After the removal of the AH, they're thinking of other ways to support trading, just more meaningful as opposed to a soulless, anti-social AH solution. it makes total sense, indeed. Sorry if you can't see that.
Right, because thinking about it before was too easy. Makes sense too
And if AH is anti-social, then trading chans are 100x times worse than that.
Alas, as the author of the article points out, it is not a complete view: "We won't know the total console Diablo III sales figures until Blizzard decides to release that info."
All in all I hope blizzard at lest give back trading channels and good ways to make trade games otherwise there will be a lot of scamming going on which will just make them do work they don't want to do.
There will be a lot of scamming regardless. Unless they come up with a bullet-proof solution (which I highly doubt).
If Jay Wilson was less of a yes man and less of an inferior designer then maybe this nonsense would have never happened. Forget the whole not having a proper beta test.
Because if there was a full beta test, everyone would QQ about the whole game being spoiled before release.
It was a very tough choice, but frankly, totally understandable. What they messed up is rebalancing inferno on a much shorter notice.
Just the whole fact that they thought they could have an AH system WITHOUT bind on equip items just blows my mind.
What blows my mind is how those two parts of the sentence have absolutely no relationship with each other.
Having an AH is fine, as long as there is a way to take items out of the economy, which can be accomplished by many other way (and yes, BoE is one of them, but only one).
It's hard to believe that some of you thought trading in D2 was bad. It wasn't. Hell, even if you wanted to buy an item from a 3rd party site it was quick, easy and secure.
And completely illegal, unlike D3. And no, it wasn't secure, there were scams all over the place, with or without third party sites. AH is miles better in comparison, since it is a double-blind system.
Plus trading with other players or banks was a fun and interesting experience.
Yes, but it took time during which you actually didn't play the game. AH is more straightforward, unless you play the AH just to play AH, which is another question entirely.
An entire player driven economy was created on its own with D2 and the game lasted for a decade, and here some of you are upset that they aborted this disaster they call an AH. Some of you are not true Diablo fans. For shame.
Aaannd here comes the true Scotsman fallacy. Congratulations.
Yeah, except that from my understanding, those would still cover difficulties comparable to current 0 to 10. We're not talking about dumping MP6 to MP10.
What? I said "they have to re-tune everything" and you say "we don't know that". That doesn't make sense.
You misunderstand. My original point is that D3 still has 10 difficulty levels in inferno. You said "they have to re-tune everything anyways". But re-tuning or not, it will still be 10 levels. Unless they change the MP system, but we don't know that. Which was my point
Which means one of two things: either they will keep the drop rates low and people will complain about the fact they can't progress by themselves and that they have to trade to progress, or - which is far more likely - they will "fix" the whole thing console-style and just make legendaries drop in packs (see 6x increase and smart drops in the Gamescom video).
I'm not a huge fan of current D3 implementation, but at least it kept some kind of treadmill, as you could eventually jack up the Monster Power to 1 more level. They should have put an emphasis on a way to remove legendary items out of the economy, not destroying the AH.
What we, the D3 community, did with the AH was beyond what anyone (including ourselves) anticipated, and it broke the game.
This was perfectly predictable. Unlimited supply and no items ever going out of the economy (we're not talking HC here, of course) means that the whole system is heading for a crash. Basic economy.
This is D3 classic with Loot 1.0. All of this will be obsolete with Ros and Loot 2.0, as they have to re-tune everything anyways.
Again, we don't know that.
My fear is that they will "retune" it by making stuff drop everywhere so that people can finish everything pretty quickly and then complain there is nothing to do in the game. Which, granted, is not dramatic for a B2P game, but still...
They said they were going to bring out more information regarding this entire thing @Blizzcon. If you actually watched the interview with them reasoning about the change.
I watched the interview, and this does not change the fact that they just released a nuclear bomb without building shelters first.
Not only the idea itself is stupid, but it was not timed well in addition to that
A relative *handful* will do this. They know how often trade window was opened on D2 battle.net. When they say that a small portion of D2 players took trading seriously, they have the data to back it up.
Yes, but there is only one problem. D2 was tuned for solo play, making online mode (even self-found) much more viable, as Hell was not a problem in a group.
D3 however, has multiple levels of difficulty even on Inferno, making trading much more needed. The alternative would be the console version, where legendaries rain on you and you get bored of it pretty fast.
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Right, because thinking about it before was too easy. Makes sense too
And if AH is anti-social, then trading chans are 100x times worse than that.
But of course, it makes a lot of sense!!!
Oh, I read it as, "can't reroll affixes on an item if it already has a socket".
I need more coffee!
What exactly is that about?
Alas, as the author of the article points out, it is not a complete view:
"We won't know the total console Diablo III sales figures until Blizzard decides to release that info."
There will be a lot of scamming regardless. Unless they come up with a bullet-proof solution (which I highly doubt).
It was a very tough choice, but frankly, totally understandable. What they messed up is rebalancing inferno on a much shorter notice.
What blows my mind is how those two parts of the sentence have absolutely no relationship with each other.
Having an AH is fine, as long as there is a way to take items out of the economy, which can be accomplished by many other way (and yes, BoE is one of them, but only one).
And completely illegal, unlike D3. And no, it wasn't secure, there were scams all over the place, with or without third party sites. AH is miles better in comparison, since it is a double-blind system.
Yes, but it took time during which you actually didn't play the game. AH is more straightforward, unless you play the AH just to play AH, which is another question entirely.
Aaannd here comes the true Scotsman fallacy. Congratulations.
You misunderstand. My original point is that D3 still has 10 difficulty levels in inferno. You said "they have to re-tune everything anyways". But re-tuning or not, it will still be 10 levels. Unless they change the MP system, but we don't know that. Which was my point
Which means one of two things: either they will keep the drop rates low and people will complain about the fact they can't progress by themselves and that they have to trade to progress, or - which is far more likely - they will "fix" the whole thing console-style and just make legendaries drop in packs (see 6x increase and smart drops in the Gamescom video).
I'm not a huge fan of current D3 implementation, but at least it kept some kind of treadmill, as you could eventually jack up the Monster Power to 1 more level. They should have put an emphasis on a way to remove legendary items out of the economy, not destroying the AH.
This was perfectly predictable. Unlimited supply and no items ever going out of the economy (we're not talking HC here, of course) means that the whole system is heading for a crash. Basic economy.
Again, we don't know that.
My fear is that they will "retune" it by making stuff drop everywhere so that people can finish everything pretty quickly and then complain there is nothing to do in the game. Which, granted, is not dramatic for a B2P game, but still...
Not only the idea itself is stupid, but it was not timed well in addition to that
D3 however, has multiple levels of difficulty even on Inferno, making trading much more needed. The alternative would be the console version, where legendaries rain on you and you get bored of it pretty fast.