Maybe a fire build won't be that reliant on Kridershot now that you use Cindercoat. Calamity or maybe even Balefire Caster together with Cindercoat should work quite nicely.
Sort of. Fire without krider is fine but 1h's are pretty bad on ptr because although they can generate faster, casting generators with a weak hitting 1h is not that good compared to using hatred cd's with a slow 2h that hits way harder. The current #1 in s2 is using a 2h fire build with cindercoat, reaper wraps, and rcr all over (shoulders/gloves/2h/quiver).
SMK is the biggest setback for any grift group right now. Few people have SMK and out of all of the ones that do there is only a handful that are good at playing support.
The problem seems to be a general lack of ceremonial knife drops coupled with the low drop rate (~1.5% from the leaked rates). IMO they should bump up both slightly, say 50% more of each which would more than double the odds.
There is a reason everyone plays Raekor, it is the most OP solo spec since its damage scales with density although that leaves you fishing for conduits to kill the RG. IK and/or MotE have no hope of doing high lvl grifts at all though.
Call it whatever you want but it's Blizzard's game, Blizzard's TOS, and Blizzard choice whether it's allowed or not and they have already decided that it is. Any argument you have is a pointless waste of time.
Does it significantly increase your loot? Specifically, increase your chance at very high quality loot on your main toon? Absolutely. The question is how the multiboxxers pick up legendaries, and other stuff, as they go on all four clients. And for that, I believe, they use a third party program, which IS strictly against ToS.
They can turn it off whenever they want to control a specific account.
If you are talking about people running the higher grifts (but not completing unless they get a god mode grift) then it stopped because blizzard changed the way grift trials work so it is more difficult to get high lvl grift keys from trials. An upcoming hotfix is supposed to give higher keys again but we'll have to wait and see.
if your playing rocket build you have to consider that just 50% of your skills are cold dmg
The # of cold skills isn't a reflection of what % of your dmg is cold though.
If you happen to have way too much IAS that puts you at the same breakpoint with both bow and xbow then the xbow will be better but I'm barely at 2.842 with a 50% TnT and a WH + usual stuff with 5% total missing from imperfect rolls so you'd probably be maxing it out in paragon and have it on bracers along with perfect IAS everywhere to hit it with an xbow.
The old rate was terrible but the buff is insane. We were doing ~4min a1 t6 split farm earlier and got a couple greed realms to boot. Any bounty loot you want is now thrown in piles at you.
The fastest way to rank up gems is to do low grifts for low gems and slowly work your way up while barely maintaining the 100% upgrade chance. People do grift 30+ on day 1 are doing it purely to get on the leaderboard, not to rank up gems. If you don't have 100% chance to upgrade the gem you want then upgrade another one that does until you get all the ones you want over rank 25.
Unfortunately the thread died a long time ago and didn't ask for info about cache specific legendaries but all my data included it and 1 or 2 people followed suit. I know my sample size is small but everything I've experienced and heard from others since launch suggests that there is a VERY small chance to get any non-cache specific legendaries out of a cache and that the torment level drop rate increase is across the board for all possible loot so you still get mostly cache specific loot. ie. if you have a 2% chance for RoRG in normal mode and T6 gives 100% more drops then you would have a 4% chance at RoRG on T6. The drop rates from that thread is still rough but I would presume that the cache drop rate increase is 15% per torment level like it is for other drops.
It's invite only which is elitist by definition. Monks must play a very specific build (which is about to be nerfed) with specific gear even though the build is not strictly said. If they decide you die too much (by what metric?) then out you go. Once you are accepted then feel free to play on badly geared alts that are worse than people who were rejected as long as you don't die too much though?
I'm not in T6 legit rifters and haven't ever applied but at least they tell you up front specifically what they want. This one is copying the name and claiming to be more open yet they're still closed and lacking any strict minimum requirements so you might get rejected while someone slightly worse gets accepted???
It's very confusing to me when there is a completely public rifting community that is fairly easy to find competent players in.
I've never touched a "public" mode game in the entire history of d3 and especially with communities now, neither should you. Use the communities to find/fill groups and whenever you find good players then just add them to your friend list so you can continue to group with them later.
