Going back to town isn't a big deal, but having players using programs that allow them use of all of their skills simultaniously is....so just make people go back to town, it takes 10 secs!
I want to experiment with skills too but I don't want to be forced to use more than 6 active skills because thats what would be best if you could instantly swap them out always.
A time delay after taking damage still wouldn't make me happy because it would allow players to do it in PvP (especially WD who can go invis for 10 sec w/ a rune).
Maybe they could make it so you could do it up to lve 20 or so then make it so you can only do it at a vendor.
I want them to add a progressive (huge gold cost at lve 60) gold cost to switching skills so that it gives toons more of a perminant feel along with taking gold out of the economy.
Is this a comprehensive list of the skills? I ask because the barbarian has a lot more passive skill than all the other heros (and I was hoping for more passives for the WD).
I can't remember where but I saw a pic of the cost to socket an item and it was HUGE. If repair costs, socket costs, and costs to craft are very large ammounts of gold then there will be depreciation of gold. The key isn't depreciation though since from the first second the game is out the ammount of items will increase. The key is the rarity of VERY good items. This makes it so that making the best toon possible may be unatainable except for the few who play/pay a rediculous ammount.
Wouldn't that be the same thing as having a casting time to TP back to town swap the skill then come back?
I want to experiment with skills too but I don't want to be forced to use more than 6 active skills because thats what would be best if you could instantly swap them out always.
A time delay after taking damage still wouldn't make me happy because it would allow players to do it in PvP (especially WD who can go invis for 10 sec w/ a rune).
Maybe they could make it so you could do it up to lve 20 or so then make it so you can only do it at a vendor.
I want them to add a progressive (huge gold cost at lve 60) gold cost to switching skills so that it gives toons more of a perminant feel along with taking gold out of the economy.
Hope this is offensive enough.
Hope this is offensive enough.