I've had one pack that took me forever... I can't remember the exact affixes, but I think it was Shield/Ice/Fast.
Another pain is Immune minions with... well, it doesn't matter, just 2 other affixes that cause a lot of trouble. Couldn't spread them out a bit either because I met them in cramped areas.
It's meant to be difficult = ] Just fix it wasn't so much more difficult than most of the bosses =P
Love Impale with stun and Entangling shot for the slow, I've needed to run around so much, so I picked up Tactical advantage, also helps when you need to run back after dying.
One of the focuses of this build is the increased AoE damage I would probably have to do, as seeing the boss fight of the Skeleton King caused me to believe that many fights would probably have a decent amount of adds to worry about. The AoE power of this build would defeat extra adds quickly and focus the power of Impale against the main boss. Also some light survivability options, but mostly focused upon damage dealing.
It is also focused upon using the Bow with a Quiver so it ignores some crit modifier runes.
The companion used would be the Templar to tank as many enemies as possible.
Active Skills Evasive Fire - Covering Fire Rune
I decided while creating this build that 15 yard backflip would be more than enough usually, mainly as Vault's 35 yard range may create more problems than solutions as it may fly you straight into other yards due to having to turn and picking a direction. Covering Fire would also help with any extra enemies that would appear.
Impale - Chemical Burn
Impale would be the main single target damage dealing attack. Chemical Burn is also the rune to use to add total damage to the main target.
Multishot - Full Broadsword
Multishot would be the main AoE attack, Full Broadside rune would simply add more damage hurrying the deaths of multiple mobs.
Companion - Bat Companion
The change to the Bat Companion is so that it would be easier to generate the hatred needed to attacking with Impale and Multi-Shot more often.
Marked For Death - Death Toll
While this build is focused upon staying away from the enemies, i would assume that there is AoE going on that would be unavoidable, and while a 1% heal from Death Toll wouldn't be too much, it would help with survivability somewhat.
Rain of Vengeance - Anathema
Rain of Vengeance would be the main cooldown attack that is used in this build. Anathema seems to be the one that does the most damage out of all the runes, so it would be used above the other runes for this reason.
Passive Skills Vengeance
More Hatred means more attacks, the extra hatred gained from health globes would also help with the use of attacks.
Steady Aim
Evasive Fire would keep enemies away at least 10 yards, but the main use of this is that when the adds are down, the Demon Hunter would be able to stay away far enough to keep attacking and get the 20% damage bonus.
Archery
The 15% increased bow damage would be very useful, focused away from needing a lot of crit, instead on increasing base damage as much as possible.
Yep, test weekend, when nobody would be able to play just because nobody would be able to log in in time to actually play before the weekend ends from exploding servers.
Would be interesting to see it though, just to see if I'll ever actually get in.
I decided to myself that I would pick a Bow and Quiver a long time ago. While I haven't played the beta, I just love the bow firing animations for whatever reason in a lot of games... mainly WoW.
My second choice, if I decide that it's much better for whatever reason, would definitely be 2x hand crossbows.
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I've usually gotten 2 or 3 rares when I have about 250% mf with 5 stacks valor.
Another pain is Immune minions with... well, it doesn't matter, just 2 other affixes that cause a lot of trouble. Couldn't spread them out a bit either because I met them in cramped areas.
It's meant to be difficult = ] Just fix it wasn't so much more difficult than most of the bosses =P
This is my current build, but you're lower level than me, so...
Edited for your level would be...
http://us.battle.net/d3/en/calculator/demon-hunter#bZQdjl!abe!baaaaa
Love Impale with stun and Entangling shot for the slow, I've needed to run around so much, so I picked up Tactical advantage, also helps when you need to run back after dying.
http://us.battle.net...RQUk!bYe!bZYZcY
One of the focuses of this build is the increased AoE damage I would probably have to do, as seeing the boss fight of the Skeleton King caused me to believe that many fights would probably have a decent amount of adds to worry about. The AoE power of this build would defeat extra adds quickly and focus the power of Impale against the main boss. Also some light survivability options, but mostly focused upon damage dealing.
It is also focused upon using the Bow with a Quiver so it ignores some crit modifier runes.
The companion used would be the Templar to tank as many enemies as possible.
Active Skills
Evasive Fire - Covering Fire Rune
I decided while creating this build that 15 yard backflip would be more than enough usually, mainly as Vault's 35 yard range may create more problems than solutions as it may fly you straight into other yards due to having to turn and picking a direction. Covering Fire would also help with any extra enemies that would appear.
Impale - Chemical Burn
Impale would be the main single target damage dealing attack. Chemical Burn is also the rune to use to add total damage to the main target.
Multishot - Full Broadsword
Multishot would be the main AoE attack, Full Broadside rune would simply add more damage hurrying the deaths of multiple mobs.
Companion - Bat Companion
The change to the Bat Companion is so that it would be easier to generate the hatred needed to attacking with Impale and Multi-Shot more often.
Marked For Death - Death Toll
While this build is focused upon staying away from the enemies, i would assume that there is AoE going on that would be unavoidable, and while a 1% heal from Death Toll wouldn't be too much, it would help with survivability somewhat.
Rain of Vengeance - Anathema
Rain of Vengeance would be the main cooldown attack that is used in this build. Anathema seems to be the one that does the most damage out of all the runes, so it would be used above the other runes for this reason.
Passive Skills
Vengeance
More Hatred means more attacks, the extra hatred gained from health globes would also help with the use of attacks.
Steady Aim
Evasive Fire would keep enemies away at least 10 yards, but the main use of this is that when the adds are down, the Demon Hunter would be able to stay away far enough to keep attacking and get the 20% damage bonus.
Archery
The 15% increased bow damage would be very useful, focused away from needing a lot of crit, instead on increasing base damage as much as possible.
Would be interesting to see it though, just to see if I'll ever actually get in.
My second choice, if I decide that it's much better for whatever reason, would definitely be 2x hand crossbows.