A support/tank monk. I would use a shield with that build and try to control the enemies, tank the damage as much as I can while protecting my allies, healing them and increasing their damage.
Sign of release indeed. Good thing imo, I don't really mind the chat channels since I will spend most of my time in-game anyway. Release date announcement imminent!!
Let's wait and see. I'm guessing the people who started those rummors also datamined the patch files and deducted these possible changes with the data they saw. It might be close to what they say but might be something else completely.
So there are 5 types of rune, each with 5 levels. Good so far, predictable. But what is the X supposed to be? It has levels as well. Could it be a "random effect from the other 5 runes" or something similar? What the hell is it? :/
I'm pretty sure those are not 5 levels, but 5 button states. One would be for an unavailable rune, one for a mouse-over state, one for an active, one for a mouse-over AND active... Maybe not exactly those states but you get it.
This is what I've referred to as the "flow" of the game. It's insanely well paced, the killing is satisfying and rewarding, your character responds well to your input, and everything just works well together. I love the polish, this game is going to rule, the doubters who haven't played the beta, just watched beta footage, don't understand. The feel of the game is really where the awesomeness lives. I know that feel, bro.
Tried it at a friend's house a few days ago too and I totally agree with you. I'm eager to see what happens next in the story!
The gameplay is awesome, quick and responsive. You feel the impact of each blow and the skills are awesome. People keep talking about the skills system, auto stats, the runes changes, etc, but I feel the most important part is the gameplay and Blizzard did a great job on that part.
The beta is only such a teaser, can't wait to try out the rune system, see the new acts and defeat higher difficulties. I wish I could play the beta again and try all the characters! I'll try to bother my friend again someday
Thank you for putting in the effort to make this the best skill calculator!
One more glitch: bone wall hp values seem to be represented as they appear in hell difficulty, but bone prison is as of normal difficulty.
Yea it would be a good idea to implement this next. The goal is to display the value for each difficulty, and for each summon skill (any skill with HP basically).
As for the Cyclone Armor synergies, it was fixed a while ago but it seems like it's not online yet, I'll send a little reminder to put them online ASAP.
Hi friend. Listen, I think Chain Lightning is buggy. It calculates more bonus from its synergies then the game does. It displays bonus as +4% from 3 other lightning spells correctly, but I imagine it calculates +8% per synergy.
Thanks for listening,
Intelligence, joy and courage i wish you
Netherimon
Thank you friend, will look into it
Edit -
You were right on the spot, it was calculating 8% per synergy for the max damage. I'm submitting the fix right away.
Unfortunatelly I think this is just a short video to showcase the engine, not an intro to anything.
A support/tank monk. I would use a shield with that build and try to control the enemies, tank the damage as much as I can while protecting my allies, healing them and increasing their damage.
I'm pretty sure those are not 5 levels, but 5 button states. One would be for an unavailable rune, one for a mouse-over state, one for an active, one for a mouse-over AND active... Maybe not exactly those states but you get it.
Exactly what you said!
The gameplay is awesome, quick and responsive. You feel the impact of each blow and the skills are awesome. People keep talking about the skills system, auto stats, the runes changes, etc, but I feel the most important part is the gameplay and Blizzard did a great job on that part.
The beta is only such a teaser, can't wait to try out the rune system, see the new acts and defeat higher difficulties. I wish I could play the beta again and try all the characters! I'll try to bother my friend again someday
Yea it would be a good idea to implement this next. The goal is to display the value for each difficulty, and for each summon skill (any skill with HP basically).
As for the Cyclone Armor synergies, it was fixed a while ago but it seems like it's not online yet, I'll send a little reminder to put them online ASAP.
Version 1.5.3
(soon online)
Data
Thank you friend, will look into it
Edit -
You were right on the spot, it was calculating 8% per synergy for the max damage. I'm submitting the fix right away.
As for a link back to the main calculator page, I agree that it would be nice to have a quick way to switch class. I'll talk with the team about it.