I believe the "packs" are the future of the game until the next iteration of the franchise comes. They're moving out of the large expansions market and going the way of the dlc, something similar to the SC2 Nova missions. I expect no more large "buy a box" expansions, but i'm not ruling out the small possibility of one.
I expect the Druid to be the next pack, or possibly an Act 6 Skovos pack.
Would've been interesting to see a turn-based Diablo1 too... right? Brevik's idea is barely a game. Don't fill in the blanks, you'll only break your heart over nothing.
2H staves can be used by all classes though. It'd be somewhat logical for even a WD and a monk to use a staff.
I think that 2H staves need to be make WIzard only. Monks, Barbs, and Crusaders already have a 2H class weapon. Give WDs some type of hander, like a largeShotel or something.
It's not a matter of having a 2H or not. Wizards have already 3 class specific items, the wand, the wizard hat, and the source. 3 is the magic number for all class specific items. I don't really think there is a need to break the mold here, but that's just my opinion.
I like your suggestion, so please allow me to post some more. You focus on wizard item, but something I very much like is 2h. I like big number and with 2.1, 2h weapon are almost good, they just need some good legendary affixes.
I'll just focus on staff cause wizard uses staff right !
Autumn's Call--your blizzard can now stack
This is a spell I never enjoy due to this "unstackable" effect but now it's fixed !
The Broken Staff-- When you summon a meteor, there is a 80-100% chance that 2 additional meteor of the same type will be summon as well A bit like wow, this would make a meteor spec viable, imagine it with meteor shower or with 4pc of tal's set.Armageddon!
Ahavarion, Spear of Lycander--Enemies hit by arcane becomes unstable for 3 seconds dealing 380% weapon damage per second to all nearby enemies
This way everything you hit by arcane spell becomes arcane pulse, perfect to slay large groups of enemies.
The Smoldering Core--Lesser enemies are now instantly killed by your meteor
Ok this is maybe too op is GRift, but tell me realistically who can survive a meteor falling on one's head ?
Valthek's Rebuke--Energy twister now spin so fast that itabsorbs enemy projectiles and objects from elite monster affixes within 1-3 yards
This is the event horizon rune but with a much lower area of effect.
The Magi--Your familiar now gain access to all rune
This would go well with channeled spell, you gain more damage more ap/s and if you go too low life you gain an absorb effect ( more casting without moving ! )
Maloth's Focus--Fire spell you launch makes you hotter reducing damage taken by 10% each stack to a maximum of 2-4 stack.
I was thinking of something that can give wizard moresurvivability.
Wormwood--Increase all your DOT damage by 50%
This would be great with the new firebird set. 50% might be too high.
The Grand Vizier--Channeled spell now ramps up twice as fast
Less waiting, more damage !
The Tormentor--Disintegrate now jumps from target to target, it's damage is changed to lightning
Basically it turns disintegrate like electrocute but with much higher damage.
Mark of The Magi--Every enemies hit in Archon form get the Mark of the Magi, increasing their chances to be critical hit by 100%
And Now every groups want an Archon wizard ! Synergies well with vyr's set.
Hope you enjoyed it, and please forgive my bad english
2H staves can be used by all classes though. It'd be somewhat logical for even a WD and a monk to use a staff.
- While inside a Time Warp you and your allies are immune to all control impairing effects. - All projectiles caught in a Time Warp turn into a Death Blossom. - Ray of Frost refracts on an enemy.
- Your Familiar occasionally conjures an Arcane Orb.
I believe the "packs" are the future of the game until the next iteration of the franchise comes. They're moving out of the large expansions market and going the way of the dlc, something similar to the SC2 Nova missions. I expect no more large "buy a box" expansions, but i'm not ruling out the small possibility of one.
I expect the Druid to be the next pack, or possibly an Act 6 Skovos pack.
But Diablo never dies. He always comes back...
I don't know how posting in an unofficial forum will help you in any way to being unbanned.
Would've been interesting to see a turn-based Diablo1 too... right? Brevik's idea is barely a game. Don't fill in the blanks, you'll only break your heart over nothing.
More power to you OP.
I do wish they did the Bear Dance on /dance.
Mirror images carry over any buffs (Armor, Enchant Weapon, Familiar) you had with you on cast, though I don't know if they do anything.
I also want them to make a 4spiritgen Combination Strike build possible. P:
Nothing really wrong, values can always be raised or lowered. When brainstorming, it's the idea that needs to be fresh and exciting not the numbers.:D
- All projectiles caught in a Time Warp turn into a Death Blossom.
- Ray of Frost refracts on an enemy.
- Your Familiar occasionally conjures an Arcane Orb.