Wow, I'd never have thought melee was so low on the favor poll. I personally love Melee, and have taken a shining to the monk. It just fits with my personality and how I am irl. So first two characters are defiantly going to be Monk and barb.
So, in my usual lurking on these forums I happened to come across a link to the Character Classes and I was wondering, any only else think the movement of the characters is a tad too fast? Most of the movements seem natural + slight exaggeration, but it's as if we are looking at people standing in fast forward.
So yeah, was just wondering if i'm the only one who finds this trivial matter so.
I'm thinking, either SC2 chapter 1 and SC2 chapter 2 or SC2 Chapter 1 and D3. Now out of those, the first is far more likely. I just hope it isn't a WoW expansion, not that I'm bashing WoW, I just wish the limelight would go to other equally (or more, depends who you are) awesome titles.
What I read, basically, was that it's more to do with the time investment in developing more animations for each weapon type for each character for the different animations for using different skills, and what he basically said is that they could either sacrifice time and make that all up-to-snuff or they could limit, to an extent, what certain characters can wear to limit the amount of additional animations that they would have to make to account for the character animations for other skills and instead invest the time in other concepts of the game that they feel are more pivotal, like the skill/rune combination system, for instance, which would also hinge on animations and such.
I think :confused:
I'm pretty sure you're right. I agree that it's a bit disappointing and, although I never dabbled in these arts, I can see the appeal. I always liked the fact that if your necro had 200 str points, then you could wield that zweihander. I guess we will have to wait and see how restrictive it ends up being.
To answer it's a Canadian government thing, any prize that can be won by just pure luck must be accompanied by a relatively simple math question (along the line of"what is 2 + 3 * (12+9)?"). What I find even worse is that, as usual, Quebec with it's god awful laws makes it either too troublesome or impossible to allow us poor folks into these lovely sweepstakes.
I hope one of you love people win, and then gives us all a lovely log of how pampered you were :P.
hmm but about making locked chests better, so that keys are useful, and then making keys easy to get and stackable. That seems silly, basically it just makes locked chest rare chests, with a silly item dependence that is removed by the ease. If my mind serves me correctly, chests are already given in different types (just like D2, hopefully more tiers though). So I see no purpose in them.
You can of course make the keys are to find or limit their stack, but then you may either cause people to ignore them or backtrack to the hearest town.
I'm all for tried and true RPG style, but they tend have their wons way to deal with it:
-Make the key a reward for killing a boss or solving a puzzle
-Giving a character the skill (normally only done in constant multipler games or those with bots)
-letting your char choose it as a skill (normally done in games like the fallout seires where you chose your various advancement paths from generic character to a specific.)
-not having any locked chests
I've seen it a few times. It's not bad, but I only really watch it when it's on TV now, which reminds me, is Independence Day the most played movie on TV?
Any how, yeah it's definitely a movie you have to see at least once. Twice if you want to get the full feeling, but once is a must.
yeah, but it's always much easier to push hardware to the max, cause you can use the short cuts and massively optimize games for the specific hardware, it's true that desktop computers can destroy PS3s.
It's just that the PS3 has an OS that is developed to playing games, while most of us have a multipurpose OS like windows/OS X or what ever. Stack that up with hardware that they know inside out and you can make games that are beautiful and that'll get nice frame rates too.
I liked them both, but the fury thing vs the 'mana' orb style, the new one surely wins, and the new one also uses more real estate which is nice cause you have it, so might as well make things 'cleaner'.
I was never too fond of the view of your character in the inventory, just seems better with the silhouette, but then I'm sure it might be 50/50 for that one. I just noticed the tab switch for skills on the right mouse click, which might be pretty cool, if I get used to not using it for maps :P.
hmm the one thing I don't like is the mini menu buttons, they should be a pop-up like in d2, so you can hide them... I mean did any one not use "i" for inventory after a few weeks? or "c" or "a" for the character screen. It's not really crucial, but I really liked that feature of d2's UI.
Let's go with an example, like life leech or mana leech, and we are using 'frenzy' as the attack.
Does the life leech of the main weapon work for both 'hits'?
Does it use each individual's leech for the hits?
Does it just ignore the secondary weapon's leech as the skill may only use one weapon's 'combat' mods while only using the second weapon's damage?
I guess it depends on how the double swing and frenzy skills work.
Ok, this has been bugging me since I made my barb. My ignorance may stem from the fact that I haven't played a barb since like 1.08 or 1.09.
When dual wielding, what happens to the mods on on the two weapons. For some reason I remember the 'secondary' weapon mostly for damage and certain mods, as not all actually do something.
haha, are you playing on /players 8? that tends to make things longer, but you end up a much higher level. especially since act 3 is rather long to begin with.
That sounds good, I can play basically anytime, except a few days during the week due to summer classes. My name is Iscaer on hamachi, I just reached act 5 this morning.
If there is a problem, go through it.
So yeah, was just wondering if i'm the only one who finds this trivial matter so.
I'm pretty sure you're right. I agree that it's a bit disappointing and, although I never dabbled in these arts, I can see the appeal. I always liked the fact that if your necro had 200 str points, then you could wield that zweihander. I guess we will have to wait and see how restrictive it ends up being.
I hope one of you love people win, and then gives us all a lovely log of how pampered you were :P.
You can of course make the keys are to find or limit their stack, but then you may either cause people to ignore them or backtrack to the hearest town.
I'm all for tried and true RPG style, but they tend have their wons way to deal with it:
-Make the key a reward for killing a boss or solving a puzzle
-Giving a character the skill (normally only done in constant multipler games or those with bots)
-letting your char choose it as a skill (normally done in games like the fallout seires where you chose your various advancement paths from generic character to a specific.)
-not having any locked chests
Any how, yeah it's definitely a movie you have to see at least once. Twice if you want to get the full feeling, but once is a must.
It's just that the PS3 has an OS that is developed to playing games, while most of us have a multipurpose OS like windows/OS X or what ever. Stack that up with hardware that they know inside out and you can make games that are beautiful and that'll get nice frame rates too.
I was never too fond of the view of your character in the inventory, just seems better with the silhouette, but then I'm sure it might be 50/50 for that one. I just noticed the tab switch for skills on the right mouse click, which might be pretty cool, if I get used to not using it for maps :P.
hmm the one thing I don't like is the mini menu buttons, they should be a pop-up like in d2, so you can hide them... I mean did any one not use "i" for inventory after a few weeks? or "c" or "a" for the character screen. It's not really crucial, but I really liked that feature of d2's UI.
Does the life leech of the main weapon work for both 'hits'?
Does it use each individual's leech for the hits?
Does it just ignore the secondary weapon's leech as the skill may only use one weapon's 'combat' mods while only using the second weapon's damage?
I guess it depends on how the double swing and frenzy skills work.
When dual wielding, what happens to the mods on on the two weapons. For some reason I remember the 'secondary' weapon mostly for damage and certain mods, as not all actually do something.