removing stats from gear is not a "good thing" as it limit even more gear diversity.
Also, you didn't give any information about where thoses "trees" should be ? bound to your account ? to your char ? how to you get point to spend in it ? how can you "reset" it ?
Trees should be bound to char, not accounts. Following the example of my 11 point tree, you can earn a point every 5 levels till 50, then your final point at 60. That is assuming an 11 point tree though. In either case, the points should be awarded at specified levels.
Edit: As for removing stats from gear - I don't think that would really apply here. Unless you are specifically hunting down a piece of gear with MF on it for a set, you shouldn't be looking for it on gear. By removing those two stats, you are 'weeding out' a lot of the 'eh' gear and giving it a chance to get something useful on it.
That's where you're wrong. MF is one of the key stats people are looking for on gear. Take the following two bracers:
+200 int
+100 vit
+50 all resist
+4% crit
+18 MF
and
+200 int
+100 vit
+50 all resist
+4% crit
+40 lightning resist
The first item would almost definitely go for double the second item.
Except that by removing MF from gear you're removing a key element of the game. Magic find is about striking a balance between it and your damage/survivability. If you just let everyone have a type of magic/gold find through talent trees it removes a key gameplay mechanic.
Basically, Blizzard would not do this. They're focused on finding a way to reward people who gear for damage/survivability/MF as opposed to people who have two sets of gear that are built around damage/survivability and another set with just MF.
Well...I kite said mobs to a far corner of the dungeon they're in and then assume a fetal position and feel the warm embrace of a fire chain envelop me and I proceed to reincarnate at the entrance of the dungeon and only go back to that dark, dark corner if I wanna die in a quick and very painful way.
It must be a recent bug or only affecting some people then since critical mass was working just fine for me in slot two back when every inferno wizard was using it for permanent diamond skin.
And what about all the people who got to acts 3 and 4 by using a coordinated group and not exploiting? You're asking for all those people that put in over a hundred hours so far to just lose everything?
That's where you're wrong. MF is one of the key stats people are looking for on gear. Take the following two bracers:
+200 int
+100 vit
+50 all resist
+4% crit
+18 MF
and
+200 int
+100 vit
+50 all resist
+4% crit
+40 lightning resist
The first item would almost definitely go for double the second item.
Basically, Blizzard would not do this. They're focused on finding a way to reward people who gear for damage/survivability/MF as opposed to people who have two sets of gear that are built around damage/survivability and another set with just MF.
This is implying people are using any hydra other than venom. =]
Well...I kite said mobs to a far corner of the dungeon they're in and then assume a fetal position and feel the warm embrace of a fire chain envelop me and I proceed to reincarnate at the entrance of the dungeon and only go back to that dark, dark corner if I wanna die in a quick and very painful way.
Really?
I mean, really?