I don't really think they're trying to "fool" us. It's good that they're not throwing out end game content for analysis, I think they're just trying to get the message across. I, for one, am competely psyched to see the graphics and end game in act 3 - 4. Gonna be epic!
Jesus, not just old, but, really - why so many faces and endless chattiness of fat nerds with SoCal accents and so little gamplay video?
These guys aren't models.
Irvine, dude. Or maybe anaheim? I can't remember, I'm used to the SoCal accents since I live here and I try not to say dude too much but I do anyways, dude.
I consider Rapid Fire as a hard hitter and a legitimate hatred spender. I realize I have no pierce, as I don't think it's completely necessary. As for the rest of your points, read the posts above.
Thanks for your thoughts!
"Rapid Fire" is a damage-over-time-Skill, there is no hard-hitting in this skill. Remember you’ll have to stand still while channeling and that’s not so easy as it sounds. A pierce-Skill is really important as you can experience in beta. Sometimes important mobs are standing behind their minions and you’ll have to fight through them before your’re able to attack their summoners.
I see, maybe I'll just replace bola for something. Thanks for the clarification.
Been playing around with the idea of the rockets that come with Strafe and Sentry with the Obsidian runes. Came up with this:
Started off with a basic two second snare, Entangling Shot, with Indigo rune to get as many of them snared as possible at once. I'm not really sure about the damage on Bola, it seems like a decent AoE from what I've seen from beta videos. I really just wanted a discpline resource.
Rapid Fire with Obsidian for the rockets.
Shadow Power with Indigo for the 40% increase in run speed.
Vault for the mobility and CC.
Sentry with Obsidian for moar ROCKETZ.
This brings me to the passives, which I'm not quite sure about. I'll be picking up Ballistics for sure, as it is pretty much what makes the build. Tactical Advantage is badass, but I'm not quite sure I'll always need the two second run speed in a PvE environment. Then I just kind of threw Custom Engineering in there for the sole sake of Sentry. I would honestly think it'd be better to pick up something like Cull the Weak but that'll just sit there for now.
All thoughts welcome.
No hard-hitter. No pierce. In my opinion you'll need only 1 hatred-generator, in your case "Entangling". Add "Cull of the Weak" and maybe "Nightstalker" for discipline generation. Use another rune for "Shadow Power" or switch "Vault" as well as "Strafe" for "Rapid Fire".
I consider Rapid Fire as a hard hitter and a legitimate hatred spender. I realize I have no pierce, as I don't think it's completely necessary. As for the rest of your points, read the posts above.
meh personally if your going the rocket route id also go the trap route and do something like this:
for a trapster/rocket build where you just drop traps/turret/caltrops and kite around with strafe
This wouldn't really fit my playstyle, it's just me though. I just think four homing rockets a second on top on Strafe damage would be too good to pass up.
For me this kind of depends on the range of the turret. I don't really know what to assume from "nearby". With Entangling shot being the only snare lasting 2 seconds, I thought I'd go for some movement speed. The more I think about it though, Crimson rune for Shadow Power seems more attractive just because I'll be draining hatred from Strafe so much faster.
I probably will end up dropping CE for Vengeance or Cull the Weak though, most likely Vengeance.
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Irvine, dude. Or maybe anaheim? I can't remember, I'm used to the SoCal accents since I live here and I try not to say dude too much but I do anyways, dude.
Edit: Let me know if you guys are NL or Ladder.
Diablo III Expansion: Ex-Angel Demon With Other Demons - In Space
I see, maybe I'll just replace bola for something. Thanks for the clarification.
I consider Rapid Fire as a hard hitter and a legitimate hatred spender. I realize I have no pierce, as I don't think it's completely necessary. As for the rest of your points, read the posts above.
Thanks for your thoughts!
This wouldn't really fit my playstyle, it's just me though. I just think four homing rockets a second on top on Strafe damage would be too good to pass up.
For me this kind of depends on the range of the turret. I don't really know what to assume from "nearby". With Entangling shot being the only snare lasting 2 seconds, I thought I'd go for some movement speed. The more I think about it though, Crimson rune for Shadow Power seems more attractive just because I'll be draining hatred from Strafe so much faster.
I probably will end up dropping CE for Vengeance or Cull the Weak though, most likely Vengeance.