With a double unity, any of the top 20 rated builds for any class on Diablofans that aren't pure support will do.
Every class has up to several builds (each with several variations for playstyle) that work. The monk that builds around lots of cooldown reduction and near-permanent epiphany with the 50% damage reduction rune should give you what you want. There are several ways to build it depending on your gear. I'm running a build that works great in groups for clearing trash, but I am useless against a rift guardian on solo. But I always play with friends and public so I've built it that way to be the most efficient in my preferred style of playing.
I'm gonna go out on a limb and suggest an advice for you. A good way to snare in your choices is to start with the class itself. Barbarian, Crusader and Monk fit your preferred category. The three classes are designed differently. From a purely aesthetic and lore-oriented point of view, which of the classes appeal to you? Do you want to be a savage barbarian that whirlwinds and leaps and charges with earthquakes and battle cries? Or does it fit more with your fantasy to be a lightning quick monk that controls the battlefield with stuns and dashes and teleports and cyclone strikes and chain explosions? Or do you want to be a steamrolling knight in armor that smites your enemies in the name of the holy light? I'm purposely being cheesy, but this is the first question you should think about. If you narrow it down to a class, it's easier to give you some suggestions. But as your question stands now, I'd have to link to 30 different builds with explanations and etc. Just a lot of work.
Or come to think of it I could've just said "all three of the melee classes will give you what you want". Lol. Doh! But they will, when you get the right gear.
Yeah, I see. I guess I'll just keep making them, come RoS and the new ones it won't matter much anyway. I'm really only interested in a good one for paragon farming, the 60-70 grind will probably be swift. Thanks for the responses.
Life Steal is broken because all you have to do is add more DPS and you get more survivability for free. The idea is that survivability is a tradeoff you have to make.
A ton of awesome items, I just don't understand the replacing of lifesteal with life on hit. It's not like they don't know how to do math and scale it to a reasonable level. that said, other than all the BOA nonsense, I'm still really excited to get my hands on this.
I think it's the actual mechanic of life steal they disapprove of, not the tuning of the numbers. Someone talked about "think a million dps and % life steal" but that argument falls flat when you factor in higher health pools. If our DPS is doubled by four in RoS, and Blizz intend to have the same relationship between damage dealt and health pools for player characters, it is fair to assume that health pools will be proportionally expanded along with damage dealt. That's not why life steal is a problem. It has more to do with what the dude said about survivability coming as a property of damage rather than a choice of either/or. And because it trumps any other healing stats once you exceed a certain damage threshold.
With only LoH, LoK, life on resource spent and health globe+ remaining, all healing numbers are static. Which first and foremost makes survivability stats a bigger deal, which in turn means players should want to gear for survivability to maximize the effectiveness of their healing affixes. You open up scenarios where you have to think along the veins of "Once I reach 9000 armor I'll have enough damage reduction that I'll only need LoH on two items instead of three" and suddenly you are presented with the choice of wanting more survivability to make your healing even more effective, or more damage. It just creates a meta-game with less obvious choices and more niches. Which goes to make the whole item game more interesting, which I think is the core aim of this change.
Of course! But we already knew cow level was in the game from datamining months ago. KingKongor is saying (and others are under the impression) that this is the actual cow level, I'm just saying I don't think that's the case.
I think you're on the money. What's more, I bet the fact that the bovines spawned in a rift is a bug that'll be ninja fixed, and that this can be considered an unintended leak. For it to be a true cow level, like you said, it'd have to be a contained area with its own theme.
Everyone that frequents this forum knows that I've been a staunch opponent of the AH and mass trading from day 1.
But this is just ridiculous. I guess "overreaction" is the new buzzword at Blizzard.
They've all been affected by
Like the Mass Confusion ref :-)
It's like a total role reversal currently you can trade nearly any way you want, but have limited options for game play, id RoS you have lots of optins for game play and zero trade options. I like to min max but without somesort of trade that aint gona happen,
Blizzard One: Guys we need to do something about the AH it's crazy.
Blizzard Two: Humm good point lets get rid of it.
Blizzard One: How will players trade now?
Blizzad Two: Sod em they can find all there own gears.
Blizzard One : I don't know...
Blizzard Two: Took ages to build the AH I sure not making a replacement, Aint nobody got time for that!
ItemPassive_Unique_Ring_604_x1 - Frost Hydra now periodically casts Frost Nova
Awesome idea, IMO. If I found this item I'd definitely give strong consideration to putting Frost Hydra on my bar since it would double as a defensive ability. Good placement of Frost Hydra would be greatly rewarded with this item.
First, imagine this item paired with the other wizard item that lets you have two hydras out at the same time.
..........Then imagine this paired with the first iteration of aforementioned item, which spawned a hydra on enemy deaths.
Got two setups (stats are unbuffed):
282k dps / 5,5% LS with EF mainhand, 5,3k armor, 435ar
264k dps / 5,7% LS with rare mainhand, 5,2k armor, 435ar
Haven't really tried MP9 and MP10 ubers, but I farm MP9-10 effectively on solo so I'm assuming Ubers should be okay too in the right group comp.
I got 15 infernal machines so I'm looking for a few people with several machines, so we can do a bunch of runs after one another.
