I'm farming Depths 2 and Bridge runs on T3 solo and i find maybe a lego an hour.
I kind of wish Blizz would buff Res chests and the amount of items elite packs drop. its kind of underwhelming to kill a pack or clear an entire dungeon and open a res and see 1-3 items.
All part of the plan to make RoS more appealing. Before 2.0.1, you could find 6-8 legendaries per hour farming MP6-7. Now, you're lucky if you get 1.
On Normal I got about 2 per hour. Then I played Torment 3 and get about 1 per hour. So it looks like the increased magic find from Torment doesn't overcome the fact that monsters are much harder to kill.
On the bright side, I did get about 5x the amount of xp when playing T3.
The problem is you don't really get good experience anywhere until Torment 2+, so it's kind of mandatory to be well geared in order to level efficiently. Also Monk and Wizard are so far ahead of every other class when it comes to damage output it's not even funny. My Wizard has 110k DPS and can do torment 3 CotA. My Demon Hunter is at 250k DPS and can only do Torment 1.
To be fair, this is the same thing that would happen to you no matter what online game you were playing. You don't own the game, you can be banned for any reason, and they do not have to inform you of their reasons. I don't agree with this, but I understand the ToS that I accepted.
Who am I kidding? RoS will release, I'll find stuff to bitch about, but ultimately I'll play the crap out of it. I'm still playing D3, even though I find it boring. Why? I don't freaking know, it's just addictive for some reason. Like a bad relationship where you keep telling yourself you're gonna leave her, but you're still there 6 years later.
I was hoping to hear about ladder news from Blizzcon on whether I want to keep going for Paragon 1000 or not. With news that nothing is going on with it at the moment I'll prob stick with going for 1000 since Im around the 600 mark now.
Yeah man, I realized last month that they weren't going to implement ladder. It's just one of those things they do to draw in people. Remember team deathmatch?
Trifecta is being looked at. To quote Wyatt, "We don't want to take away trifecta, instead we want to provide you with more options." It's not always necessarily about making the most commonly used stats worse, but the ones that are less utilized better.
The whole point of playing a game like Diablo is so that you can reiterate your character's stats, skill points, and item build to become more and more efficient. Trifecta isn't the problem as they said, the problem is that no other stat comes close to crit dmg, crit chance, and attack speed.
One way they could make Trifecta less required is to offer skills or passives that scale much higher with non-crit damage. Example: Perhaps have a rune that makes Bola Shot deals additional damage equal to 500% of your total poison damage, but the trade off would be that it cannot crit.
With soulbound, at least you don't have to worry about d2jsp.
lol "worry"? What about d2jsp "worries" you?
Even though I'm not a competative person and generally keeps to myself by playing hardcore selffound. I can't help but get ticked of by streamers bragging about (third party site bought) gear that he claims is self-found. Even though I don't participate in the run down softcore culture it still affects me. I'd rather see everybody find the best items themselves. That's just how I am and feel about the game.
Those streamers can feast on these two round objects dangling down there.
In all seriousness, why care about what some no-life loser claims or does not claim?
One could ask why you care what others care about. Just because it's not an issue to you, doesn't mean that it invalidates others concerns.
My reasoning for this is that in a game like Diablo, the gameplay experience is extremely important. In a game where I've spent maybe 1500-2000 hours total playing, the chance to experience it all in a different way with different controls is awesome. I played the demo and found the controls to be crisp and enjoyable. I've been debating purchasing the game for a while now, but I'd love to win a copy.
okay, im not the one to reinvent the wheel, but why doesnt Blizz give us "full control" of game difficulty by implementing a switch using a variable built on a few exponential (or heavens forbid linear) functions like the /players X switch was in D2 (which was of course more linear than exponential)?
simply type: /mp X and the formula will dynamically adjust the monsterhp/monsterdmg/loot/xp and whatnot ratio using those functions
i have always wondered with regards to monster power why we were bound by static, preprogrammed difficulties in the first place
Probably because of the always online requirement, there are tons more data that has to be synced than there was in D2.
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On the bright side, I did get about 5x the amount of xp when playing T3.
To be fair, this is the same thing that would happen to you no matter what online game you were playing. You don't own the game, you can be banned for any reason, and they do not have to inform you of their reasons. I don't agree with this, but I understand the ToS that I accepted.
Yeah man, I realized last month that they weren't going to implement ladder. It's just one of those things they do to draw in people. Remember team deathmatch?
The whole point of playing a game like Diablo is so that you can reiterate your character's stats, skill points, and item build to become more and more efficient. Trifecta isn't the problem as they said, the problem is that no other stat comes close to crit dmg, crit chance, and attack speed.
One way they could make Trifecta less required is to offer skills or passives that scale much higher with non-crit damage. Example: Perhaps have a rune that makes Bola Shot deals additional damage equal to 500% of your total poison damage, but the trade off would be that it cannot crit.
One could ask why you care what others care about. Just because it's not an issue to you, doesn't mean that it invalidates others concerns.
My reasoning for this is that in a game like Diablo, the gameplay experience is extremely important. In a game where I've spent maybe 1500-2000 hours total playing, the chance to experience it all in a different way with different controls is awesome. I played the demo and found the controls to be crisp and enjoyable. I've been debating purchasing the game for a while now, but I'd love to win a copy.
I'd like the copy for Xbox 360, if I win that is
Probably because of the always online requirement, there are tons more data that has to be synced than there was in D2.