This is the first time I visited the site since 2007ish. Thanks Phrozen for bringing me up to date. Last time I was here phrozen had about only 400 posts. The old days of speculation were fun, and SICK was a good time putting together, i was just about ready to dominate the world of Sanctuary then. But looking at the site now, im glad to see alot 1000x more content and useful info than ever before.
Jay Wilson: One of the things I would want to say, especially to our most patient fans – the ones that have been hoping for Diablo III - is that I hope they see it’s a testament of our love for the franchise that we wouldn’t release it before it’s good and ready. We’ve really spent this time trying to make a sequel that was worthy of them.
I was listening to blizzard's second webcast on the sc2 website, and i'd like to show you guys an exceprt from the interview (i dont know if this has been posted up before, i dont have alot of time to search through the forums)
We've come a long way since the original StarCraft. We've matured as story-tellers; we've matured as a team. The instincts that define what we dig and what we don't in story-telling are much more honed at this phase of our lives. We were twenty-something back in the day; we're thirty-something now, so all that life experience is definitely playing into the themes we're bringing forward in StarCraft and the way we're handling them. It's really fun. It's been a really rewarding experience. As far as handling continuity, and the broad story for the Diablo franchise, I guess that we'll have to see how that takes shape.
Karune: Very nice. I think that most people are hanging at the edge of their seats right now about all of the Wrath of the Lich King stuff. Our last question: how did the events of the Sin War Trilogy fit into the Diablo universe and why was this an important story to tell?
Chris Metzen: At the most basic level, apart from the story of it, in terms of just how the product came to be at a publishing level, we were talking with our partners, PocketBooks, a couple of years ago. “Hey, let's do trilogies per license; for each of these three licenses.” My first instinct was, “hey, killer! Let's use go back and those trilogies to really give people a sense of the origin of each of these series.” Thus, with Warcraft, we did the War of the Ancients which was the definitive, first conflict of Azeroth that really set the stage for everything happening in the current age. StarCraft as well, with the Dark Templar trilogy, even though it was spun with the protagonist kind of reliving history in his mind, it really gave you a sense of the mythology of the Protoss and the events that really echo in the current
day, in the pre-staging to StarCraft II.
With the Sin War as well, while we didn't want to get into ‘time-travel' or ‘character reliving history in his head' – it's more of a straight look at
ancient events – I think I may be roasted for this, it happened about a thousand years before Diablo I, and really, the Sin War trilogy was meant to take a snapshot of the Diablo world as it was and really show you the events and characters that set in motion everything that plays out in the present day.
Hey guys, its been awhile since ive posted, been busy with a great deal of things, family related problems for the most part...but its good to be back, and i hope to post regularly..
To those fellow men in The Hand of God, I have failed you due to my long absence...i would comit harakiri, but i seem to have lost my sword, along with my death maul.
Knaak probably fully knew the implications of writing that on the dedication page of the book. it was done on purpose, sadly enough i think the third installment of the sin war will come before the announcement of diablo 3. great find.
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http://www.shacknews.com/featuredarticle.x?id=1212
Another great article with Uelman. This one even has some drama in it, as Matt talks about the split of Blizzard North from his perspective
That one was for us.
by the way, is there going to be a new splash screen tonight?
sorry for the error before. but use that.
http://img371.imageshack.us/img371/9527/omfgcs1.jpg
take that, you blasphemers
We've come a long way since the original StarCraft. We've matured as story-tellers; we've matured as a team. The instincts that define what we dig and what we don't in story-telling are much more honed at this phase of our lives. We were twenty-something back in the day; we're thirty-something now, so all that life experience is definitely playing into the themes we're bringing forward in StarCraft and the way we're handling them. It's really fun. It's been a really rewarding experience. As far as handling continuity, and the broad story for the Diablo franchise, I guess that we'll have to see how that takes shape.
Karune: Very nice. I think that most people are hanging at the edge of their seats right now about all of the Wrath of the Lich King stuff. Our last question: how did the events of the Sin War Trilogy fit into the Diablo universe and why was this an important story to tell?
Chris Metzen: At the most basic level, apart from the story of it, in terms of just how the product came to be at a publishing level, we were talking with our partners, PocketBooks, a couple of years ago. “Hey, let's do trilogies per license; for each of these three licenses.” My first instinct was, “hey, killer! Let's use go back and those trilogies to really give people a sense of the origin of each of these series.” Thus, with Warcraft, we did the War of the Ancients which was the definitive, first conflict of Azeroth that really set the stage for everything happening in the current age. StarCraft as well, with the Dark Templar trilogy, even though it was spun with the protagonist kind of reliving history in his mind, it really gave you a sense of the mythology of the Protoss and the events that really echo in the current
day, in the pre-staging to StarCraft II.
With the Sin War as well, while we didn't want to get into ‘time-travel' or ‘character reliving history in his head' – it's more of a straight look at
ancient events – I think I may be roasted for this, it happened about a thousand years before Diablo I, and really, the Sin War trilogy was meant to take a snapshot of the Diablo world as it was and really show you the events and characters that set in motion everything that plays out in the present day.
its not much, but its my two cents.
To those fellow men in The Hand of God, I have failed you due to my long absence...i would comit harakiri, but i seem to have lost my sword, along with my death maul.
Hail Silver!