When a zombie dog is about to die and the other two are at full health wouldn't you just want to sacrifice the one that's about to die so the other could still do damage/take damage. the ZD are on a 60s CD which means you would be without dogs for that time.
Is it really that hard to press a button 3times over once?
The only possible way I could see using sacrifice they way it is now is if you had full control of which mob they were attacking but as it stands they just attack which ever. This could result in your dogs being split up and not exploding on the mob you'd like it to.
Wouldn't Sacrifice make more sense if you could explode each dog individually as you hover your mouse over one? from the beta they have all the dogs exploding at once which in my belief it reduces the depth and the utility of the spell which in turn takes away a lot of the viability.
The Witch Doctor as it is in the beta doesn't have his wide array of spells. I imagine in the late game once he has all spells he will be quite enjoyable because you'll have to use more than one spell and use them properly. As it is now in the beta you only have 4 max spells(at 13) and everything dies much too quickly to even use the full potential of said skills so the WD comes of a little lackluster compared to the rest.
The Spike Trap ability is now more of an explosion, as before it was more like a burst of spinning saw blades. Perhaps I am mistaken maybe what I saw was a ruined version but still my curiosity has been stricken.
Below are videos of the new spike trap and what I believe is the old.
Im trying to figure out the a few things about the leveling game progression. I have a couple questions:
At what level range do you think Normal Mode will be completed? The other difficulties?
What level would be the normal level to complete the Skeleton King encounter? Those that are playing the beta, what is your average SK level?
My guess is this:
1-30 Normal (30 levels)
31-50 Nightmare (20 levels)
51-59 Hell (9 levels)
60 Inferno
Firebomb: I would use Fire bomb strictly for aoe all though this leaves me with no actual single target spell I figured The Aoe would be fun but this is subject to change.
Wall of Zombies: With the Creepers ruin it summons 3 zombies to fight for you thus more summons. How effective they are is yet to be seen.
Zombie dogs: Standard summon, with the Rabid Dogs ruin they do a little more single target DPS which is always good.
Gargantuan: I was debating between the restless Giant ruin and the Hummongoid ruin. I ended up going for Hummongoid due for the consistant damage.
Fetish Army: Seems like it would be fun and could very well be quite effective.
Mass Confusion: Might as well get some of the monsters to fight for you.
The passives
Zombie handler:More dogs and health is always nice to have.
fetish sycophant: 3% doesnt seem like all that much but if you're spamming a spell (physical) then it will probably proc more than not.
jungle fortitude:This one is a wait and see if my summons drop like flies then I probably will get it if not then perhaps Pierce the Veil (20%more dmg 30% more mana) or Fierce Loyalty (minions gain 100% of thorns)
That should be all for now I probably won't try this till much later in the game.
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Is it really that hard to press a button 3times over once?
The only possible way I could see using sacrifice they way it is now is if you had full control of which mob they were attacking but as it stands they just attack which ever. This could result in your dogs being split up and not exploding on the mob you'd like it to.
Did they change it to simplify the spell?
What are your thoughts?
Below are videos of the new spike trap and what I believe is the old.
New: http://www.youtube.com/watch?v=IjrGWTQ7cBI
Old(couldn't find a specific clip of just the spike trap but it's right in the beginning.
http://www.youtube.com/watch?v=H6_eZgxWU24
Have to be 60 to do inferno so hell 51-60
http://us.battle.net/d3/en/calculator/witch-doctor#ekYTPQ!Wfa!abZaZa
Firebomb: I would use Fire bomb strictly for aoe all though this leaves me with no actual single target spell I figured The Aoe would be fun but this is subject to change.
Wall of Zombies: With the Creepers ruin it summons 3 zombies to fight for you thus more summons. How effective they are is yet to be seen.
Zombie dogs: Standard summon, with the Rabid Dogs ruin they do a little more single target DPS which is always good.
Gargantuan: I was debating between the restless Giant ruin and the Hummongoid ruin. I ended up going for Hummongoid due for the consistant damage.
Fetish Army: Seems like it would be fun and could very well be quite effective.
Mass Confusion: Might as well get some of the monsters to fight for you.
The passives
Zombie handler:More dogs and health is always nice to have.
fetish sycophant: 3% doesnt seem like all that much but if you're spamming a spell (physical) then it will probably proc more than not.
jungle fortitude:This one is a wait and see if my summons drop like flies then I probably will get it if not then perhaps Pierce the Veil (20%more dmg 30% more mana) or Fierce Loyalty (minions gain 100% of thorns)
That should be all for now I probably won't try this till much later in the game.