*NOTE: This build assumes there will be heavy Arcane power itemization and affixes at the inferno level."
Electrocute/Chain Lightning Fast and long ranged attack allowing for not only decent damage output to 6 targets but also great mobility. None of the other signature spells have a faster cast animation.
Disintegrate/Volatility
In a game that seems to have a moderate amount of AoE, having every 1 in 3 monsters explode for 425% weapon damage is just obscene. This will be THE farming spell/rune combo.
Frost Nova/Cold Snap
This gives frost nova a 9 second cooldown. This in and of itself gives an insane amount of control to the wizard.
Meteor/Comet
This + Frost Nova + Sparkflint familiar + glass cannon + black ice.....need i say more?
Familiar/Sparkflint
15% multiplicative damage increase. I will be hitting hard. Also low, but still guaranteed damage.
Slow Time/Stretch Time Not only will i have a damage increase, it is yet again another control mechanism.
Glass Cannon
I don't need to explain this. With slow time and frost nova i wont be getting hit. On top of sparkflint i have a 30% multiplicative damage increase.
Black Ice
The possible combinations with comet make this too good.
Astral Presence
In my honest opinion a mandatory skill if you are planning on putting out even moderate types of damage.
Only Real Concerns/Other Thoughts
This build does lack fire damage. But based on the fact that blizzard stated that mobs will not have the crazy "D2 hell" resistances, i do not think i need 4 different damage types.
If the AP itemization does get REALLY intense, i will consider replacing electrocute with Frost Hydra. This will not only allow my comet to benefit from Black Ice WITHOUT frost nova, but will also increase control. Again, only if the AP itemization becomes extreme at 60. Comet is 60 AP, Hydra is 40, and Disintegrate is 20 per. That's a lot of AP. If i get to the point where i REALLY want to do this general build but the AP is lacking, i might replace familiar sparkflint with Energy Tap Energy Armor, or just change to the regenerating familiar (although i think that the regenerating portion needs a buff, 2 per second seems low.)
Before going into the stats of it, certain things must be brought into consideration. Class specific items will not have certain affixes assigned to them, this will dramatically increase the crafting chance of a very good item (wands for example), while other universal pieces such as boots, gloves, shoulders, etc will have many more possibilities (i think).
Its actually the opposite. Class-specific items can generally have any affix that a normal item for that slot could have plus a couple extras class-specific resource affixes.
If that is the case, it will probably just balance out in the end ><
Before going into the stats of it, certain things must be brought into consideration. Class specific items will not have certain affixes assigned to them, this will dramatically increase the crafting chance of a very good item (wands for example), while other universal pieces such as boots, gloves, shoulders, etc will have many more possibilities (i think).
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*NOTE: This build assumes there will be heavy Arcane power itemization and affixes at the inferno level."
Electrocute/Chain Lightning
Fast and long ranged attack allowing for not only decent damage output to 6 targets but also great mobility. None of the other signature spells have a faster cast animation.
Disintegrate/Volatility
In a game that seems to have a moderate amount of AoE, having every 1 in 3 monsters explode for 425% weapon damage is just obscene. This will be THE farming spell/rune combo.
Frost Nova/Cold Snap
This gives frost nova a 9 second cooldown. This in and of itself gives an insane amount of control to the wizard.
Meteor/Comet
This + Frost Nova + Sparkflint familiar + glass cannon + black ice.....need i say more?
Familiar/Sparkflint
15% multiplicative damage increase. I will be hitting hard. Also low, but still guaranteed damage.
Slow Time/Stretch Time
Not only will i have a damage increase, it is yet again another control mechanism.
Glass Cannon
I don't need to explain this. With slow time and frost nova i wont be getting hit. On top of sparkflint i have a 30% multiplicative damage increase.
Black Ice
The possible combinations with comet make this too good.
Astral Presence
In my honest opinion a mandatory skill if you are planning on putting out even moderate types of damage.
Only Real Concerns/Other Thoughts
This build does lack fire damage. But based on the fact that blizzard stated that mobs will not have the crazy "D2 hell" resistances, i do not think i need 4 different damage types.
If the AP itemization does get REALLY intense, i will consider replacing electrocute with Frost Hydra. This will not only allow my comet to benefit from Black Ice WITHOUT frost nova, but will also increase control. Again, only if the AP itemization becomes extreme at 60. Comet is 60 AP, Hydra is 40, and Disintegrate is 20 per. That's a lot of AP. If i get to the point where i REALLY want to do this general build but the AP is lacking, i might replace familiar sparkflint with Energy Tap Energy Armor, or just change to the regenerating familiar (although i think that the regenerating portion needs a buff, 2 per second seems low.)
If that is the case, it will probably just balance out in the end ><