Pro.
-Fun to explore
-I feel like the leveling curve is well balanced
-Skills / traits (passive) are well designed ( you can have many many many build )
-Gathering resource is very addicting, you see a mining nod and you want to reach it, even if you gotta climb a damn mountain you'll get it.
-Random events on the map is very nice ( big dragon with chest reward, as an example )
-Puzzle event is also nice
Con.
-Once you reach 80, after a week I had my best in slot equipement for my heal/support guardian...
-You can do fractals (high end dungeon) to upgrade your trinket ring. But it looked very a long grinding to me eye.
-I don't feel like the random event are worth doing at lvl 80 since you are level capped.
Well, I pretty liked the game leveling from 1 to 80. Then I had fun for like 2-3 week after getting my exotic armor / weapon / trinket / ring set. Exploring the map to 100%. Didn't had to do crafting since I had all my best in slot... (except fractals trinket / ring but these aren't craftable).
After these 2-3 week, I found my self doing dungeons / event for nothing.. I think the end-game content is almost not there.
So I leveled another toon to 80 and I had a lot of fun again but for a third... no thanks :P.
All the crushing blow I was seeing while watching stream disapointed me about this stats. It looked so powerfull. They are doing what it had to be done, reworking it.
They said they wanted crushing blow to compete with AS,CC,CD but it seemed to be now THE must have affix on gear.
Crushing blow should be something based on your damage and skills. Does X% of your weapon damage, cannot occurs more than once per 15 sec. Or something like that.
We will see more feedback on how people would like this to work here and on diablo forums.
I also forgot to say, one of the big advantage is that gold / item farmer will be useless with BoA. This is the only way they had to get rid of them : remove the currency of the game.
If self-found is viable and let you progress smoothly to the higher difficulty, I won't QQ about trading not being there.
But if we still have to farm 100 hour to get a good upgrade (which doesn't seems the case on all the streamers) trade should be allowed.
But about your exemple, I agree with you that this would happen a lot ! Maybe less in lower difficulty where people would start getting their lvl 70 gear. But for higher difficulty, it would prolly happen a lot.
AND of course there will always be people QQing about trade, even if it isn't needed as miles said. But hey, if you don't like the game, don't play it ! Even if they listen a lot about the feedback for this xpack, if they feel it isn't needed, I don't see why they would add trade.
People were constantly switching gear because 300% magic find was just something you couldn't neglect when killing a monster; after all, it's 3 times more loot!
This is incorrect. Magic find affects the stats roll and number of affix. Bonus loot does increase loot drop, not magic find.
You guys all say loot 2.0 after the auction house. But all new legendary will be soulbound so it can go live before the ah is shut down caise we wo t be able to sell them
..
2.0 applies to all drops, not just legendaries.
Listen to the video under your post and they say that only legendary will be soulbound.
Ok, so I stopped watching at the point where they said all legendaries and set items won't be tradeable except to your friends for a short period of time. Is this correct? If this holds true, I think I may be moving on to another game. Although I may not trade that often, everyone should have that option if they have a high rolling item, but don't necessarily play a character that would use it.
Mostly correct. You said you can trade to your friend for X time but it is more to the other ppl that were in the game when the item dropped.
But don't forget that rare will be tradable as crafting material will be too.
With the clans I ll be mostly playing with 3 different class so we can share the loot instead of being 4 barb needing the same legendary.
You guys all say loot 2.0 after the auction house. But all new legendary will be soulbound so it can go live before the ah is shut down caise we wo t be able to sell them
..
Rollback Post to RevisionRollBack
Vingor#1871
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I'd say you are unlucky. (i did 2k bounty before seeing my first RoRg, so i know the pain)
https://mobile.twitter.com/joshmosq/status/464428250433740801
Seems like well have to wait for more blood shards on rift guardian per torment level, same as more legendary from cache per torment level.
Auction House
Pro.
-Fun to explore
-I feel like the leveling curve is well balanced
-Skills / traits (passive) are well designed ( you can have many many many build )
-Gathering resource is very addicting, you see a mining nod and you want to reach it, even if you gotta climb a damn mountain you'll get it.
-Random events on the map is very nice ( big dragon with chest reward, as an example )
-Puzzle event is also nice
Con.
-Once you reach 80, after a week I had my best in slot equipement for my heal/support guardian...
-You can do fractals (high end dungeon) to upgrade your trinket ring. But it looked very a long grinding to me eye.
-I don't feel like the random event are worth doing at lvl 80 since you are level capped.
Well, I pretty liked the game leveling from 1 to 80. Then I had fun for like 2-3 week after getting my exotic armor / weapon / trinket / ring set. Exploring the map to 100%. Didn't had to do crafting since I had all my best in slot... (except fractals trinket / ring but these aren't craftable).
After these 2-3 week, I found my self doing dungeons / event for nothing.. I think the end-game content is almost not there.
So I leveled another toon to 80 and I had a lot of fun again but for a third... no thanks :P.
Hope it helps
If this is true (which sounds like it with AH shutdown), we will see a loot 2.0 soon.
They said they wanted crushing blow to compete with AS,CC,CD but it seemed to be now THE must have affix on gear.
Crushing blow should be something based on your damage and skills. Does X% of your weapon damage, cannot occurs more than once per 15 sec. Or something like that.
We will see more feedback on how people would like this to work here and on diablo forums.
But if we still have to farm 100 hour to get a good upgrade (which doesn't seems the case on all the streamers) trade should be allowed.
But about your exemple, I agree with you that this would happen a lot ! Maybe less in lower difficulty where people would start getting their lvl 70 gear. But for higher difficulty, it would prolly happen a lot.
AND of course there will always be people QQing about trade, even if it isn't needed as miles said. But hey, if you don't like the game, don't play it ! Even if they listen a lot about the feedback for this xpack, if they feel it isn't needed, I don't see why they would add trade.
Yeah I agree with you. Just thinking gearing a follower with mf gear gives you 20% mf max, 20% mf out of 685% cap (near that) isn't a lot lol.
This is incorrect. Magic find affects the stats roll and number of affix. Bonus loot does increase loot drop, not magic find.
Listen to the video under your post and they say that only legendary will be soulbound.
Mostly correct. You said you can trade to your friend for X time but it is more to the other ppl that were in the game when the item dropped.
But don't forget that rare will be tradable as crafting material will be too.
With the clans I ll be mostly playing with 3 different class so we can share the loot instead of being 4 barb needing the same legendary.
..