good to see some real theory crafting going on, too bad I haven't able to play for over a week due to customer service screwing up and getting all my characters and gold wiped
good to see the majority of my issues with the game is being looked at, especially inferno spikiness and blacksmith.
though I am disappointed, considering previous blizzard standard, that so much which were obvious and should have been taken cared of before release are being fixed post release.
Why the hell do people keep thinking D2's systems were better? They weren't!
Nostalgia, a very scary thing. Not only in this game but in RL too.
Whats weird though is that many complaints show how much people didn't know what to expect from a Diablo game
eg : "I 'finished' the game and have nothing to do, shit-short game GG"
I only have some vague assumptions right now and need to research some more.
It's that the incoming damage is affected by the players damage mitigation [eg:defense] and that, after mitigation, if the damage exceeds a certain amount it bypasses force armor
You can't see the numbers in the vid but whats happening here is that when I get hit almost-naked, I get hit for somewhere around 30k
After the almost-naked pwnage the next scene is with around 30k HP and I get hit for around 11k which is right about 35%-ish of my max HP
The next scene is with 11k HP and the tree is hitting me for around 4k, again which is around 35%.
What I don't understand is that although it wasn't recorded here, I tried getting hit with 6k HP with some early lv 50 armor on and I get hit for 11k, which is above my max HP.
I want to experiment more on this but Asia is down, again....
WHy is it obvious? Force armor isn't overpowered, it is really good don't get me wrong. But yesterday I solod act 2 inferno with that build (not 4500hpish, more like 12k) and you will die.....A LOT. I literally wiped my way through a lot of elite packs.
Mobs are faster, more ranged stuff, invis stuff, dots, stuns that shit still kills you.
All you guys see is some wiz melee tanking butcher and u go like, wtfawesomesaucebbq nerf plx. So he can solo story mode (act) bosses....so what, you won't get the sweet loot from them. Untill i see someone fully clearing act 2 and 3 on inferno without dying, I say it doesnt need a nerf. WIth full clear I mean go in every dungeon, kill every rare/elite/champ
While I do agree that many people mistakenly assume that any build with force armor is insta-win, being able to forgo vit altogether and recovering on hit worth damage with 1 to 3 ticks of life regen is OP and needs a nerf [and the infi-diamondskin tree is downright broken]
If my assumption about the current way force armor is working is correct, I see this as an appropriate nerf. Force armor is still a powerful spell and it's interesting trying to find the right amount of vit to keep my HP low as possible while avoiding getting one-shoted.
The "doesn't let you absorb more than your own hp" theory
That can't be the case seeing how stacking some vit didn't effect how much damage butcher was doing to me.
Having some vit gear has solved the problem for me so far. Now with this change and the way they changed how damage is equated with shields, players can no longer depend on broken diamond shield or HP regen tactics. And also need to stack some vit now.
Alot of people should have noticed that they are getting one shoted even with force armor on and I wanted to start a discussion on deciphering on exactly how it was nerfed.
Here's what I've notice so far.
The over 35% damage doesn't seem to be exclusive for certain mobs.
I've had certain mobs never able to hit me above for 35% and yet have a champion or rare version of them one-shot me.
The over 35% damage is not exclusive for attacks that would normally one-shot my health. I've encountered several mobs that can take from around half my HP to over my max HP in a single hit.
These 'over 35% damage' don't increase after I equipped some vit gear. I realized this while doing the butcher. His chain attack [NOT the one that drags you to him] kept hitting me for around 7k to 10k. So I tried equipping some vit gear to raise my HP to around 11K and he wasn't one-shoting me with that attack anymore, and it's damage was the same.
Seeing how some certain avoidable attacks with ridiculously high damage [that you shouldn't get hit with in the first place] can break through diamond skin and force armor resulting in a one-shot, I believe that the way force armor was nerfed is that there is a limit to how much an attack can have it's damage reduced.
This would likely explain why it seems to be working okay in hell but not in inferno
If anyone wants it, I can compile certain scenes from today's hunt that may provide some clues.
What the hell are you guys on? I just loaded a game and Force Armor worked the same as ever.
certain attacks seem to have a minimum amount of damage that it can't go under or a minimum amount it can be reduced. for example, butchers chain attack [not the one that drags you in with a hook] kept one-shotting me even with force armor on
So I got this e-mail from 'blizzard' telling me that I am invited for the WoW MoP beta. Knowing that there is no way I can a invite ATM I simply checked battlenet first and walla, no beta.
