"A weapon damage type is only important if you don't use any skill while hitting and this almost never happens.""- damage type on weapon counts only for standard attacks; all skills have an elemental type (even physical) which will override the elemental weapon damage type; thus rolling the damage type the same as your skills has basically no effect whatsoever."
"As stated above currently it only matters for basic attacks."
Just wanted to pop in and point out that this is partly untrue To be fair, the difference can be easy to miss.
There is actually a difference between a Skill which inflicts "x% Weapon damage"and a skill which inflicts "x% Weapon damage as Physical". The former will inflict your weapon's damage type, be it "Black (physical)", "Fire", "Cold"... etc. The latter will indeed convert any damage you cause with that skill to Physical.
This is why using defaultMultishot, Impaleor Strafe with aColdweapon will apply a snare effect: because you are doing Weapon Damage with those skills (which is Cold in this example). Rapid Fire on the other hand is pretty clear in the type of damage it does - none of its Runes do damage based on the Weapon's.
(As a "the more you know" bit, there's another reason why all those shenanigans can be relevant: monster resistances. In vanilla D3 it wasn't all that noticeable, but many monsters had higher resistances than others.Skeletonstake much lessPhysicaldamage, while Belial'sSnakeservants have superior resistance toPoison. Due to the fact most top builds tend to revolve around dishing out 1 type of elemental damage, this means Multiplayer mode has yet another advantage: If you party your all-fire DH with an all-lightning Wizard and all-holy Crusader... your buddies can make up for the loss of damage you would incur from running into Fire-resistant mobs.)
I thought " What if All Legendaries Were Good " was going to be another pseudo-philosophical serving of why it's good that a major part of 0.5% of the drops are useless, even though no argument there never really held any water. It's not hard to make certain browns more interesting choices for followers, certain class builds, maybe even certain areas of the game or certain other legendaries / set bonuses.
Apparently Travis Jay is all over it though. He sure made great progress as far as becoming the new scapegoat/ghostcrawler of D3 since I last checked.
I would say yes and no. Once you reach upwards of 65% crit with ZOMG MANTICORE giving you an easy 400%+ Cdmg, you start critting consistently for good damage.
Sheet damage IS overrated though but people need a way to rank themselves
As a DH exploring the potential of pets (sentries and companion) and getting as little crit-related damage as possible, I'm fairly happy about this change and expect a total gain of about 15-20k sheet damage and ~30% damage gain on pets. To reiterate their design philosophy :
"Our goal is that some, but not all, builds prefer socketing Ruby in their weapons over Emerald"
The DH class as a whole has always felt like it was designed to favor attack speed more than crit but alas the game was incredibly incomplete on release as far as class design goes.
As always they are slowly but surely nailing every issue with D3, even if it's not in the order everybody would prefer.
Just a proportional XP increase in higher MP would make my Happy cup full. In the meantime, let's get to farming those new bots Gold Find gear shall we ?
Crit is high enough to be worth a socket, knockback% pretty much doesn't get better than that. Knockback is very fun and effective on all but the biggest mobs/yellow elites in my experience. Smaller ones fly off your screen =D
Heh word Ryude. We all find the right folk eventually tho !
I have not touched D2 in nearly a decade and running it today, I must say I'm amazed at how the game looks/feels like for a 1995 game. I'm enjoying the game and what it has to offer much more than I did when I was a kid. Hate having to wait for May 2nd, hope to see lots of people there along with ze Virtual Pioneers.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Just wanted to pop in and point out that this is partly untrue To be fair, the difference can be easy to miss.
There is actually a difference between a Skill which inflicts "x% Weapon damage"and a skill which inflicts "x% Weapon damage as Physical". The former will inflict your weapon's damage type, be it "Black (physical)", "Fire", "Cold"... etc. The latter will indeed convert any damage you cause with that skill to Physical.
This is why using defaultMultishot, Impaleor Strafe with aColdweapon will apply a snare effect: because you are doing Weapon Damage with those skills (which is Cold in this example). Rapid Fire on the other hand is pretty clear in the type of damage it does - none of its Runes do damage based on the Weapon's.
(As a "the more you know" bit, there's another reason why all those shenanigans can be relevant: monster resistances. In vanilla D3 it wasn't all that noticeable, but many monsters had higher resistances than others.Skeletonstake much lessPhysicaldamage, while Belial'sSnakeservants have superior resistance toPoison. Due to the fact most top builds tend to revolve around dishing out 1 type of elemental damage, this means Multiplayer mode has yet another advantage: If you party your all-fire DH with an all-lightning Wizard and all-holy Crusader... your buddies can make up for the loss of damage you would incur from running into Fire-resistant mobs.)
Apparently Travis Jay is all over it though. He sure made great progress as far as becoming the new scapegoat/ghostcrawler of D3 since I last checked.
Sheet damage IS overrated though but people need a way to rank themselves
"Our goal is that some, but not all, builds prefer socketing Ruby in their weapons over Emerald"
The DH class as a whole has always felt like it was designed to favor attack speed more than crit but alas the game was incredibly incomplete on release as far as class design goes.
Just a proportional XP increase in higher MP would make my Happy cup full. In the meantime, let's get to farming those new bots Gold Find gear shall we ?
I like to listen to trance because it lets me disconnect from what im doing, which is nice when doing A3 for the 39462492642th time.
-1211.1 dps
-11% IAS
-83% Crit damage
-46% Knockback chance
-2.9% life leech
Crit is high enough to be worth a socket, knockback% pretty much doesn't get better than that. Knockback is very fun and effective on all but the biggest mobs/yellow elites in my experience. Smaller ones fly off your screen =D
-On sale @ NA RMAH
65$ starting bid, 100$ BO
-Specifics : 900 dps 1h axe, 175str and most importantly, a SOCKET
Simply take a quick look at US RMAH and you will see the only Skysplitter with a socket + str at a starting bid of around 40$. Good luck.
snip
snip
I have not touched D2 in nearly a decade and running it today, I must say I'm amazed at how the game looks/feels like for a 1995 game. I'm enjoying the game and what it has to offer much more than I did when I was a kid. Hate having to wait for May 2nd, hope to see lots of people there along with ze Virtual Pioneers.