There are two websites that I check for Diablo 3 news and that's this website and diablo.incgamers.com.
Diablo.incgamers.com would dish out any new information faster than this one and I am wondering why this is so. Is diablofans sort staffed or only post big news on there cover page?
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"Ahem. There's SAND on my boots." Kefka, Final Fantasy VI
Instead of looting corpse, players should get Hardcore Points which they can use to earn special rewards or temporary modifiers such as +50 magic find for 1 hour, or a random roll in a drop as if you killed a rare monster or something that doesn't increases your base stats.
To me, looting a corpse in battle would be a distraction if you have other players out there and also, will you have the room space to loot it?
Additionally, if you kill a monster does all of it's gear drop? No, and I understand that players and mobs are different but generally when you kill something it doesn't drop everything.
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"Ahem. There's SAND on my boots." Kefka, Final Fantasy VI
Hell yes! News for Diablo 3 isn't worth reading anymore but just to skim. There is nothing else new for us to learn and playing the game would be better than reading it.
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"Ahem. There's SAND on my boots." Kefka, Final Fantasy VI
Upon arriving the sea of Diablo demo ready computers, there are two lines for gameplay. One line is for PvE and the other is for PvP. When I first arrived around 10:45am, PvE was only available as PvP opened up as soon as PvP was announced. Generally, there was a 10 minute wait for PvE for the first hour or so but around the afternoon time, more people showed up and the wait time would turn into twenty minutes or more which I had no time for so I cut the line every time.
In the middle of the line, there was a big sign that said that you can win an exclusive signed Blizzcon poster and I’ve asked one of the staff members about the drop rate and he doesn’t know the exact chance.
Further down the line, there was another big sign that displayed the current demo information.
We, I and three other strangers, were broken off in groups of four and were escorted to our computers which did not sport any kind of name brand stickers or logos and were all black so guessing computer specifications was out of the question. Each computer had a head phone and a mic. I did not use the mic and I wasn’t concerned about multi-play because I was there strictly there to get detailed information about skills, item attributes and anything out of the norm that we did not know about already.
Upon arriving at the computer monitor, the character screen selection had four classes, minus the Demon Hunter which would be playable later, and I choose Witch Doctor immediately. I began to browse all skills and I spotted the traits portion which was something I haven’t seen before. I took two snaps of WD’s traits and a video record of it as well so the majority of the details are there.
I had three skills available at the start which were Mongrols, Zombie Charger, and Blow Dart. In my equipment, two runestones were available to play with our skills. One rune changed the blow dart from one projectile to two or three, depending on the strength of the rune you started with. I also remember there was a rune that added 40% life steal to the Mongrols and half of that damage would be given back to my WD. Another rune changed Zombie Chargers from one charger to three of them which would fire on charger after another. When I leveled up, I decided to play with Firebats. In my youtube video, I socketed Firebats with a rune which applied Poision damage to my Firebats which is awesome. Another runestone I found changed my Firebats into auto-targeting and following Firebats. One Firebat would fire in a half second interval and move in circular random direction until it landed on a wall, a destructible, or an enemy. As I was playing the demo with auto-fire and following Firebats, for some reason the skill auto fired continually and costed no mana! So you can imagine that I was running around with this skill killing everything with ease. I believed this was a bug but I happily played it out.
Enemies in small groups were easy to kill while big groups that had a mini-boss were challenging at times. I remember these mini-bosses had a skill that pulled you directly to them! This added a slight fear factor when facing these mobs so I had to play strategically and with patience. There were also enemies that would knock you back about fifteen feet. I didn’t get to far into Act 1, as I did not reach King Leoric from the five times I’ve played.
This was the first hands on experience with the Diablo 3 demo and it was absolutely fun and simple. It felt like Diablo from start to finish because all the of the simplistic flow of this game. All I did was kill, pick up loot, and then killed some more. I can’t wait til Diablo 3 comes out!
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"Ahem. There's SAND on my boots." Kefka, Final Fantasy VI
As I was typing up traits for DiabloWiki, I noticed that PvE trait effect for the Witch Doctor is different from PvPs’.
If you look closely at the first screen image for PvE, Toughness at rank 5 would increase Vitality at 100% while the last screen shot for PvP, Toughness is only increased at rank 5 to 50%.
We've heard that PvE and PvP traits and skills were different but we didn't know by how much. This evidence shows us exactly how much PvE and PvP traits are from one another. I should have noticed this before!
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"Ahem. There's SAND on my boots." Kefka, Final Fantasy VI
How was it? I'm guessing you played it, if so was it fun? What was that "Blizzcon Artifact" and what relevance did it have?
And, WAS IT FUN? DID IT FEEL DIABLO-ISH, or dreadfully Torchlight-ish?
