Because the clock lag.. console and PC are 2 completely different games.. We have to monitor Kill Streaks/cant use Toxin Gem due to it stalling out our damage, also we cannot target as effectively as PC players so hate all you want but that fact is there is only one Asian group that has 120+ clears on console (PS4).. this isn't easy.. also yes it takes 30 minutes sometimes longer depending on Mob type/progression but try and keep your focus for that long only to have a bad RG spawn w/ no pylon... its not like we got lucky and spawned Saxtris or the Rat.
Only one according to who? I didn't think Blizzard tracked consoles (due to the previously mentioned ease of cheating).
If you need Unity, then go with Unity/Occulus Ring (Occulus can roll double AS). Otherwise I usually prefer Occulus/Wyrmward on my Barb (Wyrmward and BK's Wedding Band on my DH to proc Intimidate). As others have said, stat concerns should be IAS and Cooldown Reduction. 80% Ess of Johan for the neck, can't die for the relic (with block chance) and I like the shield called Freeze of Deflection to give my Templar yet one more way to potentially freeze an enemy above 20%. Weapon should be a Eun-Jang-Do with the cold damage rerolled to Lightning Damage to proc the Wyrmward. Iddeally the Eun-Jang-Do will naturally roll AS but as long as you get AS on both rings and the neck you should be attacking more than fast enough to keep anything locked down sub 20%.
I didn't mean "basically Nats" by having Pieces, some of nats set bonus's are provided by some of my pieces like CD reduction on rain of vengeance via hatred usage, i don't get a buff from RoV like you Do with 6pc Nat. So RoV just gets to be used a lot. I use the Bat because my CD reduction also works on it as well, i have a great supply of Hatred, its nice.
PS Telling me to Get carried is kinda bad advice.
Meh. Bad advice would be telling you to sit around and play in T1. Just the other day I was running a public rift with a DH who was only paragon level 30 or so. Crappy gear, effectively worthless, died often, but at the end of the game he walked away with three pieces of Nats and 2 pieces of Marauders that I didn't need.
Not to mention with such a low paragon level, every T6 rift is going to give you 2 or more paragon levels, once again helping get you to the point of the game that's more interesting.
But alas, if that's bad advice, then so be it. I'll stand by it. Game's terribly boring imo sub T6 (and to be perfectly clear, T6 is boring but you do what you got to do to get greater rift keystones)
Quote from SpiretsjumpI haven't tried a set because I only have one 2 piece of a 6 piece set and its an elite kill set. And you are wrong I have tried different combo's of builds. My build is basically Nats Set with hatred regeneration and CD reduction, and yes I have tried t6, its a joke, my level of gear cannot even handle t6. I never said DH wasn't complex i've played it since launch but I lost interest way before RoS came out.
I mean no offense friend, but your build is not "Basically Nats". You don't have the belt, you don't have any of the Nat's pieces, you're using Elemental Arrow and Vengeance, and you're using the wrong runes on Companion and Evasive Fire. If your build is "basically Nats" then your build is "basically M6 or UE" as well.
Honestly your best bet to quickly gear up is to join a T6 public rift game and leech. Let the other people kill it for you. Spend shards on slots that will reward you with whatever set you want to build for, etc. etc. etc. Once you have a set in place (any DH set really) you should be able to immediately jump to the high 30s solo grifting, and if you pick up your Focus and Restraint rings along the way you should be able to jump to the mid 40s, all with overall crappy rolls on your set pieces simply because the set bonuses are so incredibly powerful they make up for it.
I'm not a fan of it. Friend of mine likes to leech off games all the time in pugs and I have to occasionally remind him whenever we get together "Hey, you're still wearing cain's, leorics ring and crown with a ruby, hellfire ring, and using a gem of ease instead of an emerald..." In general I simply leave a public game if there's an obvious person looking to leech or be carried.
1) 3 more discipline is a potential 45% more damage for your spenders and Multishot, so my gut reaction is that bumping it to 12 discipline is worth way more than than rolling a potential 10% damage.
2) I don't know what values a quiver can roll max discipline between, but since the most MS damage you can get is 15%, and that's equal to 1 more discipline... I'd say the discipline reroll is once again the way to go?
