The revised interface looks nice, but I don't think having an "upper bar" and a "lower bar" is the way to go. Needs to be lighter. Too many borders over borders.
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Once upon a time… the end. Moral: Next time, try twice upon a time.
Tsk, I'd just like for acts to have more random layouts. Maybe add additional optional subzones not tied to the story after the first time you've completed it.
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Once upon a time… the end. Moral: Next time, try twice upon a time.
I wonder if whatever they're working on is Diablo 3 related or they're crunching on Heart of the Swarm. It would be nice if they finished polishing it before the stated release date!
I remember when I first saw that damned date. It took a bit before I realized it was in MM/DD/YY format... my mind was blocking that 2013 with all the excitement D:
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Once upon a time… the end. Moral: Next time, try twice upon a time.
It's got some free, fun and passive aoe in almost every skill:
- Evasive Fire shoots three targets at once with Covering Fire.
- Rapid Fire pierces targets with High Velocity.
- Vault shoots some targets upon use with Action Shot.
- Multishot is already an aoe, but with Arsenal there is some free damage around.
And then, I've got my Aid Station Sentry for support and healing and my Bat Companion grants me a higher uptime for Rapid Fire and Multishot.
Maybe it's not the best optimized or the best thought out, but… it's the one I *think* I'll like
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Once upon a time… the end. Moral: Next time, try twice upon a time.
It sound more like a possible system reddit came up than something blizzard would do. I really doubt they would remove runes and take them out of the economy especially their previous idea with attuned rune was to make it even more sought after. since diablo 3 does not require a sub blizzard want to juice as much cash from it as possible via the rmah so by taking a thought after item from the economy would be stupid.
I don't think Blizzard wants to squeeze money from the RMAH at the cost of having 3500 different runes (quickmath for the win!) and the dumbificating inventory consequences associated with them. Now THAT would be stutid.
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Once upon a time… the end. Moral: Next time, try twice upon a time.
I think it's a very reasonable approach. Having runes with levels AND bound to skills was -- I mean, is, since this is not confirmed -- messy, very messy. And with this system, players have something to look forward to beyond level 30.
One of the ideas I considered some time ago was having a color (skill-bound) rune and a power rune (using the unbound grey one). But that system would also clutter inventories with five runes for each skill… still a lot.
I just hope we get sometime again in the future runes as a socketable item or whatever (that is, if this is info is true, of course :P).
Post it already, mr. Wilson!
/shakes fist
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Once upon a time… the end. Moral: Next time, try twice upon a time.
It's getting kind of tiring jumping through all these loops! I just hope they announce regional betas sooner than later AND they're really big ones. The big kind that means I get a key. Otherwise they're not big. Not even close to tiny ò_ó
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Once upon a time… the end. Moral: Next time, try twice upon a time.
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Moral: Next time, try twice upon a time.
Moral: Next time, try twice upon a time.
Moral: Next time, try twice upon a time.
I remember when I first saw that damned date. It took a bit before I realized it was in MM/DD/YY format... my mind was blocking that 2013 with all the excitement D:
Moral: Next time, try twice upon a time.
They're probably required by law to put the local rating in each video.
Moral: Next time, try twice upon a time.
http://us.battle.net/d3/en/calculator/demon-hunter#XcViRQ!bfh!bYbYcZ
It's got some free, fun and passive aoe in almost every skill:
- Evasive Fire shoots three targets at once with Covering Fire.
- Rapid Fire pierces targets with High Velocity.
- Vault shoots some targets upon use with Action Shot.
- Multishot is already an aoe, but with Arsenal there is some free damage around.
And then, I've got my Aid Station Sentry for support and healing and my Bat Companion grants me a higher uptime for Rapid Fire and Multishot.
Maybe it's not the best optimized or the best thought out, but… it's the one I *think* I'll like
Moral: Next time, try twice upon a time.
I don't think Blizzard wants to squeeze money from the RMAH at the cost of having 3500 different runes (quickmath for the win!) and the dumbificating inventory consequences associated with them. Now THAT would be stutid.
Moral: Next time, try twice upon a time.
Hmmmm, what if Diablo 1's warrior returned? I know we've got the barbarian, but maybe he could have more… finesse.
ANYWAY I guess we'll have a lot of time to wonder about these matters once we get the regular game
Moral: Next time, try twice upon a time.
I think it's a very reasonable approach. Having runes with levels AND bound to skills was -- I mean, is, since this is not confirmed -- messy, very messy. And with this system, players have something to look forward to beyond level 30.
One of the ideas I considered some time ago was having a color (skill-bound) rune and a power rune (using the unbound grey one). But that system would also clutter inventories with five runes for each skill… still a lot.
I just hope we get sometime again in the future runes as a socketable item or whatever (that is, if this is info is true, of course :P).
Post it already, mr. Wilson!
/shakes fist
Moral: Next time, try twice upon a time.
Moral: Next time, try twice upon a time.