Have you at least tried it? I did many months back when DiabloFans had it on its front page, and it made things that the original lacked and did it without being too cheesy. Just think of it as an unofficial expansion like Hellfire
Aw crap. I tried it and it's quite good, so that's gonna cost me some time.
The resolution gave me head-ache at first (everything is so freakin' tiny!) and kind of kills the atmosphere. And I can't quite get the hang of the necromancer, but they did a nice job. I'm curious to see how things will go on the deeper levels.
New locations
New special and randomly generated bosses
New spells
New character skills
New item types and affixes
204 unique items
28 sets with 105 set items
170 crafting recipes
To me, this is sacrilege. Diablo 1 is perfectly fine as it is. No need to slap on a bunch of stuff to make it look like a bullet hell shooter.
Apart from gameplay, I miss mana. I remember reading the Diablo 1 manual in which they tried to explain how magic works in sanctuary. Now that they have added a gazillion other sources for magic, it doesn't make sense lore-wise. That's too bad.
I have a terrible confession to make: I have only defeated the Lord of Terror once or twice. Even though battling the denizens of the burning hells was the primary focus of Diablo, I spent most of my time dwelling on the surface, in the darkened village of Tristram. Talking to all the townspeople about the terrors below and listening to them gossip about their fellow villagers. While Matt Uelmen's music played on and on.
Oh, I did venture down into the labyrinth at times. I've led many warriors, rogues and sorcerers to their certain doom in the depths below Tristram. Diablo was a harsh game and your hero started out as a brave but very vulnerable human, fighting endless hordes of demons and undead. Death - and the potential loss of your arsenal of weapons and armor - was a very real threat. Every time the howling, ghostly music swelled and my hero would note that the sanctity of the cathedral had been fouled, I'd get goose bumps.
My heroes battled bravely, but often they had to run for their life. Whenever the monsters were too numerous or all healing potions had been gulped down, I'd quickly cast a town portal and scamper through it. The first chord of Matt Uelmen's defining music always was a welcoming beacon of relief. Tristram was a desolate, nearly abandoned village where the cold wind howled trough the rickety shacks. But it was a safe haven. My safe haven.
I've only dared to take a handful of heroes into hell to confront the Lord of Terror. Sure, I defeated him, but I liked it better on the surface. Just staying a while and listening. Not to Deckard Cain, though. I was listening to Matt Uelmen.
Hm. Travis Day sounded to me like someone who knew how to make D3 a better game. Sure, he's wasn't solo-ing the project, but he made a lot of sense. I don't know whether this guy will be the same. The fact that he started working on the console version of D3 doesn't really bode well, but we'll see. This post isn't a lot more than 'Hi, my name is Josh. Here is some PR-bullshit', so we don't have a lot to go by.
Love Leoric's Signet, but hate wearing a level 17 ring? Me too. Instead of farming Act II Normal to find a Leoric's Signet, let's go farm Inferno and get a level 63 version of the ring!
...mean that all those low level legendaries are going to drop in end-game, but with end-game stats? That wouid be more than awesome... I love those low level legendaries (especially the ones that were 'copied' from Diablo and Diablo II) and I hate the fact that you will never find then when your character is still at a low level.
Lore on the first playthrough. That's why I won't play with other people at first. I want to read all the books and talk to all the people and don't want to be racing toward the end of every level, ignorig everything. After that I'll just skip everything I already know.
I've got them all. Even read them all and I must say they are quite bad. Really.
They're fun to read because they're about Diablo; about the world in which the games take places and about all the lore surrounding the games, but they aren't a good read. Not ny a long shot. Just try to read The Sin War trilogy without waking up screaming 'son of Diomedes' every night. Really, that phrase is repeated about forty millions times in each of the books. It's like watching a boring slideshow from someone who had a vacation at the same spot you had some years ago. Terrible pictures, but sometimes you recognize something because you've been to same place and that's nice.
Walking around in the dark town of Tristram in Diablo I. Talking to some guys I used to play with, while Matt Ülmens music kept playing and playing in the background. It was awesome. Still better than Diablo II.
I want to play the beta because I've been waiting for this game for quite a few years. Diablo has always been one of the best game series I ever played and I can't wait for the third part. Mostly, I'm curious about the *feel* of the game. Will the music and atmosphere all blend into a dark, evil and brooding world in which we can slay evil against all odds?
Well, would you look at that... my house, surrounded by the Netherlands, suddenly seems to be a very real part of the political realm of Belgium. How odd! Anyway, it enables me to enter the sweepstakes, so I think I'm just lucky!
Aw crap. I tried it and it's quite good, so that's gonna cost me some time.
The resolution gave me head-ache at first (everything is so freakin' tiny!) and kind of kills the atmosphere. And I can't quite get the hang of the necromancer, but they did a nice job. I'm curious to see how things will go on the deeper levels.
Call me a purist, but they lost me at:
To me, this is sacrilege. Diablo 1 is perfectly fine as it is. No need to slap on a bunch of stuff to make it look like a bullet hell shooter.
Oh, I did venture down into the labyrinth at times. I've led many warriors, rogues and sorcerers to their certain doom in the depths below Tristram. Diablo was a harsh game and your hero started out as a brave but very vulnerable human, fighting endless hordes of demons and undead. Death - and the potential loss of your arsenal of weapons and armor - was a very real threat. Every time the howling, ghostly music swelled and my hero would note that the sanctity of the cathedral had been fouled, I'd get goose bumps.
My heroes battled bravely, but often they had to run for their life. Whenever the monsters were too numerous or all healing potions had been gulped down, I'd quickly cast a town portal and scamper through it. The first chord of Matt Uelmen's defining music always was a welcoming beacon of relief. Tristram was a desolate, nearly abandoned village where the cold wind howled trough the rickety shacks. But it was a safe haven. My safe haven.
I've only dared to take a handful of heroes into hell to confront the Lord of Terror. Sure, I defeated him, but I liked it better on the surface. Just staying a while and listening. Not to Deckard Cain, though. I was listening to Matt Uelmen.
Love Leoric's Signet, but hate wearing a level 17 ring? Me too. Instead of farming Act II Normal to find a Leoric's Signet, let's go farm Inferno and get a level 63 version of the ring!
...mean that all those low level legendaries are going to drop in end-game, but with end-game stats? That wouid be more than awesome... I love those low level legendaries (especially the ones that were 'copied' from Diablo and Diablo II) and I hate the fact that you will never find then when your character is still at a low level.
They're fun to read because they're about Diablo; about the world in which the games take places and about all the lore surrounding the games, but they aren't a good read. Not ny a long shot. Just try to read The Sin War trilogy without waking up screaming 'son of Diomedes' every night. Really, that phrase is repeated about forty millions times in each of the books. It's like watching a boring slideshow from someone who had a vacation at the same spot you had some years ago. Terrible pictures, but sometimes you recognize something because you've been to same place and that's nice.
That would make it easy to identify him, right? So either it's fake, or some art guy at Blizzard is banging his head against the wall.
Got another one...