I only see Marauders being used as the 4pc, but looking at the 6 pc vs Nats, it sounds like the Marauders is stronger, with more ramp up time, and sentry management.
Marauders 6pc Math:
3000% damage per Sentry max 5 sentries is 15,000%
Nats 6pc :
3500% Damage
plus 60% Damage reduction.
So at base, Marauders destroys Nats in damage, but Nat's toughness huge, is that the selling point?
But am I reading that right or is Nats damage more comparable than I think?
Right now my Wizard is a scrub with a terrible 4 pc DMO and 2 piece Auchilds (or whatever its called), a 2 handed Butcher at about 3.3k damage.
With Energy armor and others I can get up to around 40k Def.
The problem with the fight is, when I get Belial to around 15% health, this dude keeps doing the damn green explosions over and fucking over, I just can't survive it, any tips?
On my WD, when using this build I "feel" like my Pets get the Frenzy effect, they seem to be attacking faster, ( could just be in my mind), but if I stand in the middle of the pack, and continue to spam my frogs, I can't visually see that I an casting faster, and more importantly when I pull up my character sheet, I can't see that my speed nor damage has been raised by this effect. There isn't any visual queue of the effect at all, is it not working??
PS, Later tried with no pets ran into a pack of white mobs, and used the Locust swarm with 100% jump chance, and no proof of AIS change???
I just got my SMK from Kadala on Thanksgiving, and it is fun as hell, nobody loves as much Voodoo, as I do!! I can use it in almost every pack I go to.
But then yesterday I got a surprise "The Furnace" Drop in a GRift,. I haven't tested it yet, I just needed some advice from the WD community, which you think is the stronger of the 2, seeing 49% Elite damage on 1 item is crazy, but is it worth losing my perma-Fetishes, and almost perma voodoo like I do?
Am I mistaking or can this Hand X-bow roll higher fire damage values than other Hand x-bows.
I have one that just dropped, that rolled 1520 fire damage (high end), when I went to the re-roll lady, all the other possible damage values to roll for other elements of damage maxed out at 1304, but fire was 1524.
Checked another random 2-handed X-bow, and the max damage roll is only 1490. Is this a bug?
TnT drops far LESS often, and is much, much, much better than Garwolf. It's like the difference between using a Kridershot or Etrayu or Helltrapper, and using a blue weapon.
RoFL, that's a huge differential, I got your point, but seriously hoping its exagerated:)
I'm looking to complete my M6 set with RoRG, so 5 pieces plus the ring.
But the 3 wolves from the Cloak of Garwulf seems really tempting, has T & T been tested to do more damage, or is everyone using it just because it drops more often?
I was wondering can you make a interface like this, with a drop down menu for each slot, where the user can plug in the numbers and save it to our profile. With it being able to give calculated stats from the gear as well. Then we can share our info to other gamers as well as keep track of what we have, and what we want to trade when we are on forums and things of that nature.
Also, it will help us plan for gear, with the drop down menu using sets and stats that we are looking to get in the future or with said trades.
Rifts have always been intended to be the most efficient play method in the game, currently they aren’t for a number of reasons. Part of this has to do with the high level of efficiency in farming that players find doing things like farming Manglemaw, Razorclaw and any other number of unique monsters. Another contributing element is that farming chests without having to actually fight monsters is far more effective than actually fighting the monsters. It is very important to us that chests are exciting to find and feel rewarding but presently they are far too common and reliable to farm in certain areas of the game.
...
The bonus legendary drop rate for rifts is being increased from 25% to 100%!
(This means that while in a rift your chance to find a legendary item from monsters, chests, elites, and everything else is double what it is outside of rifts. No this does not mean opening bounty bags in rifts is the new hotness.*) - See more at: http://www.diablowiki.net/Nephalem_Rifts#sthash.XDO8nleX.dpuf
I only see Marauders being used as the 4pc, but looking at the 6 pc vs Nats, it sounds like the Marauders is stronger, with more ramp up time, and sentry management.
Marauders 6pc Math:
3000% damage per Sentry max 5 sentries is 15,000%
Nats 6pc :
3500% Damage
plus 60% Damage reduction.
So at base, Marauders destroys Nats in damage, but Nat's toughness huge, is that the selling point?
But am I reading that right or is Nats damage more comparable than I think?
Right now my Wizard is a scrub with a terrible 4 pc DMO and 2 piece Auchilds (or whatever its called), a 2 handed Butcher at about 3.3k damage.
With Energy armor and others I can get up to around 40k Def.
The problem with the fight is, when I get Belial to around 15% health, this dude keeps doing the damn green explosions over and fucking over, I just can't survive it, any tips?
I'm trying to hurry and get my 6pc
PS, Later tried with no pets ran into a pack of white mobs, and used the Locust swarm with 100% jump chance, and no proof of AIS change???
I just got my SMK from Kadala on Thanksgiving, and it is fun as hell, nobody loves as much Voodoo, as I do!! I can use it in almost every pack I go to.
But then yesterday I got a surprise "The Furnace" Drop in a GRift,. I haven't tested it yet, I just needed some advice from the WD community, which you think is the stronger of the 2, seeing 49% Elite damage on 1 item is crazy, but is it worth losing my perma-Fetishes, and almost perma voodoo like I do?
I have one that just dropped, that rolled 1520 fire damage (high end), when I went to the re-roll lady, all the other possible damage values to roll for other elements of damage maxed out at 1304, but fire was 1524.
Checked another random 2-handed X-bow, and the max damage roll is only 1490. Is this a bug?
So if you have 50% shield block does that mean that you'll be doing (50 x 300%)=Weapon Damage? Which would be 150 damage as Holy???
But the 3 wolves from the Cloak of Garwulf seems really tempting, has T & T been tested to do more damage, or is everyone using it just because it drops more often?
Us console Users don't have a graphic the way we have it for PC on Diablo3.com, to where you can see your character's gear in the and how they are allocated with stats and things of that nature they way you show here: https://bnetcmsus-a.akamaihd.net/cms/gallery/RC7OIRSNIL0R1411594453598.jpg
I was wondering can you make a interface like this, with a drop down menu for each slot, where the user can plug in the numbers and save it to our profile. With it being able to give calculated stats from the gear as well. Then we can share our info to other gamers as well as keep track of what we have, and what we want to trade when we are on forums and things of that nature.
Also, it will help us plan for gear, with the drop down menu using sets and stats that we are looking to get in the future or with said trades.
I hate when people post Bro-science with nothing to back it up so in b4 (source?):
Originally Posted by (Blue Tracker / Official Forums)
Rifts have always been intended to be the most efficient play method in the game, currently they aren’t for a number of reasons. Part of this has to do with the high level of efficiency in farming that players find doing things like farming Manglemaw, Razorclaw and any other number of unique monsters. Another contributing element is that farming chests without having to actually fight monsters is far more effective than actually fighting the monsters. It is very important to us that chests are exciting to find and feel rewarding but presently they are far too common and reliable to farm in certain areas of the game.
...
The bonus legendary drop rate for rifts is being increased from 25% to 100%!
(This means that while in a rift your chance to find a legendary item from monsters, chests, elites, and everything else is double what it is outside of rifts. No this does not mean opening bounty bags in rifts is the new hotness.*) - See more at: http://www.diablowiki.net/Nephalem_Rifts#sthash.XDO8nleX.dpuf
http://www.diablowiki.net/Nephalem_Rifts