Well they solved that by seperating inventory from charms I beleive. 80% of my inventory had to be charms and the cube was for good items that rarely drop. Like runes.
I just thought that in order to have this the #1 10 years worth of developing, they'd make the "crafting" part of the game more unique. No disrespect, it's cool to have the crafter's home evolve.
Diablo is a death hack'n slash relentless game series with lots of blood.
We do not need to bring women model curves into this.
But if it makes more sense to the lore and if my sexist complaint is a bit narrowminded...
Then this is going to work just fine.
Two hander is going to shine since inferno is supposed to be hard.
I have no plan on standing still or going aggresive against insanely over-powered creatures.
Complete and utter BS, people still play Diablo 2 till this day and mainly for the PvE aspect...
There has never been any TRUE PvP in any Diablo games yet. There has only been simple basic junk where you can hostile other players and PK / fight them, but not in a true PvP experience...
I know that. The main point they still do is because they want more gear than others. Diablo 2 also has an intresting system of HOW to get stronger like in diablo 3: They rune the armor. That's the end game right there. Diablo 2 is a farm and sell game. For real money, too, but this time it's against game contract. They could care less for PvE now. It's just a boundry. A grind.
Beginning: It would be cooperative and by lore, hack and slash alone or with friends. No opposite faction or open world. What better way to kill the last boss with 3 friends that got your back.
End game content: It's going to be a competitive game for who has the stronger gear and go into arena. PvP is always the only end game unless you're playing WoW where they make more bosses and acheivements.
As I played Diablo 2, the need for ragdoll effects never crossed my mind.
Blood and gore was what Diablo 2 did best. Especially from the cinematics of Baal.
If you love resistance 3, you'd love the idea of "more blood."
By the poll of which class might be the top at pvp, it seems that many people here will doubt this class to be any good at pvp. Lots of us bet on barbarian, some bet on wizard and monk. Demonhunter and Witch doctor aren't too intimidating, though.
I was hoping to see if soul harvest was worth having.
Spirit Tribe Doctor
Haunt(gives life back from damage) Spirit Walk(walkthrough damage) Spirit Barrage(ghost with auto shoot) and Horrify (see them run and keep shooting). Arcane and physical damage. Rush of Essence passive refunds you for mana cost. Peirce of Veil increases the mana cost so you'll just get it all back in exchange for more damage. The last 2 abilities are from tribal rites passive. Fetish army with fire. Big bad voodoo with damage aura. Once I'm on cooldown, I'm on fire; thats when I'd need horrify. Advantages: I don't need them together, Haunt and spirit barrage takes care of that. No having to keep track of pets that get stuck between walls. Pop up army then go defence. 3 damage types. big bad voodoo plays well with other players.
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I just thought that in order to have this the #1 10 years worth of developing, they'd make the "crafting" part of the game more unique. No disrespect, it's cool to have the crafter's home evolve.
We do not need to bring women model curves into this.
But if it makes more sense to the lore and if my sexist complaint is a bit narrowminded...
Then this is going to work just fine.
I have no plan on standing still or going aggresive against insanely over-powered creatures.
There has never been any TRUE PvP in any Diablo games yet. There has only been simple basic junk where you can hostile other players and PK / fight them, but not in a true PvP experience...
I know that. The main point they still do is because they want more gear than others. Diablo 2 also has an intresting system of HOW to get stronger like in diablo 3: They rune the armor. That's the end game right there. Diablo 2 is a farm and sell game. For real money, too, but this time it's against game contract. They could care less for PvE now. It's just a boundry. A grind.
End game content: It's going to be a competitive game for who has the stronger gear and go into arena. PvP is always the only end game unless you're playing WoW where they make more bosses and acheivements.
Blood and gore was what Diablo 2 did best. Especially from the cinematics of Baal.
If you love resistance 3, you'd love the idea of "more blood."
I was hoping to see if soul harvest was worth having.
Haunt(gives life back from damage) Spirit Walk(walkthrough damage) Spirit Barrage(ghost with auto shoot) and Horrify (see them run and keep shooting). Arcane and physical damage. Rush of Essence passive refunds you for mana cost. Peirce of Veil increases the mana cost so you'll just get it all back in exchange for more damage. The last 2 abilities are from tribal rites passive. Fetish army with fire. Big bad voodoo with damage aura. Once I'm on cooldown, I'm on fire; thats when I'd need horrify. Advantages: I don't need them together, Haunt and spirit barrage takes care of that. No having to keep track of pets that get stuck between walls. Pop up army then go defence. 3 damage types. big bad voodoo plays well with other players.