With 40k dps that shouldn't be too hard unless its extra hp/shielding. Blind>conviction>shield>conviction. ~5-7sec of dps can kill almost anything at 40k char sheet dps. I really can't think of a molten/chains pack in recent memory that's given me issue doing what I described, at least not in a solo game.
loh/critdmg/dex/whatever static stats on a wep are constantly "on". I have 160loh on MH and 751loh on OH. I have 911 on every attack, no matter which hits. The same is true for my crit damage from both weps. Double dipping on crit damage is the main reason to dual wield.
FoT alternates, yes.
Sweeping wind has conflicting reports. I always would keep the higher dps wep in main hand just in case, but some claim that sweeping wind alternates as well -- given how lazy blizzard was with barb dw coding (sprint tornadoes only apply mainhand), I wouldnt be surprised if bliz only applied our mainhand as well. Basically it costs you nothing to mainhand your superior wep, so do it just in case?
I'm not immune to death, and I don't have the movespeed that makes barb farming vastly superior to every other class in the game by miles and miles... but there's no pack I can't kill solo with those stats.
This gear didn't cost me 100m. I've got probably 30m invested in armor pieces all together, and the weps I found while farming. They're prob in the 15-25m range, each, on the AH if u were gearing from the start though. I got some absolute steals on a few pieces though, and realistically 100m isn't far off from what I'd get if i sold off my monk set. I initially tried to keep the char cheap as it's not really my main, but it's been a fun char to play with, and it's sadly prob my most efficient farming char.
Here's a few things to keep in mind.
- EHP is really, REALLY important. You are looking to get as much damage in as possible before having to blow survival cds. Surviving burst and having extra buffer hp helps immensely. So don't ignore vitality once you have reasonably high armor/res.
- Damage is king though. You're dual weilding to be more efficient, so you need high crit and good crit damage. Without that, you're wasting your time and would be better off with a shield. Seriously don't use a wep without either a socket or crit damage, preferably both.
- Damage... is... king. You don't have to tank mobs for long if they melt instantly. Use dex to buff your mitigation. Use conviction/overawe. If you can't, you don't need to be dual weilding.
Oh i guess I can post my (cookiecutter) build that every monk uses?
Fist of thunder/teleclap
The invuln thing/4sec duration
Blinding flash/+wep damage bonus
Sweeping wind/tornadoes
Heal/15% dmg buff
Conviction/Overawe
Amulet.
102 str
137 life on hit
8% crit
52% crit dmg
I'm looking to sell or trade for similar dex rolled amulet. If you have a trade to offer primarily concerned with dex/crit/critdmg, not so much the loh, though of course loh is always nice.
Sharpshooter. It adds 3% crit a sec until you have a crit, then resets. Your real crit % will be MUCH lower with 2.5 attacks/sec dual weilding hand xbows. In fact if you're using ss with dw hand xbows you're not likely seeing more than 3% crit gained, ever, unless your gear has pretty much no crit on it at all. So basically if you buy this set, sharpshooter is almost entirely a wasted passive slot.
It also grossly artificially inflates your dps in character sheet, because the sheet shows your dps as if you always have 100% crit,
Edit: i actually looked at the gear more closely... ss might be viable given that there's only 9.5% crit on gear itself.
How much dps is this without ss? rough math puts real dps without ss around 48k, but maybe i'm bad at math
yeah, not having crit chance roll on there hurts a lot
I don't think 1m is unreasonable tbh. Its mostly that you NEED crit in that slot as it's a huge potential crit roll you can have on gloves. 10 is max crit on archons, and 8.5 on sovereign. That's a pretty big hole that 278 dex can't quite fill.
Yeah drop sharpshooter. If you're using 1h xbows, you have insane AS and a flat 10% crit already from archery. You're gaining very little real dps from ss with 1h xbows.... You can take a few things in place of it, like cull the weak for more damage, or tactical advantage for more mobility.
Or, drop the 1h xbows in favor of a bow/xbow. 2h xbows are cheapest and you can get a decent starter wep for 200k easily. Obviously you need a quiver when you do that, so look to pick up one with +max disc and (ideally) crit chance.
Now, you don't need 4 offensive abilities. The DH class works best when you run a generator and a spender, with the other abilities selected for utility. You can throw in something for utility like reign of vengeance or w/e the 30sec cd aoe stun "offensive" ability is. But for the most part, look to use only 2 abilities for damage.
