I have a big boy job too ... which means I'm taking PTO for 15-16. Maybe more but two friends Imma play D3 with just took new jobs, so they wont have the flex with PTO.
Yeah good point...I was thinking cull of the weak would work with rattling roll, but it doesn't look like it will since it's specifies "slowed enemies" not stun.
By taking Rattling Roll, I think Perfectionist might be an idea. Vault will always cost me 10 discipline now, so it would cost me 8 per use and Smoke Screen would cost me 12.
Yes, I agree. You're going to want to be able to use those two skills as often as possible so perfectionist is probably the answer.
Just to start, this is going to be a really fun build.
I would take off tumble and replace it with rattling roll if you're going to launch into enemies. Then, as you said, definitely go with cull of the weak over brooding...this would be a killer cycle:
1. Vault into a crowd, knock back and stun.
2. Drop a spike traps right there
3. Hit them with fan of knives.
4. If you have time start spamming bole and multishot...when they get close, smoke screen or vault away and run away with the tactical advantage.
5. From safe distance multi shot and bola your disc back up.
6. Repeat.
Yeah I think it will be a blast to play aswell!
Definitely right about Ratting Roll, slightly baffled how I never seen it myself. I mainly thought Cull the Weak would be better for my second build I had in my first post because it has three skills that slow.
Although it would work really well in that situation you have made, as by the time I have my discipline back up the cooldown of FoK should be gone.
I know for a fact one of my friends is playing Wizard so maybe ill just "suggest" he takes a slow so I can make more use of the passive other than in one situation.
Yeah good point...I was thinking cull of the weak would work with rattling roll, but it doesn't look like it will since it's specifies "slowed enemies" not stun.
Just to start, this is going to be a really fun build.
I would take off tumble and replace it with rattling roll if you're going to launch into enemies. Then, as you said, definitely go with cull of the weak over brooding...this would be a killer cycle:
1. Vault into a crowd, knock back and stun.
2. Drop a spike traps right there (edit: maybe do this before you vault, since you can drop it from distance)
3. Hit them with fan of knives.
4. If you have time start spamming bole and multishot...when they get close, smoke screen or vault away and run away with the tactical advantage.
5. From safe distance multi shot and bola your disc back up. (edit: also lets you wait out the fok cooldown.)
6. Repeat.
I am a little confused as to what scenarios would make brooding useful. You have to have been damaged to get the effect, but the effect goes on a cooldown if you take damage. I suppose it's nice if you clear some mobs and have taken some hits, you'll regen your health nicely...but don't the health globes basically make this irrelevant? Imo the only real usefulness is if you get hit, and keep from taking any more damage for 5 (?!) seconds while still fighting, then and only then you start the heal? Am I missing something about this passive?
Myself I don't think its a top knotch passive, hense why I mentioned it in this thread. For my third passive I am undecided, I just think that in some circumstances it could be a life saver.
Situations I fealt where it would perhaps be usful:
I have gotten close to a group of mobs, done my whole traps and FoK combo and vaulted out. I've taken damage and some mobs are left, I am picking them off with with ranged attacks while recuperating the lost health.
Mobs have me pinned, I use my Smoke Screen it lasts two seconds and I have 60% run speed. I have hopefully escaped and can start laying traps & use ranged attacks while I am healing some of my health again.
I just fealt in combintion with the invisability the cooldown is more three seconds rather than five.
I might just be better of taking Numbing Traps for a chance to reduce the damage I take in the first place.
If you can think of a better passive that would suit the build more, please post it here and the reason for your suggestion so I can take it onboard.
Ooo..I do like that combo with smoke screen, that could work.
Could you quickly list the runes you put into the build? For some reason they aren't loading in when I click the link. I'd like to check it out and maybe get an idea for a 3rd passive.
