I actually like your ideas for weapons having instead an elemental boost to them. Emeralds are in my opinion mandatory and far out-perform anything else in regards to dps. Your offhand ideas are also really cool. Though I think that for two handed weapons it should be that the weapon and offhand perks be combined and maybe boosted a little too. Other wise two handers will be even less viable then they are now (for certain classes).
Good form overall.
Good point about 2 handers, they could give double the main hand bonus perhaps.
The other gems should be redesigned as well to match, Helm gems should all be % Offensive/defensive/utility stat. I'm really tired so I'm just going to throw out some rough ideas, Blizz I'm unemployed hook me up.
Topaz:
Helm: %Thorns Multiplier
Armor: Unchanged
Main Hand Weapon: %Lightning Damage
OffHand:%Attack Speed
Ruby:
Helm:% Experience
Armor:Unchanged
Weapon:%Fire Damage
OffHand:%Life on Kill Multiplier
Emerald:
Helm:% Crit Damage
Armor:Unchanged
Weapon:%Poison Damage
OffHand:%Life Regen Multiplier
Diamond:
Helm:% CD reduction
Armor:Unchanged
Weapon:%Holy Damage
OffHand:%Damage to Elites
Amethyst:
Helm: %Life + Pick up radius
Armor:Unchanged
Weapon:%Arcane Damage
OffHand:%Life on Hit Multiplier
*************NEW**************************
Onyx:
Helm: %Armor
Armor: +Armor
Weapon:%Physical Damage
OffHand:%Block Chance
Sapphire:
Helm:% Resource Reduction
Armor: +Max Resource
Weapon:%Cold Damage
OffHand:%Life Per Resource Spent
That's what I could come up with with 0 hours of sleep in 3 days, feel free to makes some input.
The other gems should be redesigned as well to match, Helm gems should all be % Offensive/defensive/utility stat. I'm really tired so I'm just going to throw out some rough ideas, Blizz I'm unemployed hook me up.
Topaz:
Onyx: