"The next change will be to Healing. Currently, Healing provided by gear isn't very valuable because you receive the vast amount of your healing from Health Globes. During internal testing, we discovered that as you reached higher Greater Rift levels, you really wanted more of your healing to come from your gear in order to survive. To facilitate this, we are reducing the amount of healing Health Globes provide, but buffing Life on Hit and Life Regeneration on gear to compensate. This change should make a more consistent experience when you turn up the difficulty (or reach a higher tier in a Greater Rift) in situations where you’re not killing as quickly and actually require the increased Healing."
The way this is worded makes me think they are trying to make Health Globes and self-healing separate factors, which would explain the current behavior. If that's the case, they need to at least change the tooltips and put an orange diamond on Health Globe+ stats.
Ok, it's possible this is an old issue and I'm just now noticing it, or I'm just terribly misunderstanding something. The tooltip for Healing says it is affected by, among other things, "Health Globe Healing Bonus". Likewise, the "Health Globes and Potions Grant" stat does NOT have an orange diamond, which means it should be part of the calculation for Healing when comparing different equipment pieces. Neither of these things seems to be true. Equipping/un-equipping an item with the stat does not change the Healing amount, and does not seem to have any effect on item comparisons.
Is this actually as huge an oversight as it seems to be? Or am I just missing something?
I don't mind waiting 3 months to get access to the best loot if that means I don't have to wipe my progress every 3 months. Not that I'll never play seasons, I might still check them out just for a change of pace, same with pvp. I'm fine with seasons as they are currently planned. Just my 2c.
Definitely going to play Act 5 on my Barb first. Might get him to 70 in the process. Then I'll probably start leveling a Crusader and make him my new main.
If your main goal is for her not to die, then have her stay as Barb or Crusader with lots of defensive skills and passives, then you go as Monk with lots of protection/healing.
Good discussion thus far. Slightly off topic, but I'm also wondering if YOU are playing more D3 now with the new patch, or less with the new patch. It dawned on me, before the new patch, I would grind and grind like there was no tomorrow. For whatever reason, my playtime has gone down with the new patch. Wondering if you guys are playing more now then before
I'm playing a bit more often, just to try out the new stuff, but I won't get really active again until RoS.
"The next change will be to Healing. Currently, Healing provided by gear isn't very valuable because you receive the vast amount of your healing from Health Globes. During internal testing, we discovered that as you reached higher Greater Rift levels, you really wanted more of your healing to come from your gear in order to survive. To facilitate this, we are reducing the amount of healing Health Globes provide, but buffing Life on Hit and Life Regeneration on gear to compensate. This change should make a more consistent experience when you turn up the difficulty (or reach a higher tier in a Greater Rift) in situations where you’re not killing as quickly and actually require the increased Healing."
The way this is worded makes me think they are trying to make Health Globes and self-healing separate factors, which would explain the current behavior. If that's the case, they need to at least change the tooltips and put an orange diamond on Health Globe+ stats.
Is this actually as huge an oversight as it seems to be? Or am I just missing something?
Wednesday is tempting, though.