This is one of my ideas for a Ice Wizard. It would be awesome to win this contest to get my virtual feet wet in the BETA. Even though I am not able to test it, I like this build and think it is good because...
it is a very simple straight forward build
it seems like it will be very easy on Arcane Power
will have very good defensive skills
will have very high survivability
will be able to Incapaciate, and slow enemies
very short to no cooldowns with all skills
Mouse Skills:
Primary:Electrocute with Arc Ligthning rune for a spammable cone of lightning damage in front of you for a short to medium range, multiple target Signature spell able to cast on the move. Cost: 0 Arcane Power No cooldown
Secondary:Ray of Frost with Cold Blood rune for a spammable Secondary spell, having Cold Blood rune making the Arcane cost 0 makes this a very effective spammable short to long range single target damage dealing attack that slows enemies movement and attack speed. Cost: 0 Arcane Power No cooldown
Action Bar(Hot Keys) Skills:
#1:Meteor with Comet rune for a Arcane Power spender and very high damage AOE attack that slows enemies movement and attack speed. Cost: 60 Arcane Power No cooldown
#2: Frost Nova with Bone Chill rune for a defensive AOE spell that will temporarily incapacitate/slow enemies. Bone Chill will increase damage enemies take while frozen or chilled by Frost Nova. Cost: 0 Arcane Power Cooldown: 12 seconds
#3: Ice Armor with Chilling Aura for a defensive ice barrier shield that causes melee attackers to take cold damage and chilling them temporarily.With Chilling Aura nearby enemies are chilled, slowing their movement speed by 30% Cost: 25 Arcane Power Lasts 120 seconds No cooldown
#4:Diamond Skin with Crystal Shell for a temporary, defensive damage absorbing shield. With Crystal Shell you will absorb 17794 damage(2x more). Cost: 0 Arcane Power Lasts 3 seconds Cooldown: 15 seconds
Passive Skills
#1: Critical Mass: Your critical hits reduce the cooldown of your spells by 1 second. This will go well with and reduce the cooldown for Diamond Skin and Frost Nova with consecutive critical hits on enemies.
#2:Black Ice: Cold damage dealt to chilled and frozen targets is increased by 20%. This will go well with and greatly increase all Cold spells and Cold damage dealt.
#3: Arcane Dynamo: When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. This will go well with and increase the damage output for the primary damage dealing spells Ray of Frost and Meteor(Comet).
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http://us.battle.net...QYfX!bWT!cYYcaa
This is one of my ideas for a Ice Wizard. It would be awesome to win this contest to get my virtual feet wet in the BETA. Even though I am not able to test it, I like this build and think it is good because...
Primary: Electrocute with Arc Ligthning rune for a spammable cone of lightning damage in front of you for a short to medium range, multiple target Signature spell able to cast on the move.
Cost: 0 Arcane Power
No cooldown
Secondary: Ray of Frost with Cold Blood rune for a spammable Secondary spell, having Cold Blood rune making the Arcane cost 0 makes this a very effective spammable short to long range single target damage dealing attack that slows enemies movement and attack speed.
Cost: 0 Arcane Power
No cooldown
Cost: 60 Arcane Power
No cooldown
#2: Frost Nova with Bone Chill rune for a defensive AOE spell that will temporarily incapacitate/slow enemies. Bone Chill will increase damage enemies take while frozen or chilled by Frost Nova.
Cost: 0 Arcane Power
Cooldown: 12 seconds
#3: Ice Armor with Chilling Aura for a defensive ice barrier shield that causes melee attackers to take cold damage and chilling them temporarily. With Chilling Aura nearby enemies are chilled, slowing their movement speed by 30%
Cost: 25 Arcane Power
Lasts 120 seconds
No cooldown
#4: Diamond Skin with Crystal Shell for a temporary, defensive damage absorbing shield. With Crystal Shell you will absorb 17794 damage(2x more).
Cost: 0 Arcane Power
Lasts 3 seconds
Cooldown: 15 seconds
Passive Skills
#1: Critical Mass: Your critical hits reduce the cooldown of your spells by 1 second. This will go well with and reduce the cooldown for Diamond Skin and Frost Nova with consecutive critical hits on enemies.
#2: Black Ice: Cold damage dealt to chilled and frozen targets is increased by 20%. This will go well with and greatly increase all Cold spells and Cold damage dealt.
#3: Arcane Dynamo: When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. This will go well with and increase the damage output for the primary damage dealing spells Ray of Frost and Meteor(Comet).