Do you mean the top secret ubers-bosses they are so hush-hush about?
Act End bosses,classic ones:)But since u mention it even uber bosses in d3 is like u do regular farming run get keys then go into 3 portals in small area and kill ubers while in d2 u needed to fight ur way trou special area to get organs(keys) but before that u need d2 keys just to open that areas not ubers, so compared to d2 d3 bosses or uber bosses are joke.
Y bounties and rifts are welcome ofc but would be nice to have more options and lets say Borederlands method for some legendarys were only boss drop but when u get that item it would not be `oh he got lucky` it would be ok gz this guy farmed the s of that boss or area,Also if some1 played D2 mod MedianXL there were bosses that drops charms(chance to drop) with random rolls ofc,there were like 10 places to go just for charms which were keept in inv,always liked that options aswell.
It wouldn't be a bad thing to have bosses as a viable farming method, but it needs to be done in an interesting way. I do enjoy being showered in uniques (golden shower? >_>) in Diablo 2, for sure. But finding a nice short map to Mephisto or Andariel to farm them over and over because their drops were good, it was rather just a pleasant coincidence more than anything.
I know that Nephalem Valor stacks are going to be removed, but something relating to clearing areas or killing certain enemies (Elites? Keywardens?) then culminating finally in a boss kill for an additional reward that may be improved somehow, it could be interesting.
An idea I had for Nephalem Rifts was to have the last floor (if they decide to stick with 10 floors, if not, then every so many floors, 10, 25, whatever) eventually lead to an act boss who had different abilities, they could be unique to the Rifts, improved from their base abilities, or be a combination of the other act bosses abilities, or even something else. Whatever the implementation, I wouldn't mind having the act bosses introduced in a compelling, meaningful (in the fact that they drop useful items, whether they be unique to this method of killing, or just an increased chance of dropping certain items) way.
The only problems I could see with the random abilities is a way to concisely convey just what abilities they have, as it could be difficult to learn at a glance what they're capable of in a hardcore environment, but maybe the additional randomness and danger of it would make it all the more appealing to that crowd? Of course certain abilities wouldn't be technically or graphically possible to share, like Diablo's impaling and screaming in your face when he catches you in a cage, but the cages certainly could be used!
The point is, there should be more balance.
Killing Bosses should be awarding n one way or another, it should be one of viable farming options. (as now is not)
Should be like u can get some special items from them but chance to be lowerd a bit,so do normal run and at the end to do boss or just boss depending how bad you need that item
I can't remember if I made this suggestion, I might've...but what if they removed the 5 stack requirement for key and organ farming, dropped that down to maybe 1 or 2...allowed NV to stack higher than 5, but then caused you to lose a stack on death? You could potentially get more XP and MF boosts for meeting more requirements than you would with just 5 stacks, but there's still a slightly higher penalty for dying.
Easy if u play tanky chara not so fun if u play glass-cannon
Two things...
1) That would imply that tanks never die, OR that people who don't know how best to play tanks also never die. People can play tanks badly...they can run around too much, not draw aggro (not that like there are a lot of ways to do that in D3 currently, though some classes will have more skills to move enemies around), not equip enough defensive skills, etc. Tanks can die, and people can play tanks very badly. Just because someone plays a tank doesn't guarantee they're invincible. It should! But it doesn't.
2) Well...I guess that would mean playing a glass-cannon is a bit difficult, wouldn't it? Some friends and I often play in a group, there are three of us, good personal friends from way back. When we go out into the field, my one friend uses his Monk around 80-90k DPS, I use my Monk around 110k DPS (seen below in the signature), and my other friend uses his DH which does something like 250-280k DPS. Not saying he's bad at it necessarily, but instead of keeping together with the group, our DH often wanders off and dies about twice as much as me. You can look at my sig...not exactly running the most tanky of builds...but because I play it smart, I don't die as much.
i understand what u want to say but sometimes u are just tired and cant do your best and die more than u ussual we all have days like that then imagine that day with teory about losing 1 stack if u die and lets say half of run u run with 4 nv half with 5 correct me if i am wrong u need 5 stacks for aditional drop?
He is talking about act bosses and also that about skill change makes no sense cos sooner or later all find right
combination .Nv is with us cos blizz wanted something diffrent than d2 and also to prevent only boss kills which is no freedom
I hope there's some form of language barrier, here, because this is wrong on so many levels...
Easy if u play tanky chara not so fun if u play glass-cannon
If you don't like the frailty of glass-cannons, then don't play glass cannon.
You can't have the raw killing power of glass-cannons, but then come crying when you die. You have your killing power and your frailty, he has his tankiness and slower killing.
i would not cry but noobs will i would adapt,as for language sry best i can do is like this Blizzard wanted something new at any cost and one of those new things was nvs if i find it fun to kill boss xxx times its my choice as for changing sklls and losing nvs again at this point of game makes no sense to me.
IMO the Nephalem Valor mechanic won't serve any purpose in RoS.
Why was it implemented in the first place? Because bosses dropped shit loot. So they invented NV and if you had NV maxed then the boss would have bigger chances to drop anything.
Given that they are reinventing the whole itemization, NV has no purpose.
