I keep hearing people talk about making a living off of the RMAH. Like, everyone. Everyone plans on getting something out of it. But they forget that for every 95 cents they make, someone else had to have put in a dollar. You're only making money if someone is buying. Someone's got to be losing more money than you're making. If everyone is trying to make money, no one will be buying and the system will fail very fast. I'm sticking to the gold-based one.
Oh WAT they didn't buff it afterall from D2? Well then we can forget about the 80% dmg increase and still do an obscene amount!
If I'm understanding you correctly... it's also not an 80% damage increase from Frenzy. It's 80% weapon damage. That's like saying normal damage minus 20%. But the attack speed and rune effect and fury generation all add up to make it more viable than a normal attack.
Yeah, I was trying to multiply them. I figured since the Throw is %wep dmg and the others are straight up %dmg that they'd calculate one after the other instead of together.
Okay, here's some math. Please keep in mind that these skills might not - and probably don't - work together in the way that I'm hoping they do. Also, these buffs have a VERY tight window that might not be feasible to operate within.
Runed Super Saiyan - 75% increased damage
Runed Battle Rage - 100% increased damage
5 stacks of Runed Frenzy - 120% increased damage (assuming the buff applies not just to Frenzy)
8 stacks of Runed Bash - 80% increased damage
Total (assuming they add) - 375% increased damage
Runed Weapon Throw at 120 Fury (because of passive) - 1080% weapon damage
Possible additive crit chance from abilities - 24%
Critical hit damage bonus (because of passive) - 250% (maybe)
If a critical hit, that's 101250000% weapon damage in a 22 yard radius. Holy ****.
Over 46 million American children have been born since Diablo 3 started production, if my calculations are correct. That's about a sixth of the country's entire population.
This news leads me to believe that the game will not be released until 2012. In 2005, the game had already been in production for four years according to Gamer Steve. Eleven years of development? Really? That's like three times as long - and that's being generous - as the development time of any average triple-A game released today.
SHIP THE GAME, D*MN IT. Quit dicking around!!
Edit: I don't care that it's more concrete news. I've been waiting for this game since I was a child. Can you grasp that? I grew up in less time than it took for Diablo 3 to be developed!
They said while unveiling the Demon Hunter that she was demonic, maybe in the Characters Panel at the last BlizzCon. Her eyes glow and she does shadowy acrobatics.
Rollback Post to RevisionRollBack
NOT A FLYING TOY.
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Okay, here's some math. Please keep in mind that these skills might not - and probably don't - work together in the way that I'm hoping they do. Also, these buffs have a VERY tight window that might not be feasible to operate within.
Runed Super Saiyan - 75% increased damage
Runed Battle Rage - 100% increased damage
5 stacks of Runed Frenzy - 120% increased damage (assuming the buff applies not just to Frenzy)
8 stacks of Runed Bash - 80% increased damage
Total (assuming they add) - 375% increased damage
Runed Weapon Throw at 120 Fury (because of passive) - 1080% weapon damage
Possible additive crit chance from abilities - 24%
Critical hit damage bonus (because of passive) - 250% (maybe)
If a critical hit, that's 101250000% weapon damage in a 22 yard radius. Holy ****.
Duke Nukem Forever will be released before Diablo 3.
SHIP THE GAME, D*MN IT. Quit dicking around!!
Edit: I don't care that it's more concrete news. I've been waiting for this game since I was a child. Can you grasp that? I grew up in less time than it took for Diablo 3 to be developed!