I wrote an article and sent it to Scyber so you'll see it later. The Blizzcon Artifact was a drop if you played PvE. If you found it, you tell a staff member, staff will confirm you have it, and you win an exclusive Blizzcon poster. I wasn't aware of the post thing at first so I ignored it when I fire played so no poster for me.
It felt Diablo 2 but moar fun!
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"Ahem. There's SAND on my boots." Kefka, Final Fantasy VI
Diablo.incgamers.com would dish out any new information faster than this one and I am wondering why this is so. Is diablofans sort staffed or only post big news on there cover page?
Kefka, Final Fantasy VI
Kefka, Final Fantasy VI
Does anyone know anyone playing it?
What kind of information can a beta player let out?
Kefka, Final Fantasy VI
Kefka, Final Fantasy VI
To me, looting a corpse in battle would be a distraction if you have other players out there and also, will you have the room space to loot it?
Additionally, if you kill a monster does all of it's gear drop? No, and I understand that players and mobs are different but generally when you kill something it doesn't drop everything.
Kefka, Final Fantasy VI
Kefka, Final Fantasy VI
In the middle of the line, there was a big sign that said that you can win an exclusive signed Blizzcon poster and I’ve asked one of the staff members about the drop rate and he doesn’t know the exact chance.
Further down the line, there was another big sign that displayed the current demo information.
We, I and three other strangers, were broken off in groups of four and were escorted to our computers which did not sport any kind of name brand stickers or logos and were all black so guessing computer specifications was out of the question. Each computer had a head phone and a mic. I did not use the mic and I wasn’t concerned about multi-play because I was there strictly there to get detailed information about skills, item attributes and anything out of the norm that we did not know about already.
Upon arriving at the computer monitor, the character screen selection had four classes, minus the Demon Hunter which would be playable later, and I choose Witch Doctor immediately. I began to browse all skills and I spotted the traits portion which was something I haven’t seen before. I took two snaps of WD’s traits and a video record of it as well so the majority of the details are there.
http://www.youtube.com/watch?v=H_CJFxZSRwM
I had three skills available at the start which were Mongrols, Zombie Charger, and Blow Dart. In my equipment, two runestones were available to play with our skills. One rune changed the blow dart from one projectile to two or three, depending on the strength of the rune you started with. I also remember there was a rune that added 40% life steal to the Mongrols and half of that damage would be given back to my WD. Another rune changed Zombie Chargers from one charger to three of them which would fire on charger after another. When I leveled up, I decided to play with Firebats. In my youtube video, I socketed Firebats with a rune which applied Poision damage to my Firebats which is awesome. Another runestone I found changed my Firebats into auto-targeting and following Firebats. One Firebat would fire in a half second interval and move in circular random direction until it landed on a wall, a destructible, or an enemy. As I was playing the demo with auto-fire and following Firebats, for some reason the skill auto fired continually and costed no mana! So you can imagine that I was running around with this skill killing everything with ease. I believed this was a bug but I happily played it out.
Enemies in small groups were easy to kill while big groups that had a mini-boss were challenging at times. I remember these mini-bosses had a skill that pulled you directly to them! This added a slight fear factor when facing these mobs so I had to play strategically and with patience. There were also enemies that would knock you back about fifteen feet. I didn’t get to far into Act 1, as I did not reach King Leoric from the five times I’ve played.
This was the first hands on experience with the Diablo 3 demo and it was absolutely fun and simple. It felt like Diablo from start to finish because all the of the simplistic flow of this game. All I did was kill, pick up loot, and then killed some more. I can’t wait til Diablo 3 comes out!
Kefka, Final Fantasy VI
Kefka, Final Fantasy VI
If you look closely at the first screen image for PvE, Toughness at rank 5 would increase Vitality at 100% while the last screen shot for PvP, Toughness is only increased at rank 5 to 50%.
We've heard that PvE and PvP traits and skills were different but we didn't know by how much. This evidence shows us exactly how much PvE and PvP traits are from one another. I should have noticed this before!
Kefka, Final Fantasy VI
Kefka, Final Fantasy VI
I wrote an article and sent it to Scyber so you'll see it later. The Blizzcon Artifact was a drop if you played PvE. If you found it, you tell a staff member, staff will confirm you have it, and you win an exclusive Blizzcon poster. I wasn't aware of the post thing at first so I ignored it when I fire played so no poster for me.
It felt Diablo 2 but moar fun!
Kefka, Final Fantasy VI
Sent to Scyber already.
Kefka, Final Fantasy VI
Ninja'd Blizzcon 2010 Gameplay Video
Kefka, Final Fantasy VI
Kefka, Final Fantasy VI
I plan to be. I will be the first and hog the mic!
Kefka, Final Fantasy VI