I decided to check the page anyway to mess with them and they did make it look quite convincing, although clicking on any of the buttons will blow their cover.
Impressed with their work, I happily gave them my account info
Soloing inferno is more annoying and unfun then just hard. Doesn't actually take much skill to kite every single rarepack halfway across the world but it is god damn boring to do so. I like to at least see the mobs I'm fighting on my screen.
And this is coming from someone that had Skeleton King inferno 4 days ago. Leveling all other classes to 60 ATM and moving through inferno once it actually becomes a bit fun.
good luck on kiting out of screen in later acts, especially closed areas
edit : forgot to add, I take it that you found the difficulty of D2 to be 'fun'?
We recently issued a round of account suspensions and bans to several thousand Diablo® III players
though I am disappointed, considering previous blizzard standard, that so much which were obvious and should have been taken cared of before release are being fixed post release.
Nostalgia, a very scary thing. Not only in this game but in RL too.
Whats weird though is that many complaints show how much people didn't know what to expect from a Diablo game
eg : "I 'finished' the game and have nothing to do, shit-short game GG"
Because this game is Diablo 2.5 amirite?
Way to go to show what you really wanted, a rehashed Diablo 2
You mean the people that intended Diablo 1 to be a turned based claymation and made Hellgate London and Torchlight?
It's that the incoming damage is affected by the players damage mitigation [eg:defense] and that, after mitigation, if the damage exceeds a certain amount it bypasses force armor
You can't see the numbers in the vid but whats happening here is that when I get hit almost-naked, I get hit for somewhere around 30k
After the almost-naked pwnage the next scene is with around 30k HP and I get hit for around 11k which is right about 35%-ish of my max HP
The next scene is with 11k HP and the tree is hitting me for around 4k, again which is around 35%.
What I don't understand is that although it wasn't recorded here, I tried getting hit with 6k HP with some early lv 50 armor on and I get hit for 11k, which is above my max HP.
I want to experiment more on this but Asia is down, again....
my original assumption on my OP only seems to apply to certain attacks.
as I said, I need to experiment on this more.
While I do agree that many people mistakenly assume that any build with force armor is insta-win, being able to forgo vit altogether and recovering on hit worth damage with 1 to 3 ticks of life regen is OP and needs a nerf [and the infi-diamondskin tree is downright broken]
If my assumption about the current way force armor is working is correct, I see this as an appropriate nerf. Force armor is still a powerful spell and it's interesting trying to find the right amount of vit to keep my HP low as possible while avoiding getting one-shoted.
either that and that the xxx damage is different for each attack
or
there's a % limit to how much an attack can be reduced
both of them makes sense in my encounter with the butcher.
Having some vit gear has solved the problem for me so far. Now with this change and the way they changed how damage is equated with shields, players can no longer depend on broken diamond shield or HP regen tactics. And also need to stack some vit now.
Here's what I've notice so far.
The over 35% damage doesn't seem to be exclusive for certain mobs.
I've had certain mobs never able to hit me above for 35% and yet have a champion or rare version of them one-shot me.
The over 35% damage is not exclusive for attacks that would normally one-shot my health. I've encountered several mobs that can take from around half my HP to over my max HP in a single hit.
These 'over 35% damage' don't increase after I equipped some vit gear. I realized this while doing the butcher. His chain attack [NOT the one that drags you to him] kept hitting me for around 7k to 10k. So I tried equipping some vit gear to raise my HP to around 11K and he wasn't one-shoting me with that attack anymore, and it's damage was the same.
Seeing how some certain avoidable attacks with ridiculously high damage [that you shouldn't get hit with in the first place] can break through diamond skin and force armor resulting in a one-shot, I believe that the way force armor was nerfed is that there is a limit to how much an attack can have it's damage reduced.
This would likely explain why it seems to be working okay in hell but not in inferno
If anyone wants it, I can compile certain scenes from today's hunt that may provide some clues.
certain attacks seem to have a minimum amount of damage that it can't go under or a minimum amount it can be reduced. for example, butchers chain attack [not the one that drags you in with a hook] kept one-shotting me even with force armor on
I decided to check the page anyway to mess with them and they did make it look quite convincing, although clicking on any of the buttons will blow their cover.
Impressed with their work, I happily gave them my account info
iplaybeta4free@lycos.com
securepassword123
b
I guess force armor isn't necessary yet with all the mobs being insta-melted
good luck on kiting out of screen in later acts, especially closed areas
edit : forgot to add, I take it that you found the difficulty of D2 to be 'fun'?