Pride's fall.
Pushing leaderboards is all about farming for easy rifts with as high of a dps as possible. If you forgo damage for Crowd Control you've automatically reduced the highest level you can clear based on nothing more but raw HP scaling. If the slow time runes stay as-is and if that item stays as-is it will have no place in end-game solo or group play.
you will not be able to play neither cindercoat nor magefists with delsere's set, it's a 6 part, and the helmet will be the one which makes time warp all runes.
Plus, there will be other new legendarys, and skill changes/balance. Remember it's a major patch.
You, and everyone else are vastly VASTLY overestimating the value of that helm.
Would you rather have enemies take 10% more damage (additive with force weapon, glass cannon, and most other buffs in the game)?
Or would you rather have 50% more hydra damage?
or would you rather have 20% fire damage and 30% Resource cost reduction?
Mammoth hydra being so grossly overpowered compared to other runes, and the item support of cindercoat/magefists ensure that fire will be the goto spec.
Yeah I read it that way at first, but after someone pointed out the other possible interpretation, I could see it go one way or another., which is why I tried to list them as maybes.
I was getting up to 4bil solo from obliterate, using ancient 'legacy' GoO from live. This was enough to allow my slow time to cooldown after just one cast of the listed spells. But yeah, all those buffs ticking away. Pretty annoying, and still really clunky feeling. The damage did take a huge step forward however.
Pretty sure we're gonna get some tal rasha gloves through that item so we can use 2handers without rorg with tal's
Multiplicative.
So are the meteor boots btw. And the higher single target buff on them replaces the 100% when active.
Yup, but at one point in the past the buffs DID stack, it was crazy when combined with mirror images.
You can place as many as you want, but you only ever get a single application of whatever buff/debuff they supply.
So even if you are standing in two IAS bubbles, you'd only get 10% IAS, not 20. Same goes for damage taken debuffs on mobs.
It doesn't matter if the 4-set dot is arcane, we'd still go fire because the runes and items are way better for it.
While I agree there is likely more to come and stuff that was missed in the manual data-mine, I don't think they promised active/passive effects for armors/magic weapon for 2.2 specifically....only that they were toying with the idea in general.
And yeah, in your face everyone who said you'll need the slow time helm. It's even more worthless than before.
They're very VERY EXTREMELY unlikely to allow us to run the 6-set bonuses of any two of our sets at the same time.
You already can't combine Firebirds+Delsere's, and the 6th piece they add to tal's will likely be another slot that the previous two sets share making it impossible to get any two of the 6-set bonuses.
Harcore was meant to be outside of the intended target of my posts, which are namely soft-core high-level group-grift focused. I'm curious though, does hardcore not make use of fear-docs in grifts? or were you speaking about solo?
Yeah I like hydra, what other spell can you cast and forget once every 15 seconds for damage on par with the firebird 6-set for each hydra? There is literally no other single thing you can put in a skill slot that will benefit you more than mammoth.
How often do you see demon hunters drop their dps with an item choice for the sake of group utility? How many do you see running with frostburns instead of cindercoat or pride's fall? How often do you see them go anything but glass-dps even in solo grifts?
The damage buffs, 10%IAS and 10% dmg taken is weak in the context of full group buffs. Honestly it is shit, and buffing your personal dps would benifit the group and yourself more than that pittance of a buff, especially with items as powerful as Taskers, Cindercoat, or Pride's fall.
Pushing leaderboards is all about farming for easy rifts with as high of a dps as possible. If you forgo damage for Crowd Control you've automatically reduced the highest level you can clear based on nothing more but raw HP scaling. If the slow time runes stay as-is and if that item stays as-is it will have no place in end-game solo or group play.
You, and everyone else are vastly VASTLY overestimating the value of that helm.
Would you rather have enemies take 10% more damage (additive with force weapon, glass cannon, and most other buffs in the game)?
Or would you rather have 50% more hydra damage?
or would you rather have 20% fire damage and 30% Resource cost reduction?
Mammoth hydra being so grossly overpowered compared to other runes, and the item support of cindercoat/magefists ensure that fire will be the goto spec.
@TheTruthAbounds
Yeah I read it that way at first, but after someone pointed out the other possible interpretation, I could see it go one way or another., which is why I tried to list them as maybes.
15 new legendary items, we know for sure:
We can suspect:
That leaves 10 to 7 still complete unknowns.