I can do up to T5 but it's pretty hard, I'm more comfortable on T4 in current gear. What can I do better with this build? Are there any items I need to be looking out for (besides the obvious SoJ)?
Also, from the most recent PTR patch notes, it looks like a class set is on the way that will make a build like this super relevant! Nice job OP
I will be updating this build to reflect 2.1 changes when the patch hits (whenever that may be). While I haven't been actively testing on the PTR I have been staying up on patch notes and it is looking like DH physical builds are going to be getting some buffs. So for everyone rocking physical rockets, good news haha! I also am very interested in testing a cold build. . .it seems like that may well be viable come 2.1 which is something I would love to try out. If you find yourself a pair of Frostburn gloves, hang on to them because they might just be a BiS item for a DH cold build.
Come 2.1 I will definitely be looking to play around and check out some different options. I would love to see a viable cold build develop, so we'll see how that plays out.
At the moment, I'm generally just rifting t3 rifts using the physical build, though in all honesty I'm a bit fed up for the RNG. . . at paragon 240 I've never seen a Marauder set piece drop EVER. Seems like the majority of posts these days are players debating the 6-set bonus and I've never even seen a single piece so frustration is preventing me from playing much these days : (
No problem. . .I have yet to see a cindercoat haha : /
I've started using the Awareness passive and Evasive Fire with the Hardened rune due to the armor changes to Awareness. I feel much less 'squishy' and more able to "tank" things up to T3 without really feeling too worried. It's given me a noticeable survivability upgrade that I think was much needed for DH's.
I'm not convinced that the Marauder set actually exists haha!
The only set piece I have ever seen drop is Blackthornes despite five level 70 characters and constant DH play. . .so the notion that some people have a 6-set bonus (5 pieces assuming you use the ring of grandeur) is insane to me lol.
It's been a bit since I've dedicated some time to my DH, I've been playing some other classes recently. . .with the new patch though I'd like to try out Awareness and see how things go.
I'll try to update with any new findings and what-not. As far as gear goes, I have unfortunately not found anything of use for my DH in quite a while. I've never seen a set piece other than Blackthornes : /
As far as more hatred goes, the blood vengeance passive + reaper's wraps should be pretty solid. If you're really hurting for more, feel free to use paragon points and dump them into +total hatred just to up your overall pool.
Don't forget that cluster arrow damage can be rolled on boots and helm. . .so definitely try to find pieces with those for more dps. Also, make sure that the +physical dmg is on as many pieces are you can find (helm, bracers, amulet)
I would agree with the idea that Cindercoat presents a lot of problems. . .though the problem is with the item, not a specific build.
Cindercoat can't be re-rolled into other dmg types and there are not other elemental "equivalent power" chest pieces. . .so Cindercoat is automatically one of the best items because there are not alternatives that have near-equal power (in terms of orange text) for chest.
In addition to reshuffling some of the elemental effects, I think that a more appropriate solution to the current end-game build problem is to create and ad new items that cater to other specific elemental dmg types besides fire.
If there were X different, yet close in power chest pieces, all altering different elemental properties, then fire would not automatically be the optimal choice. In my opinion, the problem is with a lack of variety in terms of items (legendary and set piece).
You don't actually *have* to play fire haha! Physical is viable, frozen is viable, there was a video of melee dh action, poison isn't the worst. . .it's all relative to what you're trying to do. If you're just looking to play / run on any difficulty up to t2 or so, there are any number of totally viable builds and gear sets, which can be totally fun : )
If you're looking for farm t6, it isn't unreasonable that at that difficulty level, only one or two builds be viable. Every single build can't be expected to be max-difficulty viable. I don't really see a problem with a tiered viability structure in regards to difficulty levels.
Personally, I feel that DH's are in a decent place, maybe some minor tweaks in the upcoming "elemental shuffle" but overall, dh's seem fine to me.
I can do up to T5 but it's pretty hard, I'm more comfortable on T4 in current gear. What can I do better with this build? Are there any items I need to be looking out for (besides the obvious SoJ)?
Also, from the most recent PTR patch notes, it looks like a class set is on the way that will make a build like this super relevant! Nice job OP
***small update***
I will be updating this build to reflect 2.1 changes when the patch hits (whenever that may be). While I haven't been actively testing on the PTR I have been staying up on patch notes and it is looking like DH physical builds are going to be getting some buffs. So for everyone rocking physical rockets, good news haha! I also am very interested in testing a cold build. . .it seems like that may well be viable come 2.1 which is something I would love to try out. If you find yourself a pair of Frostburn gloves, hang on to them because they might just be a BiS item for a DH cold build.
That's all for now, keep rocking rockets DH's!
263 Rifts completed
1077 Bounties completed
Paragon level 263
ZERO Marauder set pieces have dropped. . .think I'm done till 2.1 is released, too much RNG for me
Like seriously. . .is this even possible?!
As far as I'm concerned, the Marauder set doesn't actually exist. It is just a myth perpetuated by Blizzard and random people on the internet
At the moment, I'm generally just rifting t3 rifts using the physical build, though in all honesty I'm a bit fed up for the RNG. . . at paragon 240 I've never seen a Marauder set piece drop EVER. Seems like the majority of posts these days are players debating the 6-set bonus and I've never even seen a single piece so frustration is preventing me from playing much these days : (
I've started using the Awareness passive and Evasive Fire with the Hardened rune due to the armor changes to Awareness. I feel much less 'squishy' and more able to "tank" things up to T3 without really feeling too worried. It's given me a noticeable survivability upgrade that I think was much needed for DH's.
The only set piece I have ever seen drop is Blackthornes despite five level 70 characters and constant DH play. . .so the notion that some people have a 6-set bonus (5 pieces assuming you use the ring of grandeur) is insane to me lol.
I'll try to update with any new findings and what-not. As far as gear goes, I have unfortunately not found anything of use for my DH in quite a while. I've never seen a set piece other than Blackthornes : /
Don't forget that cluster arrow damage can be rolled on boots and helm. . .so definitely try to find pieces with those for more dps. Also, make sure that the +physical dmg is on as many pieces are you can find (helm, bracers, amulet)
Cindercoat can't be re-rolled into other dmg types and there are not other elemental "equivalent power" chest pieces. . .so Cindercoat is automatically one of the best items because there are not alternatives that have near-equal power (in terms of orange text) for chest.
In addition to reshuffling some of the elemental effects, I think that a more appropriate solution to the current end-game build problem is to create and ad new items that cater to other specific elemental dmg types besides fire.
If there were X different, yet close in power chest pieces, all altering different elemental properties, then fire would not automatically be the optimal choice. In my opinion, the problem is with a lack of variety in terms of items (legendary and set piece).
If you're looking for farm t6, it isn't unreasonable that at that difficulty level, only one or two builds be viable. Every single build can't be expected to be max-difficulty viable. I don't really see a problem with a tiered viability structure in regards to difficulty levels.
Personally, I feel that DH's are in a decent place, maybe some minor tweaks in the upcoming "elemental shuffle" but overall, dh's seem fine to me.