"We've brought a lot of people in to try out Team Deathmatch and, while some found it entertaining, most of our testers didn't feel like it was something they'd want to do beyond a few hours"
I feel like they must've taken this out of context (or had the wrong testers). Should read "most of our testers didn't feel like it was something they'd want to do beyond a few hours in one session." Or they just had casual testers, if you only play the game for 50hrs, "a few hours" is a sizable portion of the overall playtime.
lol @ Jay: "when we released diablo 3, at the time we felt like it was the best game we could make" .... "and the diablo 3 we have now is the diablo 3 we want"
I think the captcha idea is a bad solution to a bad problem, as it will only really catch casual botters. For the people making a business out of it, they'll most likely have someone monitoring 100s of bots, filling in a captcha/minute. That being said, it would be a deterrent, and I'm not sure how much of the economy is broken by casual botters (it might far outweigh the pros).
Edit: also at no mention of d3up.com > diabloprogress & diablostats as a gear/dmg comparator tool
I find it interesting that they're building towards 5-10min runs, and that alk runs are 5-10min. Makes me think that they realized there is only 5-10minutes of "high density" content in any specific act (act 3).
Either that or they see everyone is doing alk runs and they think its what ppl want
I want this game: youtube /watch?feature=player_detailpage&v=HEvThjiE038#t=981s (no link: dont have 10 posts yet )
Random open-world bosses would be pretty cool.
I wonder if they mean "elsewhere" as in "not Diablo" or "we're getting D3 PvP ready!", God I hope it's the latter.
lol, that was my thought exactly. Though, if you read the question that is in response to, I think "elsewhere" just means not to goblins with santa hats.
Do realize that barbarians (and monks) have passive 30% melee dmg reduction. Getting superstision will make it 30/20 for you. Thats better than just "some" armor. Just do your math and try counting how much all res you need for additional 20%
Isn't it a 30% total dmg reduction, not just only melee?
It's an overall damage reduction (for melee classes). So superstition is 20%elemental reduction on top. It's in the calcs too, listed as Melee DR (MDR).
Making a couple of assumptions:
Tough as Nails = Nerves of Steel = 25% (for simplicity sake)
Base 8000 armor/800 resall
70,000 HP
---------------------------------------
Armor DR = 8000 / (50*63+8000) = 71.7489%
Resistance DR = 800 / (5*63+800) = 71.7489%
Melee DR = 30%
Total damage = (1-ADR)*(1-RDR)*(1-MDR) = 5.5869%
EHP = 70,000/5.5869% = 1,252,935
Superstition dmg taken = total damage * 0.8 = 0.44695%
EHP = 1,566,169 (25% gain)
Tough/Nerves dmg taken = (1-(10000/50*63+10000))*(1-RDR)*(1-MDR) = 4.7372%
EHP = 1,477,677 (17.9% gain)
-----------------------
The trade-off for superstition vs tough/nerves is:
+88k EHP vs elemental
-225k EHP vs physical
and superstition gives you a nice amount of fury generation
-----------------------
As for boosting armor by 1000 for 1/3 of your max health. That's misleading. Eg at 2M EHP, 100k HP, 1/3 = 30k EHP, which equates to 1.5% of total EHP. It's better to look at relative gains:
@70k HP
7000/800 = 1.14M
8000/800 = 1.25M (9.9% relative gain)
9000/800 = 1.37M (9.0% relative gain)
10000/800 = 1.48M (8.2% relative gain)
Edit: bad math, hopefully there's no more
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I feel like they must've taken this out of context (or had the wrong testers). Should read "most of our testers didn't feel like it was something they'd want to do beyond a few hours in one session." Or they just had casual testers, if you only play the game for 50hrs, "a few hours" is a sizable portion of the overall playtime.
I think the captcha idea is a bad solution to a bad problem, as it will only really catch casual botters. For the people making a business out of it, they'll most likely have someone monitoring 100s of bots, filling in a captcha/minute. That being said, it would be a deterrent, and I'm not sure how much of the economy is broken by casual botters (it might far outweigh the pros).
Edit: also at no mention of d3up.com > diabloprogress & diablostats as a gear/dmg comparator tool
Either that or they see everyone is doing alk runs and they think its what ppl want
I want this game: youtube /watch?feature=player_detailpage&v=HEvThjiE038#t=981s (no link: dont have 10 posts yet )
Random open-world bosses would be pretty cool.
Tough as Nails = Nerves of Steel = 25% (for simplicity sake)
Base 8000 armor/800 resall
70,000 HP
---------------------------------------
Armor DR = 8000 / (50*63+8000) = 71.7489%
Resistance DR = 800 / (5*63+800) = 71.7489%
Melee DR = 30%
Total damage = (1-ADR)*(1-RDR)*(1-MDR) = 5.5869%
EHP = 70,000/5.5869% = 1,252,935
Superstition dmg taken = total damage * 0.8 = 0.44695%
EHP = 1,566,169 (25% gain)
Tough/Nerves dmg taken = (1-(10000/50*63+10000))*(1-RDR)*(1-MDR) = 4.7372%
EHP = 1,477,677 (17.9% gain)
-----------------------
The trade-off for superstition vs tough/nerves is:
+88k EHP vs elemental
-225k EHP vs physical
and superstition gives you a nice amount of fury generation
-----------------------
As for boosting armor by 1000 for 1/3 of your max health. That's misleading. Eg at 2M EHP, 100k HP, 1/3 = 30k EHP, which equates to 1.5% of total EHP. It's better to look at relative gains:
@70k HP
7000/800 = 1.14M
8000/800 = 1.25M (9.9% relative gain)
9000/800 = 1.37M (9.0% relative gain)
10000/800 = 1.48M (8.2% relative gain)
Edit: bad math, hopefully there's no more