That said, none of us can truly say why you're getting kicked but if it's happening a lot then you're probably doing something to piss people off. Otherwise brush it off, you're going to run into crazy people every now and again. I once joined a group and immediately had someone spazzing out and telling me to just leave, luckily they didn't go through with a kick and after talking it out they had thought I was someone that had just left the party. I've spazzed out before as well, I mixed up names of a guy that had reopened my rift in RiF with a guy that was trying to stay and clear the T6 rift with his T1ish gear but I made it up by inviting the mistaken guy for the next kill.
I hardly ever kick people from groups (I think it's only been total afkers until now) but I actually had to kick 2 people today from T6 rifts because they didn't even have their class sets and weren't playing classes/specs that can forego them but me and a friend carried them for a while anyways. When we finally did kick them, we told them that they aren't geared for T6 and that 1 of them (a WD playing a dot spec without jade even though I gave him 2 that completed it) walked into damage every chance they got. I finally broke when they rezzed and walked from open space directly into a laser to die again after dieing nearly every elite pack for an hour.
im a returning diablo player from 1 and 2. i played 3 on ps3 as a wizard. i have not tried other classes.
Im getting this game for my xbox1 and i wanted to know currently which class is putting out the most damage.
No!!!!! Console d3 and pc d3 are 2 entirely different games. Sure they may appear to be similar and share the same name but they play entirely different and have different balance. People say that original console d3 was much easier, like faceroll easy. If you want any kind of challenge then you should really get the PC version.
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The problem seems to be a general lack of ceremonial knife drops coupled with the low drop rate (~1.5% from the leaked rates). IMO they should bump up both slightly, say 50% more of each which would more than double the odds.
If you happen to have way too much IAS that puts you at the same breakpoint with both bow and xbow then the xbow will be better but I'm barely at 2.842 with a 50% TnT and a WH + usual stuff with 5% total missing from imperfect rolls so you'd probably be maxing it out in paragon and have it on bracers along with perfect IAS everywhere to hit it with an xbow.
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/87812-horadric-caches-legendary-drop-rates-2-0-5-edition
Unfortunately the thread died a long time ago and didn't ask for info about cache specific legendaries but all my data included it and 1 or 2 people followed suit. I know my sample size is small but everything I've experienced and heard from others since launch suggests that there is a VERY small chance to get any non-cache specific legendaries out of a cache and that the torment level drop rate increase is across the board for all possible loot so you still get mostly cache specific loot. ie. if you have a 2% chance for RoRG in normal mode and T6 gives 100% more drops then you would have a 4% chance at RoRG on T6. The drop rates from that thread is still rough but I would presume that the cache drop rate increase is 15% per torment level like it is for other drops.
I'm not in T6 legit rifters and haven't ever applied but at least they tell you up front specifically what they want. This one is copying the name and claiming to be more open yet they're still closed and lacking any strict minimum requirements so you might get rejected while someone slightly worse gets accepted???
It's very confusing to me when there is a completely public rifting community that is fairly easy to find competent players in.
That said, none of us can truly say why you're getting kicked but if it's happening a lot then you're probably doing something to piss people off. Otherwise brush it off, you're going to run into crazy people every now and again. I once joined a group and immediately had someone spazzing out and telling me to just leave, luckily they didn't go through with a kick and after talking it out they had thought I was someone that had just left the party. I've spazzed out before as well, I mixed up names of a guy that had reopened my rift in RiF with a guy that was trying to stay and clear the T6 rift with his T1ish gear but I made it up by inviting the mistaken guy for the next kill.
I hardly ever kick people from groups (I think it's only been total afkers until now) but I actually had to kick 2 people today from T6 rifts because they didn't even have their class sets and weren't playing classes/specs that can forego them but me and a friend carried them for a while anyways. When we finally did kick them, we told them that they aren't geared for T6 and that 1 of them (a WD playing a dot spec without jade even though I gave him 2 that completed it) walked into damage every chance they got. I finally broke when they rezzed and walked from open space directly into a laser to die again after dieing nearly every elite pack for an hour.