Hm... I should work fine on Chrome, since thats what I do all the primary testing in. Have you tried any other browsers that meet the requirements in the OP?
Edit---
It *may* be a redirect issue. I had to update some URL's in several of my scripts when I migrated. I don't know why it would affect only you (or at least not me), but I guess it's a possibility.
Currently though search is not working for me, not sure why may have to do with address change.
Does it work on any mobile devices you have with web browsers or any other PC's/laptops you may own? Are you allowing a brief moment for the list to populate once you've typed a word?
Also go to guide is still VERY easy to notice. I support it being closer to the link of the guide you wanna click.
Okay, so, the green areas being redundant links to the guide, itself, which do you think is the most logical, the most important, and the most easy to notice/access?
But it's looking really snazzy. Has a new haircut and suit even a new name.
I wasn't sure about the transparent block. I put it there because without it everything looked to busy in the center. Maybe I'll revert to the old image again... I just wanted something more memorable than the background that came in the fansite kit
(I have all widescreen displays and thought similarly. I might be able to somehow hack it into a repeatable image...)
As of this post, the Firebolt strategy guides "search engine" and tools can be found at its new home: http://www.diablostrategy.com . Thanks for all your support, encouragement, and usage!
I also updated the site footer with a little nod toward Blizzard's ownership of the game. I guess it wouldn't hurt to have that little guy there
Edit--
And finally got around to updating the wallpaper. Thanks for such great work, Yngvar! (And your permission--sorry I am so late on acting on it.)
Version 1.3a Bug Fixes New Feature Graphical Update
Home/Index (Searching)
+ A bug/glitch/whatever-you-want-to-call-it has been fixed that prevented searching from functioning at all. This was due to a plugin update. I have since hacked the fuck out of it so it works like it used to.
+ An error dialogue will pop up if there were no guide results for your search.
Submit (Submit Link)
+ A loading icon now displays when keywords and classes get loaded dynamically (after you select your game/mod).
Magic Find Calculator
+ Fixed a bug/glitch/fail/whatever-you-want-to-call-it in the overhead menu. I had changed the name of the PHP file for the MF calculator and forgot to update the menu link. It should now work.
+ Takes the total of your FCR modifiers and your character class and displays the FPS of your spells/skills and the frequency* you can spam these skills. (*Does not apply to some skills, like Meteor and Frozen Orb, which have separate cooldowns.)
Why not keep it simple? Did you want to explode the minds of others?
My visionary mindset is quite limited. It's likely that I would cause their minds to explode due to my lack of ingenuity. For this reason, I'm glad you cannot see my code
I think that submission should be all fixed now. If anyone encounters any problems, LMK. Also added a bigger link to view the guide on guide profiles. Thanks for your input, everyone
+ Selecting a different game from the drop-down menu will delete all your previous search keywords and only display/allow keywords for the game you've chosen. (This took forever to get right >.>)
+ Keyword results (for the drop-down list) will now only show the top five related keywords and top three related classes. This is to prevent the keyword list from popping the browser window.
Submit (Submit Link)
+ You must select your game/mod first. Relevant keywords will then populate the right-hand list, and relevant classes will populate the class selection list.
++ (A short delay (two seconds) will keep the keywords and classes from appearing. This is to ease bandwidth and server strain. I'm going to add a notification for this soon(TM)).
+ An explanation of the review process (after submission) was elaborated in the portion just under the orange title banner.
Guide Profiles
+ I italicized the Go to Guide tab at the top (for noticeability).
+ The xx-large title of the guide now links to the desired guide. I added an arrow next to it to make it more obvious what it does.
Now that this is reasonably polished (at least as far as I'm concerned pre-release), I'm taking a hiatus from this project to return to my fanfiction series. (Edit: Except for the huge mess you get when submitting links now. I guess I'll fix that sometime this weekend.)
Hm... Did you get any error messages when you submitted it?It might be an issue with my regex. What is the URL?
Edit--
Haha... I was making a mountain out of a molehill.