I'd be interested in other opinions, especially if I'm horribly wrong in what I'm saying, but it seems like both cases you'd want more discipline for more damage.
With smart loot, trading is borderline pointless anyway.
99% or more of the drops my Monk friend gets are absolutely worthless to me unless I'm going to roll a Monk... which I will, eventually, but not anytime soon.
The only time I care what my friends are getting are when we're playing the same class, and usually, we're playing together anyway so it's a non issue.
All that being said, I can certainly see the need for a trade system of sorts, but then the problem becomes making our D3 account valuable to the hackers again. I do like knowing that if someone does hack my BNet account, all they can really do is look at all my stuff. If they break it down, it's still mine. The only way they can really harm me is by buying something from the vendor to deplete my gold, but there's just no point in it for them.
Just echoing what others have said, Paragon is a poor way to judge someone. If they lucked out and got the pieces they need, a level 100 paragon guy could be nearly as powerful as a paragon 500 who hasn't been so lucky.
If they had the same loot, why would I willingly rid myself of all my hard earned paragon points?
It's good that they don't share the same loot. It's still not enough to convince me to play in the season, but once that season ends, us non season players will get access to all that loot as the season players go on to their second season (and so on). There's no point in time except for perhaps the last season ever where the Season/Ladder gameplay has anything that won't eventually be available to non ladder toons.
We're getting a second set, but frankly, I don't see many people using it unless they have terrible luck with Akkhan's.
The potential of permanent Akarat's Champion is just so ludicrously strong... I'd love to see the set bonuses that could actually convince people to give that up.
When I want to craft bracers, I simply make sure I start picking up all the blue items in a rift as opposed to yellows. All non respendent chest will usually cough up one blue if not two, and thankfully it's not a 1 dust per blue deal on salvaging. You get multiple dust per.
I cannot express in uncensored words how stupid this move is. I even thought about going to the official forums, but I couldn't find the time/motivation so far. They take away 1 of 3 things to do in the endgame. Now that mat farming is gone, we're left with bounties and rifts. Awesome.. Why not remove a class while we're at it?
If you had any idea how much you're comparing apples to oranges... Is making and closing thousands of games to try and get that rare spawn to spawn as a bounty actually as fun as bounties or rifts to you? Is it as fun as an entire class? You'd seriously compare removing a complete pain in the butt that few if any people can honestly tell me they truly enjoyed to removing a class?
I mean, OK, I'll buy the whole "Oh no, they're removing from the game" thing, but seriously, it was one of the fun "three" things to do at end game? REALLY?!
I will kind of miss the unique mats required if that's true. I wonder if this is a server stability issue or something with lots of people creating and killing games constantly to find what they need.
If it's true, I'd wager that's at least half of it. I must have created thousands of games by now searching for the correct bounty.
Definitely won't miss it though. The material just becoming a random "Hey, congrats, you earned a bonus 50k gold" would still keep rares exciting when I see them.
I'd be thrilled to spend less time farming rares, but I'd be REALLY surprised at such a crafting change. Course Diablo knows I've got Death's Breath pouring out of my every orifice and would seriously love to spend more of those in exchange for not farming up some goofy random material from some random rare spawn... Would love the change, but won't believe that until I see it.
I'd hope Blizzard's plans for putting Monks in a better place doesn't involve the Monk struggling to get their end game sets and then suddenly doing absurd amounts of damage simply due to having their sets.
Perhaps the change I'd hope is most true is the boost in class sets. I am so sick and tired of seeing Blackthorne's. Green beams should be a lot more exciting than they are currently. Right now a green beam is only semi exciting, and once I open my inventory to identify it, I can already see that it's Blackthorn's before I even confirm it...
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Do you happen to recall where you saw that? I've not seen any official response on that issue and I've been wondering.
If you need Unity, then go with Unity/Occulus Ring (Occulus can roll double AS). Otherwise I usually prefer Occulus/Wyrmward on my Barb (Wyrmward and BK's Wedding Band on my DH to proc Intimidate). As others have said, stat concerns should be IAS and Cooldown Reduction. 80% Ess of Johan for the neck, can't die for the relic (with block chance) and I like the shield called Freeze of Deflection to give my Templar yet one more way to potentially freeze an enemy above 20%. Weapon should be a Eun-Jang-Do with the cold damage rerolled to Lightning Damage to proc the Wyrmward. Iddeally the Eun-Jang-Do will naturally roll AS but as long as you get AS on both rings and the neck you should be attacking more than fast enough to keep anything locked down sub 20%.