I like the new Shadow Power a lot if only because it gave the DH an actual heal ability, which helps with survival. Yes, you have a lot of options for slow and evasion, but almost no heal. Of course, I would have liked it a lot more if they kept the attack speed buff as the base effect and let you rune in the heal. If that was OP, maybe drop the heal to 10% or insert cooldown or something. Anyway, I think it was necessary change.
I am a little confused as to what scenarios would make brooding useful. You have to have been damaged to get the effect, but the effect goes on a cooldown if you take damage. I suppose it's nice if you clear some mobs and have taken some hits, you'll regen your health nicely...but don't the health globes basically make this irrelevant? Imo the only real usefulness is if you get hit, and keep from taking any more damage for 5 (?!) seconds while still fighting, then and only then you start the heal? Am I missing something about this passive?
I have a similiar build, pretty much based entirely around sentries. Its a bit different but its pretty simple. Stack crit = profit. Eventually getting enough crit to get rid of sharpshooter for perfectionist. Bola will be good single target discpline generator with high crit and caltrops will increase your crit more aswell as slow. I wasn't a big fan of entangle shot in beta, since one caltrop did what several entangle shots would do with a lot less effort. I am not a big fan of DH, but this is one style of build I am keeping track of.
Could you list your runes and passives? For whatever reason they aren't showing up in the skill builder.
The build would depend on how crit is shared between you and the sentry (like most things related to sentry, I'm guessing). Also, while caltrops is a better snare than entangling shot, it is a discipline eater, which essentially reduces your sentry dps. I prefer entangling shot because it has a similar but reduced effect without any discipline cost.
In general I like your idea though...if your overall crit is applied to the sentries (not just crit from your weapon) that opens up a whole new world of sentry builds that would be fun. The only other issue I have with your build is that imo spike trap and bola shot, while slightly different mechanically, are essentially the same skill. It would be better to pick one or the other and go with a different hatred generator with a buff you like.
I subbed in entangling shot with chain gang for snare and because the more I thought about it, I'd rather not be forced to waste disc on the unpredictable back flip. Hopefully vault+tumble+tactical advantage+gear affixes will make me quick enough to evade without the backflip.
I subbed the chain for rockets and tactical advantage for ballistics to do the super high single target DPS I described above.
Subbed Preparation for shadow power. Every prep rune except punishment would work nicely in the build. Invigorate, which I chose, would give me 5 seconds to cast one more sentry (bringing my total up to 7-8 immediately spammable). If I can actually survive boss hits (maybe aoe or ranged attacks) I might use battle scars instead to replace the life steal from shadow power. Focused mind would be useful if I have less than 45 natural disc because as long as I'm sending out sentries while it's active to keep it from hitting max, I'd actually gain more disc in the end, but 15 seconds is a long time for the full effect.
This video shows casting spike trap from distance.
Nice video. I thought spike trap would just go at your feet... Shatter is starting to look really sexy nowl.
I wonder if it gives you 12 hatred, or stays at 4?
I really hope so, especially since scatter is a level 55 rune. Otherwise I don't see a big difference between spike traps and bola shot as an AOE generator...the two skills are nearly identical...Bola is 7 radius instead of 8, 130% dmg instead of 135%, 3 hatred instead of 4 but there's no maximum limit (3 or 6 for spike trap with bandolier) and bola has 1 sec delay instead of 1.2.
Honestly, other than bola attaching itself to the enemy I don't see why Blizz would keep both spells unless they could be buffed very differently...the only real difference is mechanics : bola attaches to an enemy, but spike trap can be laid down in front of approaching enemies in advance. I could see spike traps being really nice if once you've cleared an area and maybe are low on hatred spam a bunch of them while you move to the next area to recharged hatred, then they will be there when you kite monsters back that way. It's at least better than just spamming arrows at nothing to rebuild hatred. EDIT: Doing this would definitely require the bandolier runstone.
Really? I also play online role-playing games.
For the hackers it's all about the challange...Blizz just threw a big one at them.