I'm not online a lot so it would have to be a deal where we add one another for some random occasion in the future. My life doesn't permit me to really plan more than 1-2 days ahead, so I can't promise to be online at given times or dates.
I wonder that too. Also, earlier this post had a disclaimer at the top saying something like "Important: For the next hour, diablofans is going into read-only mode! Stay tuned!". It showed up until five minutes ago, then I rebooted my router and after refreshing the page it was gone, so must've been a cache bug... but when did the post actually say that and what was it that we were staying tuned for?
Still, this is extremly silly. People should go play the game and enjoy the challenge and upcomming changes. If not, move on and let the rest have fun. Nobody cares about how you judge the game. Its just sad to read threads with same story over and over.
Every single post on this forum from the day it was opened could have been done without, and we would all be as happy or unhappy with our lives as we are today. But your argument suggests that "nobody cares that you <emotion> the <person/thing>."
E.g.
Nobody cares that you think the AH makes loot too easy to obtain.
Nobody cares that you think the whining about the shortcomings of the game are redundant.
Nobody cares that you feel anything about anything.
Which means your post is just another useless opinion in a chain of useless opinions. Yet we all come here for some reason... Something to think about.
This is why I really wanted to reply to your post. You should see it, great indie film. I've never felt as grim after watching a movie, ever. Safe to say, it had a great impact on me.
Aw man. That sucks so bad lol.
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/
With a double unity, any of the top 20 rated builds for any class on Diablofans that aren't pure support will do.
Every class has up to several builds (each with several variations for playstyle) that work. The monk that builds around lots of cooldown reduction and near-permanent epiphany with the 50% damage reduction rune should give you what you want. There are several ways to build it depending on your gear. I'm running a build that works great in groups for clearing trash, but I am useless against a rift guardian on solo. But I always play with friends and public so I've built it that way to be the most efficient in my preferred style of playing.
I'm gonna go out on a limb and suggest an advice for you. A good way to snare in your choices is to start with the class itself. Barbarian, Crusader and Monk fit your preferred category. The three classes are designed differently. From a purely aesthetic and lore-oriented point of view, which of the classes appeal to you? Do you want to be a savage barbarian that whirlwinds and leaps and charges with earthquakes and battle cries? Or does it fit more with your fantasy to be a lightning quick monk that controls the battlefield with stuns and dashes and teleports and cyclone strikes and chain explosions? Or do you want to be a steamrolling knight in armor that smites your enemies in the name of the holy light? I'm purposely being cheesy, but this is the first question you should think about. If you narrow it down to a class, it's easier to give you some suggestions. But as your question stands now, I'd have to link to 30 different builds with explanations and etc. Just a lot of work.
Or come to think of it I could've just said "all three of the melee classes will give you what you want". Lol. Doh! But they will, when you get the right gear.
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/
Yeah, I see. I guess I'll just keep making them, come RoS and the new ones it won't matter much anyway. I'm really only interested in a good one for paragon farming, the 60-70 grind will probably be swift. Thanks for the responses.
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/
That's awesome. The reason I ask is I'm wondering if I should hold onto mats for making the ring and craft it after loot 2.0.
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/
What happens to it? Does it roll new stats when you make it on the PTR?
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/
With only LoH, LoK, life on resource spent and health globe+ remaining, all healing numbers are static. Which first and foremost makes survivability stats a bigger deal, which in turn means players should want to gear for survivability to maximize the effectiveness of their healing affixes. You open up scenarios where you have to think along the veins of "Once I reach 9000 armor I'll have enough damage reduction that I'll only need LoH on two items instead of three" and suddenly you are presented with the choice of wanting more survivability to make your healing even more effective, or more damage. It just creates a meta-game with less obvious choices and more niches. Which goes to make the whole item game more interesting, which I think is the core aim of this change.
I think you're on the money. What's more, I bet the fact that the bovines spawned in a rift is a bug that'll be ninja fixed, and that this can be considered an unintended leak. For it to be a true cow level, like you said, it'd have to be a contained area with its own theme.
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/
..........Then imagine this paired with the first iteration of aforementioned item, which spawned a hydra on enemy deaths.
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/
282k dps / 5,5% LS with EF mainhand, 5,3k armor, 435ar
264k dps / 5,7% LS with rare mainhand, 5,2k armor, 435ar
Haven't really tried MP9 and MP10 ubers, but I farm MP9-10 effectively on solo so I'm assuming Ubers should be okay too in the right group comp.
I got 15 infernal machines so I'm looking for a few people with several machines, so we can do a bunch of runs after one another.
I'm not online a lot so it would have to be a deal where we add one another for some random occasion in the future. My life doesn't permit me to really plan more than 1-2 days ahead, so I can't promise to be online at given times or dates.
edit: my battletag is Preacherman#2596
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/
E.g.
Nobody cares that you think the AH makes loot too easy to obtain.
Nobody cares that you think the whining about the shortcomings of the game are redundant.
Nobody cares that you feel anything about anything.
Which means your post is just another useless opinion in a chain of useless opinions. Yet we all come here for some reason... Something to think about.
This is why I really wanted to reply to your post. You should see it, great indie film. I've never felt as grim after watching a movie, ever. Safe to say, it had a great impact on me.
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/
Diabloprogress: http://www.diablopro...reacherman-2596
Battle.net: http://eu.battle.net...eacherman-2596/