Now that I'm home from work and actually able to examine the situation, everything worked as it was supposed to. Like it says* at the top of the submission form, all links immediately go in to an evaluation stage after submission. This is to let me look over the guide and make sure 1) it wasn't submitted by a spam bot and 2) it's a decent guide, not just "max this, this, and this and wear a nigma."
So, all that aside, everything worked fine and I approved the guide from the control panel, so it will now show up in searches. Sorry for the confusion
The thing doesn't seem to work the way I feel it should, it just keeps giving me more links to click on and no guides...
I probably didn't make the link for going to the guide the easiest to notice, now that I think of it. When you click on a guide, there's a row of tabs at the top. One of them says go to guide. Click that.
I'll think of something better.
(if you didn't read the OP or the site footer and are confused about this part: I don't store guides, just meta data about them and guide links. I don't have the intellectual rights to steal everyone's guides. So, it essentially acts like a search engine. The difference is that the results you get are only diablo guides and even those are screened before they're added.)
Is there a way to add appropriate keywords after a guide has been sumbitted? Say you see a guide and you see an important keyword missing from it.
Anything's possible since I'm building it from the ground up. My only concern is that the total keywords need to be limited for each guide or you'll get a ton of results that are entirely useless. Less is more precise. But I can see this as an issue for guides missing critical ones like patch version or something like that.
Patch versions is something I'm particularly concerned about. I'll have to implement them in the same way that I did games, though, so it will take a lot of testing and trial/error.
Adding D1 guides probably wasn't that important, but what about mod builds? One could select a mod just as one selects a game. They would of course require a unique keyword list, but otherwise it could well be incorporated yes?
That's really the reason I did what I did: for mods (and Diablo III, of course.) But with mods, at least as far as I've talked to zhuge, version is very, very important because there are often many more changes in mods than official game patches. So, the above would have to happen, first, right?
(If this isn't really an issue, then...)
Also, I'm working on game-specific keywords so you won't get keyword results when you start typing if those keywords don't match a separate game. That's my primary goal for the next update.
- It is no longer possible to report a guide straight from search results.
+ Reported guides will have a warning displayed on their guide profiles.
+ Structural Updates: Reporting has been moved to guide profiles (see below), reported guides will show warning icons where ever their titles appear (guide profiles, search results).
Report Tab (Guide Profiles)
+ Clicking this tab on any guide profile will allow you to report it with the report dialogue (see below).
+ The Report Tab will disappear after a report is filed, and it will not appear for profiles whose guides have already been reported.
+ Structural update.
Edit---
It *may* be a redirect issue. I had to update some URL's in several of my scripts when I migrated. I don't know why it would affect only you (or at least not me), but I guess it's a possibility.
Does it work on any mobile devices you have with web browsers or any other PC's/laptops you may own? Are you allowing a brief moment for the list to populate once you've typed a word?
Okay, so, the green areas being redundant links to the guide, itself, which do you think is the most logical, the most important, and the most easy to notice/access?
I NO RITE?!
(I have all widescreen displays and thought similarly. I might be able to somehow hack it into a repeatable image...)
Edit--
Done.
New Web Domain
Site Footer Update
As of this post, the Firebolt strategy guides "search engine" and tools can be found at its new home: http://www.diablostrategy.com . Thanks for all your support, encouragement, and usage!
I also updated the site footer with a little nod toward Blizzard's ownership of the game. I guess it wouldn't hurt to have that little guy there
Edit--
And finally got around to updating the wallpaper. Thanks for such great work, Yngvar! (And your permission--sorry I am so late on acting on it.)
Bug Fixes
New Feature
Graphical Update
+ A bug/glitch/whatever-you-want-to-call-it has been fixed that prevented searching from functioning at all. This was due to a plugin update. I have since hacked the fuck out of it so it works like it used to.
+ An error dialogue will pop up if there were no guide results for your search.
+ A loading icon now displays when keywords and classes get loaded dynamically (after you select your game/mod).
+ Fixed a bug/glitch/fail/whatever-you-want-to-call-it in the overhead menu. I had changed the name of the PHP file for the MF calculator and forgot to update the menu link. It should now work.