For spenders..... well, impale... impale rather sucks with 1h xbows, and imo isn't worth using even with 2h bows. It's made for nuke builds, so a slow, HIGH damage wep like an xbow is ideal for that. (I personally use impale because I can 1 shot most a3 mobs with a single crit, but im built for that, with a slow xbow and heavy crit/critdmg.) Just understand that impale is NOT efficient use of hatred at 275% wdmg and 25 hatred -- it is instead efficient use of attacks (read:burst). You get a lot of damage out with a few attacks, then go back to kiting/generator. Like others have suggested, go with some version of ele arrow (frost is my personal preference for a1, as you can largely kite in a line to max frost's effectiveness).
For generators, hungering is fine, and seems to play well with high AS and crit, which you get with 1h xbows. The splinter of bones rune is ideal with sufficient crit, as it's 50% dmg aoe on crits, and you get +10% crit from archery. Most HA runes are good though. As an alternative to HA, you can also use evasive fire/covering fire. It's 3x shots at 125% wep damage. Less single target, but its more damage overall if you hit 2 targets and generates 4 hatred per shot instead of 3. The backflip can be annoying at times, but generally it's not a bad side effect. I'd use tactical advantage if you're going to use EF though, as you get a free sprint on every backflip.
Prep/ss is pretty standard and has been the cornerstone of cookiecutter DHs since the beginning. Rune for lingering fog, and (imo) invigoration is your best rune unless you want to roll the dice on backup plan. SS eats 14 disc, so your goal is to pick up +disc where you can (1h xbows, quivers, DH chests can have it). Getting 40-50disc makes your life much much easier as you can ss 3x in a single disc bar, and then 4x more when you prep with invigoration. Understand that SS clears ccs on you, makes you untargetable, and makes you immune to almost all damage. Unless you have significant defensive stats (and arguably 4pc nats), shadow power isn't quite enough survivability. You can use it in a1, but you will find that as you progress, the 65% dmg reduc of gloom doesn't quite match the 100% damage reduc of smokescreen. This does change of course as you get higher resist/vit/armor.
Root traps are insanely powerful for 6 disc
Vault is fine to keep, though you can't often afford 8 disc when you're spending most of your disc on ss or shadow power. Consider runing for 0 cost vault. The 15sec cd isn't THAT bad when your real defense is from another ability.
My week 1 progression build was this. I cleared a1 with 16k dps using this build.
EF/covering
Ele/frost arrow
root traps
ss/lingering fog
prep/backup plan
vault/15sec cd
I main DH and didn't read anything here. But I can confirm that DH are still retardedly OP. If you can't beat the game and farm a3 as a DH currently, then you have a personal problem that rerolling cannot fix.
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With 40k dps that shouldn't be too hard unless its extra hp/shielding. Blind>conviction>shield>conviction. ~5-7sec of dps can kill almost anything at 40k char sheet dps. I really can't think of a molten/chains pack in recent memory that's given me issue doing what I described, at least not in a solo game.
Then kite until blind/shield back up.
Plan: Exalted Grand Sovereign Vampbraces (6mod gloves)
SOLD
FoT alternates, yes.
Sweeping wind has conflicting reports. I always would keep the higher dps wep in main hand just in case, but some claim that sweeping wind alternates as well -- given how lazy blizzard was with barb dw coding (sprint tornadoes only apply mainhand), I wouldnt be surprised if bliz only applied our mainhand as well. Basically it costs you nothing to mainhand your superior wep, so do it just in case?
It's an endgame piece for sure. 30m should be minimum you'll get for that. Probably much more....
900loh
35% crit
750 res
5300 armor
42k hp
38k dps
I'm not immune to death, and I don't have the movespeed that makes barb farming vastly superior to every other class in the game by miles and miles... but there's no pack I can't kill solo with those stats.
This gear didn't cost me 100m. I've got probably 30m invested in armor pieces all together, and the weps I found while farming. They're prob in the 15-25m range, each, on the AH if u were gearing from the start though. I got some absolute steals on a few pieces though, and realistically 100m isn't far off from what I'd get if i sold off my monk set. I initially tried to keep the char cheap as it's not really my main, but it's been a fun char to play with, and it's sadly prob my most efficient farming char.
Here's a few things to keep in mind.
- EHP is really, REALLY important. You are looking to get as much damage in as possible before having to blow survival cds. Surviving burst and having extra buffer hp helps immensely. So don't ignore vitality once you have reasonably high armor/res.