Me...? Can't wait.
http://www.youtube.com/watch?v=LGZCKlonx78
YESSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! EPIC Day! WOOt. DH FTW.
Yay
Yes, I agree. You're going to want to be able to use those two skills as often as possible so perfectionist is probably the answer.
Yeah good point...I was thinking cull of the weak would work with rattling roll, but it doesn't look like it will since it's specifies "slowed enemies" not stun.
Thank you.
Just to start, this is going to be a really fun build.
I would take off tumble and replace it with rattling roll if you're going to launch into enemies. Then, as you said, definitely go with cull of the weak over brooding...this would be a killer cycle:
1. Vault into a crowd, knock back and stun.
2. Drop a spike traps right there (edit: maybe do this before you vault, since you can drop it from distance)
3. Hit them with fan of knives.
4. If you have time start spamming bole and multishot...when they get close, smoke screen or vault away and run away with the tactical advantage.
5. From safe distance multi shot and bola your disc back up. (edit: also lets you wait out the fok cooldown.)
6. Repeat.
Ooo..I do like that combo with smoke screen, that could work.
Could you quickly list the runes you put into the build? For some reason they aren't loading in when I click the link. I'd like to check it out and maybe get an idea for a 3rd passive.
Could you list your runes and passives? For whatever reason they aren't showing up in the skill builder.
The build would depend on how crit is shared between you and the sentry (like most things related to sentry, I'm guessing). Also, while caltrops is a better snare than entangling shot, it is a discipline eater, which essentially reduces your sentry dps. I prefer entangling shot because it has a similar but reduced effect without any discipline cost.
In general I like your idea though...if your overall crit is applied to the sentries (not just crit from your weapon) that opens up a whole new world of sentry builds that would be fun. The only other issue I have with your build is that imo spike trap and bola shot, while slightly different mechanically, are essentially the same skill. It would be better to pick one or the other and go with a different hatred generator with a buff you like.
http://us.battle.net...iRTl!aUf!aYbbca
I subbed in entangling shot with chain gang for snare and because the more I thought about it, I'd rather not be forced to waste disc on the unpredictable back flip. Hopefully vault+tumble+tactical advantage+gear affixes will make me quick enough to evade without the backflip.
Here's the build I'd probably use for boss fights:
http://us.battle.net...iRTh!hUf!aYabca
I subbed the chain for rockets and tactical advantage for ballistics to do the super high single target DPS I described above.
Subbed Preparation for shadow power. Every prep rune except punishment would work nicely in the build. Invigorate, which I chose, would give me 5 seconds to cast one more sentry (bringing my total up to 7-8 immediately spammable). If I can actually survive boss hits (maybe aoe or ranged attacks) I might use battle scars instead to replace the life steal from shadow power. Focused mind would be useful if I have less than 45 natural disc because as long as I'm sending out sentries while it's active to keep it from hitting max, I'd actually gain more disc in the end, but 15 seconds is a long time for the full effect.
I really hope so, especially since scatter is a level 55 rune. Otherwise I don't see a big difference between spike traps and bola shot as an AOE generator...the two skills are nearly identical...Bola is 7 radius instead of 8, 130% dmg instead of 135%, 3 hatred instead of 4 but there's no maximum limit (3 or 6 for spike trap with bandolier) and bola has 1 sec delay instead of 1.2.
Honestly, other than bola attaching itself to the enemy I don't see why Blizz would keep both spells unless they could be buffed very differently...the only real difference is mechanics : bola attaches to an enemy, but spike trap can be laid down in front of approaching enemies in advance. I could see spike traps being really nice if once you've cleared an area and maybe are low on hatred spam a bunch of them while you move to the next area to recharged hatred, then they will be there when you kite monsters back that way. It's at least better than just spamming arrows at nothing to rebuild hatred. EDIT: Doing this would definitely require the bandolier runstone.
weird...half the time I click on a link to a build it will load the active skills but not the runestones or passives.