To the OP: I like Monk, had heaps of fun playing him in the beta. Don't think of him as a supporter as some people say. He will be able to fight as well as anyone.
OP, despite my shenanigans in this thread, I never actually answered your question.
I was completely addicted to D2 (as probably most of Diablofans members were :P), but I think there were many features of the game mechanics that I don't appreciate anymore.
The main ones, as everyone else has mentioned:
The brutally unforgiving character building process (skills/stats). This was probably the worst system, because to make an actually good character, you had to have prior knowledge of how to level your character properly. You also needed to know what gear you were going to use, which is impossible to know on your first play through. This has been removed in D3.
It was very very difficult to "get rich", compared to other online players, if that's what you're interested in. You had to rely on good drops, which rarely/never happened. There was no cumulative process, unlike in D3 where you can save up gold and buy your dream item one day. So there was a big divide between people with godly gear, and people with nothing.
As for the atmosphere and storyline, I think that's something that was best experienced back when the game came out. I think a lot of us would be disappointed to go back and play D2, because we have a lot of nostalgic memories, but after seeing D3 it just won't live up to our memories in the same way.
So of course, play it if you want, it's definitely a classic, but I don't think there are many really good reasons right now, other than seeing what all the fuss was about.
if u haven't d2 is a very good approximation of a harder version of d3.
Yes, D2 was punishing when it came to building your character. But I think D3 will be insanely more difficult at the end of Inferno than D2 ever was. E.g. in D2, 1 Hammerdin could solo Hell Baal with 8 players. That will not happen in D3 Inferno.
keep in mind that was with the best gear..if you went about the game solo, and didnt just buy duped runes and me all the best rw's, it's not that easy
Yeah that's true. I still think that even with the best gear, Inferno sounds like it will continue to be more challenging than anything D2 had to offer. Actually, maybe apart from Uber Diablo. That was fairly insane.
if u haven't d2 is a very good approximation of a harder version of d3.
Yes, D2 was punishing when it came to building your character. But I think D3 will be insanely more difficult at the end of Inferno than D2 ever was. E.g. in D2, 1 Hammerdin could solo Hell Baal with 8 players. That will not happen in D3 Inferno.
Like any Wizard though, you'd have to make sure you don't get bursted down by multiple enemies at once. No amount of HP gain per hit will let you survive a nasty damage spike.
Force Armor will definitely work on poison damage, though I assume you're both talking about DoT (which poison inherently is not).
DoT becomes a good question. Poison was the greatest weakness of Energy Shield back in D2 for the same reasons. Obviously there are a lot of specific interactions here that we don't fully understand yet. DoT could be affected by Force Armor, reducing the damage total before dividing it into ticks, in which case we can basically ignore it completely. More likely, I feel like it probably won't affect it because no single tick deals greater than 35% of your health in damage. In this case, DoT will become a weakness of this build, and we'll have to find ways to work around it. In D2, Energy Shield sorceresses were able to completely ignore Fire / Lit / Cold resistance, but tended to stack Poison resistance because it ignored Energy Shield. We're going to have to see what the primary DoT dealers are and compensate accordingly.
That being said, I still believe that this build will be superior overall to a high VIT wizard once you reach Inferno.
Yeah, good points. If we only need resistances to negate things like Poison damage, then we will be fine as we will be stacking as much Intelligence as possible. Bleeding is still a worry though. But as others have said, this build might be great in some areas and not good in others. The most exciting thing will be finding it out for ourselves
Wouldn't Brawler almost always come up better than Berserker Rage? First, it's more damage, and second, it's pretty common to have lots of enemies around you as Barbarian. Needing to keep your fury at max just seems like you could be getting more potential out of your abilities.
I have a feeling that in practice this won't work nearly how it is expected. Most of the time you have effects like those discussed here they have an internal CD. The only thing that makes me wonder about this is one isn't stated, but it doesn't necessarily have to be to be there, it just usually is stated. If there isn't one, have fun, because if you can avoid taking multiple hits at once it seems like a good build. The only problem I see is the lack of damage.
I understand its a chip away build, thats fine, the problem is that when you first encounter a group, say its the first in an area, they will come after you, and you have to kite. Okay kite away, until you run into another group and they ambush you. Likely a wizard will want to avoid taking most hits anyway. So I'm not gonna say this build won't work. But it will be really skill reliant. And there are lots of things that can go wrong and screw you. Probably fun to play, but not likely to end up working. Not with monsters that can throw a wall up in your way, or teleport on top of you.
It's not a chip away build at all (only that one super defensive option that was posted is). In fact, we can focus even more heavily on INT gear and passives like Glass Cannon because our armor and resistances don't matter. If anything this build has a potential for much higher DPS than other Wizards.
Yeah. Maybe this needs a new thread because everyone who comes to it sees the exaggerated title and the super defensive build and says OMG THIS HAS NO DAMAGE IT WILL NOT WORK. Or OMG YOU WILL TAKE 3 HITS AND DIE LOLOL. We have already replied to those kinds of comments 20 times.
Some things that should be made clear:
This build will be far from invincible, but if it works as most of us think, it will have greatly improved potential for survivability, due to its huge HP regen and ability to cast Teleport and create Illusions after every instance of damage taken.
This build can deal damage. In fact you can completely drop your armor and HP affixes for intelligence and other offensive stats like +crit. There should also be room for about 2 non-signature damage spells, which is optimal anyway.
