I ifnd they have been answering well, and giving responses people deserve for the most part. I prefer seeing some human qualities in the blues, than it seeming like they are just spouting company lines all the time.
There's no soft cap, but you should remember that you should keep the damage reduction from armor and resist as close as possible. Multiply your resistance by 10, and you compare it to your armor. if your resistance are higher then your armor, you should try to increase your armor, as that will be what is giving you the most DR per point.
But at the level your resistance/armor is now, you should be focusing on dps a bit more. High DPS is the best kind of DR since dead monsters do 0 damage.
Remember when Blizzard told us they removed manual stat allocation because everyone would put most poins on Vit? Funny how this turned out...
I think they should make armor, resist, and dodge a bit more reliant on str, int, and dex. So far it feels as if your damage attribute and vit outweights the other two by a great margin, and they should be brought a bit more inline with each other.
Thank you for understanding what I meant. Supposedly, the point was to tone down the importance of Vitality coming from D2, but it seems like they did not accomplish that. Vit is as important now as it was then.
I don't think they wanted to remove the importance of Vitality. They wanted you to be able to alter your stats using your gear instead of the choices you made when you were still low lvl and didn't necessarily understand stat allocation.
if you click on the arrow to change your avatar, and go to manage characters, you should see your battletag there. Use that as your user name and you will be able to post on D3 forums
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But at the level your resistance/armor is now, you should be focusing on dps a bit more. High DPS is the best kind of DR since dead monsters do 0 damage.