Well for pvp and fast targets maybe Emerald is better since they die pretty fast when critting
Actually, aside from Sharpshooter DHs, emeralds are not great for PvP because you don't have the luxury of standing in one spot all day to proc your crits. You have to make every hit count, so it's better to use a ruby to deal consistent damage over time.
But for general farming where you get to sustain DPS, the damage averages out for ruby and emerald.
or u can be a barb with 63 base cc, + wrath+op+br = 86% cc with weapon throw. u only need 1-3 attacks to kill someone with a wombo crit
Because it's a single player action RPG only means that it is possible to play the game alone but that doesn't change how effective group play can be if you do it right. If a party consists of 4 individuals all doing their own thing they will never reach the same effectiveness they would by playing alone.
Imagine a scenario where a monk, barb, wizard and wd are playing together.
The barb has WOTB with the 100% dmg increase rune and a aoe pull-in.
The monk has the party wide 48% dmg increase mantra and a aoe pull-in.
The wd has the party wide 30% dmg increase totem.
The wizard has the 20% dmg increase bubble and keeps enemies frozen.
All are good skills alone, but when synchronized it's a whole other story. The abilities only take one or two slots from each player which means that you can play basically any build you want with a small personal penalty. Naturally everyone won't be able to produce the same amount of damage but they are doing it for the greater good of the group and it is up to each and every member to understand that.
Grouping can be a great experience if you do it with people that can put their ego aside and are willing to work together. Expecting awesome results when random queuing with borderline retarded strangers is just dumb.
Ive actualy had remarkable results in solo q pubbing. make an mp8 act 2 run, wait for 4, tell em my run, everyone smiles then we slay. Goes pretty well, id say 9/10 times. Also, it brings back the old school d2 days where u join pubs, have a good time, exchange some laughs, add some friends to ur list, and call it a night
im having problems with it also. not game breaking but noticable. I think its more due to multiplayer tho as i only played solo before. In a party ill notice im not getting nados off for some strange reason... kinda important
the reason these archon/zerk builds are so viable atm is because we are no longer scraping to progress through the game wehre other runes were viable. The current state of the game is taht 99% of people are looking to farm most effeciently, therefore any buff with longevity is being used
errr while i agree with most of what has been said by travis and above... perma zerk already requires exceptionally specific and good gear to maintain. for ww build, you need very high crit chance and potentially move speed + control of your char and tornados + movespeed + attackspeed. The end result is a gear and skill build that allows 1 skill to be viable. For the HotA build, it requires much of the same as previously listed, but MUCH more ephasis on each (more gear dependent). I think the nerf ww build got was fine. maybe a tad more nerf but not much. The idea of perma zerk shouldnt be looked down on if its highly gear dependent and requires a bit of skill to pull off.
for archon, its only effective for farming things your out gearing and highly dense areas (i know we are getting a density buff so i shouldnt say much on it)
^^ thx dartok. i did a quick skim of it on the front page and that skipped my eye XD
id say its either +ias or ias%. should be interesting none the less
for ww barbs. rubies with any attackspeed bonus will be the new prefered farming gem in wepons for more hits/second/mob before they die allowing the highest amount of fury back from sprint.
the part i hate is we have
fire
ice
arcane/holy
elect
physical
AND AR
its like.... hey we have 50 (lets just say) type of afixes that can roll on any chest. one is flat out better than the others.... so... what in the fuck is the point in getting the 5 listed?
blood magic has always been wierd. it used to not work on archon so it could be another thing that blizard hasnt noticed
the next one about non lifesteal+casted then switching to lifesteal wep is probably intended as that is how sweeping wind works for a couple reasons. The basics to this mechanic is that skills that are casted as a buff over time take a "snapshot" of ur character in terms of damage/lifesteal/loh/ect and it is like that until the skill wears off. this is so that you dont put a 5 damage wep on with 0 lifesteal then swap to a 1 damage wep with 5 lifesteal.
alk = 50~ exp/hour
old new = 65~
new new = 75~
wat i got from the vid. tbh i kinda like the idea of this new run. very fast and jam packed. no stack farming at the start
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or u can be a barb with 63 base cc, + wrath+op+br = 86% cc with weapon throw. u only need 1-3 attacks to kill someone with a wombo crit
for archon, its only effective for farming things your out gearing and highly dense areas (i know we are getting a density buff so i shouldnt say much on it)
just my thoughts
id say its either +ias or ias%. should be interesting none the less
for ww barbs. rubies with any attackspeed bonus will be the new prefered farming gem in wepons for more hits/second/mob before they die allowing the highest amount of fury back from sprint.
@chaoslux - hes saying increases attackspeed not +damage.
fire
ice
arcane/holy
elect
physical
AND AR
its like.... hey we have 50 (lets just say) type of afixes that can roll on any chest. one is flat out better than the others.... so... what in the fuck is the point in getting the 5 listed?
that would allow me to skip all vit on all my gear. if its free, hell yea
if i was to choose vit or str (barb) on any piece of gear tho, id take the str
the next one about non lifesteal+casted then switching to lifesteal wep is probably intended as that is how sweeping wind works for a couple reasons. The basics to this mechanic is that skills that are casted as a buff over time take a "snapshot" of ur character in terms of damage/lifesteal/loh/ect and it is like that until the skill wears off. this is so that you dont put a 5 damage wep on with 0 lifesteal then swap to a 1 damage wep with 5 lifesteal.
keeps level 2
rakkis crossing
alk = 50~ exp/hour
old new = 65~
new new = 75~
wat i got from the vid. tbh i kinda like the idea of this new run. very fast and jam packed. no stack farming at the start