As everyone else is saying, being attacked by more than one enemy at a time is probably going to kill any Wizard. At least with this strategy, if you can avoid instant death (Dodge % and Slow Time), you will be far better off, as you can passively regen your full HP many times a second.
As I mentioned earlier, I think Ancient Guardian is pretty weak, and I have a feeling that Diamond Skin is going to be applied before Force Armor. Depending on whether this is true or not, Diamond Skin is either completely useless (if true) or virtually imperative.
I don't think having only one offensive spell (Arcane Orb or Comet) is going to be viable whatsoever, even as a 'chip away' build.
I'd love to see some insight on what I posted on the last page (http://us.battle.net...eQgO!XUd!YbaYYY, more detailed explanation in previous post). I've always known I was going to play Wizard first, but this is the first build that I'm really excited to play in end game.
Yeah Nightmare, I like that build. I was thinking about something similar, you need Slow Time, Tele (with Illusionist) and Energy Armor.
Can you explain your offensive abilities? I've never been that familiar with Wizard spells. So Magic Missile is your preferred signature, then Disentegrate for single target and AoE explosions, and Arcane Torrent for AoE and increased damage?
I'm also really really excited about trying this build. I used to want to play Wizard maybe 4th, but now it's pushing up to about 2nd
I predict your inability to use gear with VIT on it to be your main downfall.
All in all I really don't think this will work well at all. I came up with a similar build months ago back when the familiar absorbed 8 attacks and didn't have a time limit on it. It worked much better back then, now it's not really that great.
I don't see why it's a huge problem that you can't use VIT gear? The idea is that Force Armor lets you bypass Vitality and Armor. If you're suggesting that having only 1.5K HP is extremely risky, well of course, but we have to wait and see how well this works.
But in the meantime, the wizard gained the ability to dodge. We could eventually manage to get 50% dodge + 4K life/sec, plus the ability to reset teleport every hit.
Just my 2 cents but.... I played beta for quite awhile and by the time you were level 13, with just basic found gear your HP was ussually over 1k. So I assume it will be damn near impossible to have <or= 1500 HP at level 60.
Items only increase your HP if they have +Vitality. Each single point of Vitality gives you 10 HP. In the beta it was easy to find armor with +10 Vit, meaning it gave you 100 more HP.
You can control how much HP you have. Simply remove armor with +Vit, and you will get to around 1500 HP at level 60.
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Hahaa, you just keep giving!
You, sir, just won life.
To the OP: I like Monk, had heaps of fun playing him in the beta. Don't think of him as a supporter as some people say. He will be able to fight as well as anyone.
I was completely addicted to D2 (as probably most of Diablofans members were :P), but I think there were many features of the game mechanics that I don't appreciate anymore.
The main ones, as everyone else has mentioned:
So of course, play it if you want, it's definitely a classic, but I don't think there are many really good reasons right now, other than seeing what all the fuss was about.
Yeah that's true. I still think that even with the best gear, Inferno sounds like it will continue to be more challenging than anything D2 had to offer. Actually, maybe apart from Uber Diablo. That was fairly insane.
Haha, come on do we suck that much? Even though I quoted you out of context, I at least addressed your issues in the bit under the image.
Yes, D2 was punishing when it came to building your character. But I think D3 will be insanely more difficult at the end of Inferno than D2 ever was. E.g. in D2, 1 Hammerdin could solo Hell Baal with 8 players. That will not happen in D3 Inferno.
Like any Wizard though, you'd have to make sure you don't get bursted down by multiple enemies at once. No amount of HP gain per hit will let you survive a nasty damage spike.
Yeah, good points. If we only need resistances to negate things like Poison damage, then we will be fine as we will be stacking as much Intelligence as possible. Bleeding is still a worry though. But as others have said, this build might be great in some areas and not good in others. The most exciting thing will be finding it out for ourselves
Could you be any more negative.
Yeah. Maybe this needs a new thread because everyone who comes to it sees the exaggerated title and the super defensive build and says OMG THIS HAS NO DAMAGE IT WILL NOT WORK. Or OMG YOU WILL TAKE 3 HITS AND DIE LOLOL. We have already replied to those kinds of comments 20 times.
Some things that should be made clear:
As everyone else is saying, being attacked by more than one enemy at a time is probably going to kill any Wizard. At least with this strategy, if you can avoid instant death (Dodge % and Slow Time), you will be far better off, as you can passively regen your full HP many times a second.
Yeah Nightmare, I like that build. I was thinking about something similar, you need Slow Time, Tele (with Illusionist) and Energy Armor.
Can you explain your offensive abilities? I've never been that familiar with Wizard spells. So Magic Missile is your preferred signature, then Disentegrate for single target and AoE explosions, and Arcane Torrent for AoE and increased damage?
I'm also really really excited about trying this build. I used to want to play Wizard maybe 4th, but now it's pushing up to about 2nd
I don't see why it's a huge problem that you can't use VIT gear? The idea is that Force Armor lets you bypass Vitality and Armor. If you're suggesting that having only 1.5K HP is extremely risky, well of course, but we have to wait and see how well this works.
^
Items only increase your HP if they have +Vitality. Each single point of Vitality gives you 10 HP. In the beta it was easy to find armor with +10 Vit, meaning it gave you 100 more HP.
You can control how much HP you have. Simply remove armor with +Vit, and you will get to around 1500 HP at level 60.