The overall purpose of this build is based around the AoE abilities Sweeping Wind and Cyclone Strike. Survivability a must, many abilities provide a counter-balance to the offensive and melee-range-requirement of this build with healing and dodge focuses, being able to drag a fight out neigh indefinitely while maintaining AoE dominance. Not one to fool around with single demons, this Monk charges headlong into the battle, uprooting even the most formidable foe from their fortified position and decimates all opponents with Divine Retribution.
Rollback Post to RevisionRollBack
------------------------------------------- Those who stand for nothing will fall for anything.
-------------------------------------------
Fighting for rights? Awesome! What you are doing? Yes, smackdown. I would love to hear an actual account of how your group has helped. Don't give me the 'we've encouraged others!' Naw that's a cop out, actually tell me what evil scheme you have stopped. What plot have you foiled. None? Strange
What has Anonymous done?
Anonymous and the collective provided a voice when Egypt was silenced by making dial-up anonymous servers available for communication.
Anonymous and the collective provided a voice when Libya, Tunisia, Bahrain, and Iran faced censorship from their oppressive governments by providing several key routes of information through the people.
Anonymous and the collective provided detailed information to INTERPOL along with Amnesty International to catch over 300 people working in a human trafficking ring.
What have you done?
Rollback Post to RevisionRollBack
------------------------------------------- Those who stand for nothing will fall for anything.
-------------------------------------------
the makers of diablo 1 and diablo 2 made torchlight
hence why the music is awesome yet similar
and why the skill system is like diablo 1 and 2 combined xD
they also made hellgate london when they worked for flagship =3
whereas diablo 3 only really has the company name? xD
i think torchlight is the only real competitor in this genre for diablo series lol
(due to all the clones sucking anyway)
The music from Diablo II and Torchlight were done by the same person, Matt Uelmen. His music makes happy!
As far as Torchlight is concerned; it was a great game to play in between Diablo 3 announcements. I got it for $5, and I really did enjoy playing it. I will probably play Torchlight 2 because it looks fun (with the online co-op), and I love isometric hack'n slash games... but it's no Diablo 3.
Rollback Post to RevisionRollBack
------------------------------------------- Those who stand for nothing will fall for anything.
-------------------------------------------
They will build on that. The extra "flair" will be added towards the late game to spruce things up a bit. I'm sure they want to get the basics down first before they add the spiffy.
Rollback Post to RevisionRollBack
------------------------------------------- Those who stand for nothing will fall for anything.
-------------------------------------------
So, according to a tweet, Source, Diablo 3 is a 4-player co-op game.
That really does solidify the amount of players in a game, doesn't it? This implies that the arenas will have to be scheduled outside of the normal PvE world (I'm assuming with "queues" you can create, or PvP-specific rooms).
I'm rather okay with this, strangely enough. While I enjoy gaming with my friends (the amount accrued over the various games I've played being quite high), this cap seems moderately reasonable based on the amount of action on-screen. It seems to allow for players to not get lost in the action, while still being able to play with friends.
Thoughts?
Rollback Post to RevisionRollBack
------------------------------------------- Those who stand for nothing will fall for anything.
-------------------------------------------
When I saw that video, nothing spectacular jumped out at me. The colors seemed bland and dull. I saw the same spells and simple attacks being used over and over again.
The only thing I liked (which I think I understand after watching it three times now) was the Final Fantasy X-based skill grid system. It looked interesting... but I really can't say one way or the other when talking about the skill trees versus the skill grid. If that grid is what I think it is, then every character has the potential to be exactly the same as every other character (different "archetypes included"). If I wanted to take my warrior into the archer field, and vice versa, then the only difference between the two characters is the way they look. I don't like that.
Rollback Post to RevisionRollBack
------------------------------------------- Those who stand for nothing will fall for anything.
-------------------------------------------
To post a comment, please login or register a new account.
How do you know it won't?
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
https://twitter.com/#!/Angryrobotics/status/200285489830440960
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
Here is my entry into the fold, a monk build dubbed:
"Divine Retribution of Celestial Anarchy"
http://us.battle.net/d3/en/calculator/monk#iRjYkU!ZcY!aZYaba
The overall purpose of this build is based around the AoE abilities Sweeping Wind and Cyclone Strike. Survivability a must, many abilities provide a counter-balance to the offensive and melee-range-requirement of this build with healing and dodge focuses, being able to drag a fight out neigh indefinitely while maintaining AoE dominance. Not one to fool around with single demons, this Monk charges headlong into the battle, uprooting even the most formidable foe from their fortified position and decimates all opponents with Divine Retribution.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
What has Anonymous done?
Anonymous and the collective provided a voice when Egypt was silenced by making dial-up anonymous servers available for communication.
Anonymous and the collective provided a voice when Libya, Tunisia, Bahrain, and Iran faced censorship from their oppressive governments by providing several key routes of information through the people.
Anonymous and the collective provided detailed information to INTERPOL along with Amnesty International to catch over 300 people working in a human trafficking ring.
What have you done?
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
<3/<3
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
Yes, those are epic, and that is exactly how I enjoy questing to be.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
The music from Diablo II and Torchlight were done by the same person, Matt Uelmen. His music makes happy!
As far as Torchlight is concerned; it was a great game to play in between Diablo 3 announcements. I got it for $5, and I really did enjoy playing it. I will probably play Torchlight 2 because it looks fun (with the online co-op), and I love isometric hack'n slash games... but it's no Diablo 3.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
They will build on that. The extra "flair" will be added towards the late game to spruce things up a bit. I'm sure they want to get the basics down first before they add the spiffy.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
That really does solidify the amount of players in a game, doesn't it? This implies that the arenas will have to be scheduled outside of the normal PvE world (I'm assuming with "queues" you can create, or PvP-specific rooms).
I'm rather okay with this, strangely enough. While I enjoy gaming with my friends (the amount accrued over the various games I've played being quite high), this cap seems moderately reasonable based on the amount of action on-screen. It seems to allow for players to not get lost in the action, while still being able to play with friends.
Thoughts?
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
The only thing I liked (which I think I understand after watching it three times now) was the Final Fantasy X-based skill grid system. It looked interesting... but I really can't say one way or the other when talking about the skill trees versus the skill grid. If that grid is what I think it is, then every character has the potential to be exactly the same as every other character (different "archetypes included"). If I wanted to take my warrior into the archer field, and vice versa, then the only difference between the two characters is the way they look. I don't like that.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------