I think depending pvp should be based on the difficulty that the person is playing. On the higher levels of difficulty, like Inferno, pvp players should be allowed in Invade another's world based on their relative level to the person they're invading. Would add an interesting element danger to high level difficulties. Also, a person could be "flagged" for pvp to allow invasions etc. (yes this idea is borrowed from Dark/Demon Souls but it added such an interesting element to an already difficult game.
While your idea is suitable for Demon Souls, how suitable will that be for D3? Inferno, especially on HC settings, will be hard enough as it is. You wouldn't want to be progressing through and halfway killing a boss, and all of a sudden an enemy barbarian shows up and makes you life hell. It adds the bad kind of unpredictability to the game, pits the victim at an extremely unfair advantage, and isn't fun for the victim at ANY point.
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While your idea is suitable for Demon Souls, how suitable will that be for D3? Inferno, especially on HC settings, will be hard enough as it is. You wouldn't want to be progressing through and halfway killing a boss, and all of a sudden an enemy barbarian shows up and makes you life hell. It adds the bad kind of unpredictability to the game, pits the victim at an extremely unfair advantage, and isn't fun for the victim at ANY point.