if u r using rend, manic will be a good choice since rend will be doing the AOE dmg (replacing the axe from sidearm). Rend is user trigger thus u can cast it whenever u wan to. As for sidearms, it is trigger which each strike at 25%. Therefore, it depend on how 'lucky' u r.
At least 40% critical chance, u can get that easily ( 10% base + 10 % axe ( get a axe or mace with slot)+ 4.5-6% helm + 8-10% glove + 6% bracer (it shld be 5.5-6% since bracer have not much stats that u need) + x% amulet & rings).
IAS is not required for ww build. LOH must be at least 1000-1500+ (on ur weapon and amulet(can get as high as 600+) )
critical dmg is not issue u can have base critical dmg of up to 240-300% with just 2 slot on ur weapons depend on which grade of emerald u can afford. But if u can get critical dmg along with critical chance and str by all mean acquired it like ur glove.
Resist is good to have but if u can't get them u just need to be careful with those elemental spell ( arcane beam, molten and plague).
it doesn't stack...
i have never seen any critical dmg dealt when rend is in effect. Spaming rend is like have the same effect as monk's sweeping wind.
That is why people prefer a mace (which has high base damage given its naturally lower aps) for mainhand
they use mace/axe is for the 10% critical chance gain through passive.
The base dmg is irrelevant..... it is up to how well u roll ur 6 stats (high element dmg with %dmg boast)then u will have 1k+ dps.
u shld get at least 40% critical chance.... 10% base + 10% axe + 8-10% glove +5-6% bracer + 4.5-6% helm with a slot + x% from rings and amulets ... as for critical dmg u can get 2Xprefect star emerald 90% dmg for ur weapons (abt 6m each) and u will have 280% critical dmg. Radiant star is abt expensive and does not reflect the amount of gold spend on it at early phase of the ww build.
if u can find critical chance and dmg item on some items and u can afford by all means acquired it. If not 280% is quite reasonable.
And also u need roughly abt 1500 LOH.
It still isnt worth farming Act 3. I am selling my account since D3 is a fail.
d3 is like a ps3 or xbox game... if u can play more than 4 months on it... it is a success already. D3 has only 4 act and with the nerf of inferno soon or later there will be nth much left to do.
Having spear as ur mh seem awkward as ur passive add attack speed which does not benefit the WW build that u r using... u could lose ur shield get an axe and still have that 10% critical chance.
As for MF wise i feel that it is pointless in getting anymore since the new patch allow u gain them through lvling. Spending million of gold on each piece just to get that 2%-6% for each gear respectively is a waste of effort as u need to search for the mf (20%) + stats. Save the gold, get a ruby (which have skyrocket) and lvl up fast.
hmm... diablo 3 is not like WOW. New feature are not so frequent. Anyway there is hardcore for u to complete if u think u r bored. Hardcore is different scenario.
die so fast...u mean once the mob enter ur small tor and it dies within seconds? that tor deal 60% of ur weapon dmg from ur mh. If so ur gear is too sick already..then it doens't matter what skill u r using anymore. they are dying too fast to do anything to you.
My gear is not too sick its just above average, i think many ppl are arround my gear lvl and i was thinking that arround that gear lvl wotb toc is not that great since u cant keep it up (atleast i cant).
Now about overpower its a skill choise that goes better with my gear and i know you loose all the mobility it gives you again cc elites but on the other hand tornado/ww is a kite spec not a sword and board to just stand in the fire and hit, so i have np to kite them abit more or pay attention to the cc and avoid it most of the times.
die so fast...u mean once the mob enter ur small tor and it dies within seconds? that tor deal 60% of ur weapon dmg from ur mh. If so ur gear is too sick already..then it doens't matter what skill u r using anymore. they are dying too fast to do anything to you.
That the main setback of WOTB with TOC u must always be killing or hitting stuff. In return u cannot be stopped by anything except wallers which will frustrate u abit coz u need to get around it. If u use overpower u will be stop from now and then and it will breaking ur momentum.
slaughter has a 2 min cooldown, last 15 sec and elite drop like flies in 4-5sec... u r moving at 30% speed. How many elite can u faced in that 2 mins of cooldown. it means most of time u r killing elite without slaughter or worst u r waiting for slaughter to up before u can kill them.
His gear have already exceed the min requirement ..... once u exceed u can start to change/tweet the build to suit you. But WOTB with toc is the basic building block for this build. (sprint + battle rage and one fury spender)
WOTB with slaughter will give u a cooldown of 2mins. For ww build u r moving constantly at 30%. so i can't see the idea of it being useful. plz share ur idea of ur choice.
i can understand the usefulness of overpower with either crashing advance or killing spree but slaughter puzzle me.