Meh. Bad advice would be telling you to sit around and play in T1. Just the other day I was running a public rift with a DH who was only paragon level 30 or so. Crappy gear, effectively worthless, died often, but at the end of the game he walked away with three pieces of Nats and 2 pieces of Marauders that I didn't need.
Not to mention with such a low paragon level, every T6 rift is going to give you 2 or more paragon levels, once again helping get you to the point of the game that's more interesting.
But alas, if that's bad advice, then so be it. I'll stand by it. Game's terribly boring imo sub T6 (and to be perfectly clear, T6 is boring but you do what you got to do to get greater rift keystones)
I mean no offense friend, but your build is not "Basically Nats". You don't have the belt, you don't have any of the Nat's pieces, you're using Elemental Arrow and Vengeance, and you're using the wrong runes on Companion and Evasive Fire. If your build is "basically Nats" then your build is "basically M6 or UE" as well.
Honestly your best bet to quickly gear up is to join a T6 public rift game and leech. Let the other people kill it for you. Spend shards on slots that will reward you with whatever set you want to build for, etc. etc. etc. Once you have a set in place (any DH set really) you should be able to immediately jump to the high 30s solo grifting, and if you pick up your Focus and Restraint rings along the way you should be able to jump to the mid 40s, all with overall crappy rolls on your set pieces simply because the set bonuses are so incredibly powerful they make up for it.
I'm not a fan of it. Friend of mine likes to leech off games all the time in pugs and I have to occasionally remind him whenever we get together "Hey, you're still wearing cain's, leorics ring and crown with a ruby, hellfire ring, and using a gem of ease instead of an emerald..." In general I simply leave a public game if there's an obvious person looking to leech or be carried.
1) 3 more discipline is a potential 45% more damage for your spenders and Multishot, so my gut reaction is that bumping it to 12 discipline is worth way more than than rolling a potential 10% damage.
2) I don't know what values a quiver can roll max discipline between, but since the most MS damage you can get is 15%, and that's equal to 1 more discipline... I'd say the discipline reroll is once again the way to go?
I'd be interested in other opinions, especially if I'm horribly wrong in what I'm saying, but it seems like both cases you'd want more discipline for more damage.
99% or more of the drops my Monk friend gets are absolutely worthless to me unless I'm going to roll a Monk... which I will, eventually, but not anytime soon.
The only time I care what my friends are getting are when we're playing the same class, and usually, we're playing together anyway so it's a non issue.
All that being said, I can certainly see the need for a trade system of sorts, but then the problem becomes making our D3 account valuable to the hackers again. I do like knowing that if someone does hack my BNet account, all they can really do is look at all my stuff. If they break it down, it's still mine. The only way they can really harm me is by buying something from the vendor to deplete my gold, but there's just no point in it for them.
Gear matters so much more than paragon.
It's good that they don't share the same loot. It's still not enough to convince me to play in the season, but once that season ends, us non season players will get access to all that loot as the season players go on to their second season (and so on). There's no point in time except for perhaps the last season ever where the Season/Ladder gameplay has anything that won't eventually be available to non ladder toons.
The potential of permanent Akarat's Champion is just so ludicrously strong... I'd love to see the set bonuses that could actually convince people to give that up.
I mean, OK, I'll buy the whole "Oh no, they're removing from the game" thing, but seriously, it was one of the fun "three" things to do at end game? REALLY?!
Definitely won't miss it though. The material just becoming a random "Hey, congrats, you earned a bonus 50k gold" would still keep rares exciting when I see them.
I'd hope Blizzard's plans for putting Monks in a better place doesn't involve the Monk struggling to get their end game sets and then suddenly doing absurd amounts of damage simply due to having their sets.
Perhaps the change I'd hope is most true is the boost in class sets. I am so sick and tired of seeing Blackthorne's. Green beams should be a lot more exciting than they are currently. Right now a green beam is only semi exciting, and once I open my inventory to identify it, I can already see that it's Blackthorn's before I even confirm it...