- Damage is king though. You're dual weilding to be more efficient, so you need high crit and good crit damage. Without that, you're wasting your time and would be better off with a shield. Seriously don't use a wep without either a socket or crit damage, preferably both.
- Damage... is... king. You don't have to tank mobs for long if they melt instantly. Use dex to buff your mitigation. Use conviction/overawe. If you can't, you don't need to be dual weilding.
Oh i guess I can post my (cookiecutter) build that every monk uses?
Fist of thunder/teleclap
The invuln thing/4sec duration
Blinding flash/+wep damage bonus
Sweeping wind/tornadoes
Heal/15% dmg buff
Conviction/Overawe
navras#1964
Amulet.
102 str
137 life on hit
8% crit
52% crit dmg
I'm looking to sell or trade for similar dex rolled amulet. If you have a trade to offer primarily concerned with dex/crit/critdmg, not so much the loh, though of course loh is always nice.
RMAH or gold offers will be considered.
Ill bid 32m
It also grossly artificially inflates your dps in character sheet, because the sheet shows your dps as if you always have 100% crit,
Edit: i actually looked at the gear more closely... ss might be viable given that there's only 9.5% crit on gear itself.
How much dps is this without ss? rough math puts real dps without ss around 48k, but maybe i'm bad at math
I don't think 1m is unreasonable tbh. Its mostly that you NEED crit in that slot as it's a huge potential crit roll you can have on gloves. 10 is max crit on archons, and 8.5 on sovereign. That's a pretty big hole that 278 dex can't quite fill.
I'll do 13m.
Or, drop the 1h xbows in favor of a bow/xbow. 2h xbows are cheapest and you can get a decent starter wep for 200k easily. Obviously you need a quiver when you do that, so look to pick up one with +max disc and (ideally) crit chance.
Now, you don't need 4 offensive abilities. The DH class works best when you run a generator and a spender, with the other abilities selected for utility. You can throw in something for utility like reign of vengeance or w/e the 30sec cd aoe stun "offensive" ability is. But for the most part, look to use only 2 abilities for damage.
For spenders..... well, impale... impale rather sucks with 1h xbows, and imo isn't worth using even with 2h bows. It's made for nuke builds, so a slow, HIGH damage wep like an xbow is ideal for that. (I personally use impale because I can 1 shot most a3 mobs with a single crit, but im built for that, with a slow xbow and heavy crit/critdmg.) Just understand that impale is NOT efficient use of hatred at 275% wdmg and 25 hatred -- it is instead efficient use of attacks (read:burst). You get a lot of damage out with a few attacks, then go back to kiting/generator. Like others have suggested, go with some version of ele arrow (frost is my personal preference for a1, as you can largely kite in a line to max frost's effectiveness).
For generators, hungering is fine, and seems to play well with high AS and crit, which you get with 1h xbows. The splinter of bones rune is ideal with sufficient crit, as it's 50% dmg aoe on crits, and you get +10% crit from archery. Most HA runes are good though. As an alternative to HA, you can also use evasive fire/covering fire. It's 3x shots at 125% wep damage. Less single target, but its more damage overall if you hit 2 targets and generates 4 hatred per shot instead of 3. The backflip can be annoying at times, but generally it's not a bad side effect. I'd use tactical advantage if you're going to use EF though, as you get a free sprint on every backflip.
Prep/ss is pretty standard and has been the cornerstone of cookiecutter DHs since the beginning. Rune for lingering fog, and (imo) invigoration is your best rune unless you want to roll the dice on backup plan. SS eats 14 disc, so your goal is to pick up +disc where you can (1h xbows, quivers, DH chests can have it). Getting 40-50disc makes your life much much easier as you can ss 3x in a single disc bar, and then 4x more when you prep with invigoration. Understand that SS clears ccs on you, makes you untargetable, and makes you immune to almost all damage. Unless you have significant defensive stats (and arguably 4pc nats), shadow power isn't quite enough survivability. You can use it in a1, but you will find that as you progress, the 65% dmg reduc of gloom doesn't quite match the 100% damage reduc of smokescreen. This does change of course as you get higher resist/vit/armor.
Root traps are insanely powerful for 6 disc
Vault is fine to keep, though you can't often afford 8 disc when you're spending most of your disc on ss or shadow power. Consider runing for 0 cost vault. The 15sec cd isn't THAT bad when your real defense is from another ability.
My week 1 progression build was this. I cleared a1 with 16k dps using this build.
EF/covering
Ele/frost arrow
root traps
ss/lingering fog
prep/backup plan
vault/15sec cd