LOL very interesting answer I don't want to break any Grift records with the barb. I just want another char I can enjoy playing. ~35 is prefectly fine by me.
Hey there, Just reached lvl 70 with my barb after not playing for a while. I was wondering what are the builds to start with and to aim for. Any help will be appreciated!
Here's a question: If 2 or more DH's play in a group, and I play Fire DH. Do I have to have a frost skill or can I get the proc for Cull the weak and Bane of the trapped from someone else's cold DH?
Thank you all for your input! I've since found a new wep (TF) which is great and this great rare amulet who I'm still questioning whether I should use it or Mara's or the lvl 60 MW I had. I hope the RNG gods will smile upon me and grant me some Vyr's Items. (meanwhile all I get is gloves)
Hi, I've tried this build and am quite happy with it. here's my character. I use a skorn so my APS is like 1.1
I wanted to ask you if u think increasing my APS will help the build much. and also if u have any other gearing tips for me.
using LL covers the AP problem so I don't find myself really choking.
2nd question: I've spawned Arcane mines and it seems like it can only keep up 6 tops. so if you just keep pressing the button they disappear without imploding. is it true or is it all in my head?
Hard to take this build seriously when no one seems to know how Frostburns or SoJ works with it. Actually, it's hard to take seriously because it's pretty terrible in Co-op play.
Hey there.
First off - read the beginning of this discussion, also there's another thread somewhere here where magus and I started playing around with the build. we went over the frostburns and all that.
But if you can't be bothered - basically frostburns are great for beginners because they add 30% to your blizzard and RoF damage. Good crafted gloves will still be better but are hard to craft. basically if you earn more than ~30% of damage when you switch from FB's to crafted u know ur doing the right thing.
Same goes for that 1hand wep, ofcourse. I'd recommend to use a skorn, just because it's less heavy on AP and it ultimately does more damage.
SOJ's are a problem. I guess you could arm one on ya and use it against elites or ubers. I havn't really tried ubering with this build.
Well it's been 2 days now since I've started playing around 1.0.8 and it's fun fun fun!!!
Here's the farming route I use. I can speedfarm it with a blizzard/stark winter + teleport/wormhole and astral projection+power hungry and I only use RoF if stuff gets close and to kill elites. I run at mp2 so it's super quick and the xp/hour is crazy!
Of course you can play it on high MP as well. I can run MP7 quite comfortably but it takes a lot more time.
Here's the route: Festering woods for fast NV, then off to fields of misery. go up and start spiraling downwards as there are TONS of mobs. the caves there are awesome as well. lots of RP chests don't miss them.
Then I reach Cemetery of the forsaken and I clear it quick and the tombs. Jar of souls quest is a nice XP bonus if you come across it and there are lots of goblins there.
Then I walk down to the weeping hollow and spiral my way downwards. and for dessert I go and do the warden quest.
I'm not sure that swaping holy damage to cold damage will do any good to you, as the +% damage is added to the weapon damage, not to your ability. The damage type will not change anything to the damage of your spells as they are based on the total damage of your weapon including all elemental damage regardless of the type of the damage.
(not sure this is good english, sorry for that)
This.
also: you could up your gear easily. Why the 3 tal rasha's? that doesn't make any sense to me. either you get the 4 piece bonus to cold skills & mana regeneration or u can switch to better items that will give u more int.
personally I like to roll with 24% movement speed so I always have inna's pants or lacuni's on, but that's not mandatory I guess.
Magus was right - you need more CC. if you're not going to go with the 4 piece tal's then I suggest u craft an amulet. they can get pretty awesome. check out my char for example. I gave up the tal's bonus and use crafted shoulders, bracers and amulet. I can run mp5-6 easily.
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http://eu.battle.net/d3/en/profile/Ohad-2997/hero/21034163
Ashyia - do you mean "arcane skills deal more damage" doesn't affect archon damage?
First, here's my current build:http://eu.battle.net/d3/en/profile/Ohad-2997/hero/19697205
I've farmed most of the set items & the RoRG ring today and now I want to optimize my gear/build to get max CDR and to go up in torment levels.
I would appreciate any advice.
I wanted to ask you if u think increasing my APS will help the build much. and also if u have any other gearing tips for me.
using LL covers the AP problem so I don't find myself really choking.
2nd question: I've spawned Arcane mines and it seems like it can only keep up 6 tops. so if you just keep pressing the button they disappear without imploding. is it true or is it all in my head?
Hey there.
First off - read the beginning of this discussion, also there's another thread somewhere here where magus and I started playing around with the build. we went over the frostburns and all that.
But if you can't be bothered - basically frostburns are great for beginners because they add 30% to your blizzard and RoF damage. Good crafted gloves will still be better but are hard to craft. basically if you earn more than ~30% of damage when you switch from FB's to crafted u know ur doing the right thing.
Same goes for that 1hand wep, ofcourse. I'd recommend to use a skorn, just because it's less heavy on AP and it ultimately does more damage.
SOJ's are a problem. I guess you could arm one on ya and use it against elites or ubers. I havn't really tried ubering with this build.
Here's the farming route I use. I can speedfarm it with a blizzard/stark winter + teleport/wormhole and astral projection+power hungry and I only use RoF if stuff gets close and to kill elites. I run at mp2 so it's super quick and the xp/hour is crazy!
Of course you can play it on high MP as well. I can run MP7 quite comfortably but it takes a lot more time.
Here's the route:
Festering woods for fast NV, then off to fields of misery. go up and start spiraling downwards as there are TONS of mobs. the caves there are awesome as well. lots of RP chests don't miss them.
Then I reach Cemetery of the forsaken and I clear it quick and the tombs. Jar of souls quest is a nice XP bonus if you come across it and there are lots of goblins there.
Then I walk down to the weeping hollow and spiral my way downwards. and for dessert I go and do the warden quest.
This.
also: you could up your gear easily. Why the 3 tal rasha's? that doesn't make any sense to me. either you get the 4 piece bonus to cold skills & mana regeneration or u can switch to better items that will give u more int.
personally I like to roll with 24% movement speed so I always have inna's pants or lacuni's on, but that's not mandatory I guess.
Magus was right - you need more CC. if you're not going to go with the 4 piece tal's then I suggest u craft an amulet. they can get pretty awesome. check out my char for example. I gave up the tal's bonus and use crafted shoulders, bracers and amulet. I can run mp5-6 easily.