As been mentioned before, tornadoes only benefit from MH damage. Whirlwind on otherhand switches between weapons but tornadoes are already doing most of the damage anyways, so for low budget it's easier to go for a low damage statstick for offhand (to pump up loh & crit damage). Kripparrian for example has quite good explanation video about the mechanics behind the build.
i assumed that the weapon dmg taken account in the small tor is the avg dps for both weapon ( worst case scenario).With this new info selection of weapons much easier. Thanks :Thumbs Up:
For WW build (sprint, battle rage ,WOTB) and one fury spender skill( ww or rend or slam) ) is a must. Leaving with have 2 slot to play around. Frenzy with smith is good for me when u are left with 1 mob. U can also use bash or cleave too, This is up to ur preference. The next skill is battle cry.
In order to have overpower included in the build, I find the only solution is to replace battle cry with it but this will reduce ur survivability by certain amount. It is a hard choice to make.
This only apply to champions. Usually the jailer + frozen combo begins with the placement of the ice bombs next or around you. As u are abt shift ur position, jailer is cast. next another set of ice bombs are place. u might a small window to shift position but it may too small. U might get another set of bombs but quite rarely as the third one will cast one offense spell if it has it in their traits. WOTB with toc prevent such thing from happening as it neglect crowd control. removing 2 traits from the elite.
Anyway my points is WOTB with TOC cannot be replace with overpower. Out of the 6 skill., 5 are quite fixed . Overpower is good but is hard to beincluded into the build.
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IAS is not required for ww build. LOH must be at least 1000-1500+ (on ur weapon and amulet(can get as high as 600+) )
critical dmg is not issue u can have base critical dmg of up to 240-300% with just 2 slot on ur weapons depend on which grade of emerald u can afford. But if u can get critical dmg along with critical chance and str by all mean acquired it like ur glove.
Resist is good to have but if u can't get them u just need to be careful with those elemental spell ( arcane beam, molten and plague).
i have never seen any critical dmg dealt when rend is in effect. Spaming rend is like have the same effect as monk's sweeping wind.
they use mace/axe is for the 10% critical chance gain through passive.
The base dmg is irrelevant..... it is up to how well u roll ur 6 stats (high element dmg with %dmg boast)then u will have 1k+ dps.
if u can find critical chance and dmg item on some items and u can afford by all means acquired it. If not 280% is quite reasonable.
And also u need roughly abt 1500 LOH.
d3 is like a ps3 or xbox game... if u can play more than 4 months on it... it is a success already. D3 has only 4 act and with the nerf of inferno soon or later there will be nth much left to do.
As for MF wise i feel that it is pointless in getting anymore since the new patch allow u gain them through lvling. Spending million of gold on each piece just to get that 2%-6% for each gear respectively is a waste of effort as u need to search for the mf (20%) + stats. Save the gold, get a ruby (which have skyrocket) and lvl up fast.
96k dps with critical chance of 45.5 and dmg at 421% that is sick enough.
That the main setback of WOTB with TOC u must always be killing or hitting stuff. In return u cannot be stopped by anything except wallers which will frustrate u abit coz u need to get around it. If u use overpower u will be stop from now and then and it will breaking ur momentum.
slaughter has a 2 min cooldown, last 15 sec and elite drop like flies in 4-5sec... u r moving at 30% speed. How many elite can u faced in that 2 mins of cooldown. it means most of time u r killing elite without slaughter or worst u r waiting for slaughter to up before u can kill them.
WOTB with slaughter will give u a cooldown of 2mins. For ww build u r moving constantly at 30%. so i can't see the idea of it being useful. plz share ur idea of ur choice.
i can understand the usefulness of overpower with either crashing advance or killing spree but slaughter puzzle me.
i assumed that the weapon dmg taken account in the small tor is the avg dps for both weapon ( worst case scenario).With this new info selection of weapons much easier. Thanks :Thumbs Up:
For WW build (sprint, battle rage ,WOTB) and one fury spender skill( ww or rend or slam) ) is a must. Leaving with have 2 slot to play around. Frenzy with smith is good for me when u are left with 1 mob. U can also use bash or cleave too, This is up to ur preference. The next skill is battle cry.
In order to have overpower included in the build, I find the only solution is to replace battle cry with it but this will reduce ur survivability by certain amount. It is a hard choice to make.
This only apply to champions. Usually the jailer + frozen combo begins with the placement of the ice bombs next or around you. As u are abt shift ur position, jailer is cast. next another set of ice bombs are place. u might a small window to shift position but it may too small. U might get another set of bombs but quite rarely as the third one will cast one offense spell if it has it in their traits. WOTB with toc prevent such thing from happening as it neglect crowd control. removing 2 traits from the elite.
Anyway my points is WOTB with TOC cannot be replace with overpower. Out of the 6 skill., 5 are quite fixed . Overpower is good but is hard to beincluded into the build.