+ Takes the total of your FCR modifiers and your character class and displays the FPS of your spells/skills and the frequency* you can spam these skills. (*Does not apply to some skills, like Meteor and Frozen Orb, which have separate cooldowns.)
My visionary mindset is quite limited. It's likely that I would cause their minds to explode due to my lack of ingenuity. For this reason, I'm glad you cannot see my code
I think that submission should be all fixed now. If anyone encounters any problems, LMK. Also added a bigger link to view the guide on guide profiles. Thanks for your input, everyone
Functionality Update
Graphical Update
+ Selecting a different game from the drop-down menu will delete all your previous search keywords and only display/allow keywords for the game you've chosen. (This took forever to get right >.>)
+ Keyword results (for the drop-down list) will now only show the top five related keywords and top three related classes. This is to prevent the keyword list from popping the browser window.
+ You must select your game/mod first. Relevant keywords will then populate the right-hand list, and relevant classes will populate the class selection list.
++ (A short delay (two seconds) will keep the keywords and classes from appearing. This is to ease bandwidth and server strain. I'm going to add a notification for this soon(TM)).
+ An explanation of the review process (after submission) was elaborated in the portion just under the orange title banner.
+ I italicized the Go to Guide tab at the top (for noticeability).
+ The xx-large title of the guide now links to the desired guide. I added an arrow next to it to make it more obvious what it does.
Now that this is reasonably polished (at least as far as I'm concerned pre-release), I'm taking a hiatus from this project to return to my fanfiction series. (Edit: Except for the huge mess you get when submitting links now. I guess I'll fix that sometime this weekend.)
Love,
Seff
Edit--
Haha... I was making a mountain out of a molehill.
Now that I'm home from work and actually able to examine the situation, everything worked as it was supposed to. Like it says* at the top of the submission form, all links immediately go in to an evaluation stage after submission. This is to let me look over the guide and make sure 1) it wasn't submitted by a spam bot and 2) it's a decent guide, not just "max this, this, and this and wear a nigma."
So, all that aside, everything worked fine and I approved the guide from the control panel, so it will now show up in searches. Sorry for the confusion
Here it is.
* Although, I should make it more clear how long it might take, and how the process is handled by humans, not the server.
Then add it.
I probably didn't make the link for going to the guide the easiest to notice, now that I think of it. When you click on a guide, there's a row of tabs at the top. One of them says go to guide. Click that.
I'll think of something better.
(if you didn't read the OP or the site footer and are confused about this part: I don't store guides, just meta data about them and guide links. I don't have the intellectual rights to steal everyone's guides. So, it essentially acts like a search engine. The difference is that the results you get are only diablo guides and even those are screened before they're added.)
Good, that
Anything's possible since I'm building it from the ground up. My only concern is that the total keywords need to be limited for each guide or you'll get a ton of results that are entirely useless. Less is more precise. But I can see this as an issue for guides missing critical ones like patch version or something like that.
Patch versions is something I'm particularly concerned about. I'll have to implement them in the same way that I did games, though, so it will take a lot of testing and trial/error.
That's really the reason I did what I did: for mods (and Diablo III, of course.) But with mods, at least as far as I've talked to zhuge, version is very, very important because there are often many more changes in mods than official game patches. So, the above would have to happen, first, right?
(If this isn't really an issue, then...)
Also, I'm working on game-specific keywords so you won't get keyword results when you start typing if those keywords don't match a separate game. That's my primary goal for the next update.
Graphical Update
Structural Update
- It is no longer possible to report a guide straight from search results.
+ Reported guides will have a warning displayed on their guide profiles.
+ Structural Updates: Reporting has been moved to guide profiles (see below), reported guides will show warning icons where ever their titles appear (guide profiles, search results).
+ Clicking this tab on any guide profile will allow you to report it with the report dialogue (see below).
+ The Report Tab will disappear after a report is filed, and it will not appear for profiles whose guides have already been reported.
+ Structural update.
+ Graphical updates.