Haven't actually looked at Challenge Rifts and don't have any plans to. The idea is completely uninteresting to me and I can't think of any tweaks to it that would make me interested.
it's actually not a QOL change at all. In fact it diminishes it. I already had this discussion with another person on Dfans post Blizzcon.
What the armory does in terms of coding language is point an array towards your inventory. Its like using vlookup in excel. It looks up the info in your stash and uses that info for the armory.
So yes, you can have multiple builds per character slots. However, it WILL NOT free up any inventory in your stash. This is what people actually wanted, a way to free up stash space. Because what eats it up the most is multiple variations of the same set item due to RNG.
That's exactly what "QOL" means. Quality Of Life. It's not a functional change, it's not a change that allows you do something you couldn't do before (e.g. store more items). It's a Quality Of Life change: it saves you tedious clicking and dragging etc. when you want to change to a different build.
imho it's a nice boon for anyone who uses separate gear/skills for e.g. speedfarm vs. hard content. Or for anyone who wants to try out a different build and be able to simply switch back to their "main" with a click of a button.
Theoretically botters could play normally during their available hours and bot all other hours of the day. Pure upside which does in fact have an effect in the leaderboards.
Yep. And for this reason, it would be a good idea to do a sweep and permaban a bunch of botters, just to send a message. But I would say that it is rather less important in D3 than it is in WoW or Hearthstone.
Drops are, without a doubt, better in Seasons than they have been in recent game memory.
The reason for this is pretty obvious: They adjusted the set item drop rates in 2.0.6 and also allowed Kadala to drop almost everything. Many of us put in hundreds (thousands?) of hours pre-2.0.6 and so we had to deal with extremely low drop rates for set pieces.
This. I have gotten more set pieces in a lot less time on my Seasonal character than I ever did in the early days of D3.
But I have also gotten more set pieces in a lot less time on my non-Seasonal character in recent time than I did in the early days of D3.
It's nothing to do with Seasonal vs. non-Seasonal and everything to do with the multiple, publicly announced drop rate buffs.
I gamble at 300-400 shards, so that I never run over the limit.
Sensible move. Also, it avoids the situation of being on 500, having a pile drop, and realizing that you'd rather gamble on a different character but you need to do it on your current one to make room.
You could roll 20 times for 100 shards before. With good RNG you could score 1,2,3, even upwards of 5 (I've seen it, my girlfriend is dumb lucky in this game) legendary items with that bounty of shards. It would be IMPOSSIBLE to get 5 legendary items with 100 shards in the current game, since you could only buy 4 items with that many shards. No matter how you guys spin it, the chances are less than before, because you have less opportunities for the time you spent to acquire each roll.
You know how they say lotteries are "a tax on people who are bad at maths"?
Yeah, you should probably stick to gambling with blood shards. Don't ever take your bad maths skills and use them to gamble with real money.
I thought the legendary chance was probably too high already, and now they've made it give even more legendaries per shard. Oh well, I guess it just cements that the only sensible thing to do is grind rifts for blood shards. Bit of a shame when there's so much more to the game.
Most importantly though, the game will always, always, have a spec/class that is the most superior. This won't ever change because of the way games work. Granted, it could be overall better for some classes and specs, but generally whatever spec is the most efficient people will tend to flock toward it regardless of anything else and people will always complain about it without realizing that it's out of the developer's control - short of homogenizing all specs/classes. It's also not an easy flip of a switch to make other specs as viable, as well as it's not all that worthwhile to commit development time to making sure all specs are perfectly efficient across each other because that's just not possible.
This. And the most significant thing to consider here is that it doesn't matter how close the specs and classes are. It doesn't matter how small the gap is between the "most superior" and the chasing crowd. The players who care about that will all flock to the one top spec.
We've seen this in WoW. Talent or gear choices that were literally 1% worse than other alternatives were decried as completely absolutely useless, and it was accepted that anyone who played a 1%-inferior spec was a hopeless noob and should at the very least quit the game forever, or better still kill themselves for the sake of the gene pool.
You should quit, and never return. If you get this furious over a game, ferchrissake, then you need to find another hobby, one which will cause less harm to your blood pressure.
I remember a time in gaming where exploiters and cheaters hid in the shadows.
Now they are proud of what they do and THEY feel insulted and attack those who call them on their actions.
WTF happened?
I dunno, man. I remember more than a decade ago, being mocked, insulted, and called a noob in Diablo 2 multiplayer games.. because I was the only one there not running Maphack..
Don't blame exploiters - blame developers instead. When you find a way to fuck the system, you're stupid not to use it.
Which is why developers generally issue temp or permanent bans for people who exploit bugs. If they didn't, it would send the message "exploit early and exploit often, before it gets fixed".
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Haven't actually looked at Challenge Rifts and don't have any plans to. The idea is completely uninteresting to me and I can't think of any tweaks to it that would make me interested.
I would have happily paid my $A22 just for two stash tabs and two character slots even if there wasn't a new class included as well.
imho it's a nice boon for anyone who uses separate gear/skills for e.g. speedfarm vs. hard content. Or for anyone who wants to try out a different build and be able to simply switch back to their "main" with a click of a button.
But I have also gotten more set pieces in a lot less time on my non-Seasonal character in recent time than I did in the early days of D3.
It's nothing to do with Seasonal vs. non-Seasonal and everything to do with the multiple, publicly announced drop rate buffs.
Yeah, you should probably stick to gambling with blood shards. Don't ever take your bad maths skills and use them to gamble with real money.
We've seen this in WoW. Talent or gear choices that were literally 1% worse than other alternatives were decried as completely absolutely useless, and it was accepted that anyone who played a 1%-inferior spec was a hopeless noob and should at the very least quit the game forever, or better still kill themselves for the sake of the gene pool.
If so, is your crit chance high enough for the power of two emeralds in your weapons to be realized?