This is why. I guess with "bosses" you are talking about elite packs. But the more important thing is that NV prevents skill-swapping and it prevents 3 minute runs (though with current kill speed some people are already down to 5-10m runs). No idea how bounties and Nephalem Rifts and all these things play into the latter, but skill swapping might come up again if you get rid of NV, so rest assured that they will not get rid of NV (unless they find other ways to prevent skill swapping for Nephalem Rift boss fights, for example).
He is talking about act bosses and also that about skill change makes no sense cos sooner or later all find right
combination .Nv is with us cos blizz wanted something diffrent than d2 and also to prevent only boss kills which is no freedom
The devs wanted to prevent only boss kills, because the sound logic of "overcoming the toughtest challenge should yield the best reward" was being seriously undermined by people jacking up their characters' overall power, "running" bosses repeatedly and hoarding up rewards with very little effort.
At least encouraging people to head out into the wilderness and kill elites for the best loot requires you to do some exploring for that loot, rather than just going from Point A to Point B, killing X monster, rinsing and repeating. Bosses stopped being hard, they were just endless streams of loot that, quite frankly, spoiled players into thinking D3 would be another "kill X monster a million times til you get whatever one unique you want" kind of formula.
They can make them harder,remmember when we all farmed just warden ghome and sige even if 5 nvs was needed
Maffia...that is a really good point. But honestly, how many people truly crank up the difficulty to push themselves? Even with the higher boosts to XP and MF, some people still do runs on MPs way lower than their gear lets them handle, in order to keep their kill counts rising faster and faster, and because the more monsters they kill the more chances they have at gear dropping.
Though, I think it needs to be distinguished if ALL NV stacks get removed on death, or if 1 does. I'd be okay with losing 1 NV stack on death. For people who die only once in a while, it'd be an additional wrinkle to push through, and a reason to try that little bit harder. While people who are dying tons of times over and over, it'll be a much bigger pain.
Well I do for a start, 1-shotting everything is boring, much prefer a challenge and a protracted battle, and I can't be the only one.
If I come across a really difficult set of affixes, or drag one elite pack with difficult affixes into another that complements it I can easily die 2, 3, 4 or even 5 times killing them all off, loosing NV stack by dying would completely kill my enjoyment of the game.
Obviously in HC I crank the MP right down, but there the fun and challenge comes from trying to stay alive whatever happens.
Believe me, I completely agree with you. I do the very same thing, trust me, I wasn't asking that question rhetorically, as in "oh, who does that?" Like a lot of people on the forums...they'll rhetorical questions like they know everything, that's not what I was doing, my apologies if it came out that way, :-)
I'm sure there are people, like you and me, who absolutely enjoy pushing up the difficulty however possible. I actually can't wait to do it in the expansion. That's why I said I wouldn't mind if only one NV stack were to go on death, instead of all five. Worst case, I get careless and lose one stack, I go searching for a Resplendent Chest or an Event or an easier elite pack elsewhere to get the stack back, then continue on with my business with a slightly more conservative/strategic head on my shoulders.
I understand where you're coming from, though going as far to say that it would kill your enjoyment is a little harsh.
I can't remember if I made this suggestion, I might've...but what if they removed the 5 stack requirement for key and organ farming, dropped that down to maybe 1 or 2...allowed NV to stack higher than 5, but then caused you to lose a stack on death? You could potentially get more XP and MF boosts for meeting more requirements than you would with just 5 stacks, but there's still a slightly higher penalty for dying.
Easy if u play tanky chara not so fun if u play glass-cannon
IMO the Nephalem Valor mechanic won't serve any purpose in RoS.
Why was it implemented in the first place? Because bosses dropped shit loot. So they invented NV and if you had NV maxed then the boss would have bigger chances to drop anything.
Given that they are reinventing the whole itemization, NV has no purpose.
This is why. I guess with "bosses" you are talking about elite packs. But the more important thing is that NV prevents skill-swapping and it prevents 3 minute runs (though with current kill speed some people are already down to 5-10m runs). No idea how bounties and Nephalem Rifts and all these things play into the latter, but skill swapping might come up again if you get rid of NV, so rest assured that they will not get rid of NV (unless they find other ways to prevent skill swapping for Nephalem Rift boss fights, for example).
He is talking about act bosses and also that about skill change makes no sense cos sooner or later all find right
combination .Nv is with us cos blizz wanted something diffrent than d2 and also to prevent only boss kills which is no freedom
But it will take more time much more time this way for boters to do that it is big question mark can bot compare on lower difficulty vs player on highest or second highest and with specific places(some random) that u need to go and on speciic difficulty level as i mention craftin material from random place unique spawn.in that way huge step against easy boting would be made.Cos of boting we have problem now with boa items not because blizzard dont want ppl to trade
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bye bye
Should be like u can get some special items from them but chance to be lowerd a bit,so do normal run and at the end to do boss or just boss depending how bad you need that item
P.S. Dont say bizzard said that they don`t want players just to kill bosses.Because i play game how i want and giving 1 more option is good.
combination .Nv is with us cos blizz wanted something diffrent than d2 and also to prevent only boss kills which is no freedom