Sorry, had some server downtime due to some issues with MYSQL. In the menatime, Server's back up, should be functional again. Changed the Scoundrel coefficient from .25 to .40. If you had it bookmarked, you may have to ctrl+F5 or shift+F5 to refresh the page completely in order for the calculation to take effect. I hope it's right, only did a couple tests with it =P
I might revisit the follower tool at a later date and try to somehow squeeze it into the player calculator, maybe in a different tab? I don't know. Life's a little tough for us right now, so it'll get done when it gets done.
Hey Dyril. I've been using your calculators for a while now and I just tried calculating my Scoundrel's but the damage is way off.
Your calculator shows a 5099.1 dps but ingame I'm getting 9053.61.
He has no skills and when I look at the summary sheet, all attacks per second, bow damage, primary stats, crit hit and crit damage are all correct.
I believe it may be because of the new patch 1.0.5 notes:
Scoundrel
Basic ranged attack weapon damage increased from 25% to 40%
Yeah, sorry about that. It wasn't very popular so we kind of shelved it for awhile. As a temporary measure, I think I just need to change the damage coefficient from .25 to .40. Pretty simple fix, we'll do that later today.
Revised formulas for elemental damage, maximum physical damage input fields added.
Corrected parsing for API information regarding rings and necklaces. If you have one of those lucky hidden bonus affixed items, it will display accordingly on the calculator.
I apologize for any bugs that come up. Just let me know and we'll try to squash them. My gf and I don't even play D3 anymore, but I still intend to work on the project because I don't want to let people down. Italian translation will be out as soon as I receive it and make the revisions on a separate page.
Thanks for continuing to use our tool. Have fun with that Paragrind/MP10 farming!
I added a French translated version. Click the [FR] on the top-right of the calculator.
Note: I haven't studied French since like, 2004. But I remember some basic syntax. I tried my best.
Apologies for any awful translations. Blame Google Translate for those :Thumbs Up:
In other related news, if you'd like to help me translate in other languages, I could use a fluent (writing) Hungarian/Russian/German/Italian/Polish/Portugese person. Working on a Spanish version atm (this will be fun...) Drop me an e-mail: dyriltheasiangamer [ at ] gmail.com.
Alright, after pulling some more hair from my head, I decided to forfeit and just go with Blizzard's implementation of calculating damage on their Battle.net profiles.
Damage numbers upon importing from Profiles should line up 100% (and if not, 99.99% in the hundredths). This change should only affect people who dual-wield, and have both +Elemental Damage Bonuses as well as +% Damage on their weapons.
Don't forget to select Enchantress/Scoundrel if you have one.
Your damage might look a little different in-game, but I rather be consistent with Profiles than in-game, than neither of the above.
People who dual-wield, and do not have +% Damage on their weapons: the calculator will display your in-game value, not the Battle.net Profile. I know it's a little counter-intuitive, but I wanted the code to remain as a fallback measure in the event their Web code guys change their minds.
Some set bonuses (i.e. Zunimassa's New Set) aren't being accounted for in the Battle.net Profiles, which will thus cause a miscalculation of your Paragon Level. After importing, manually adjust those values (Paragon Level in the top left, extra Stat field in Buffs/Skill Modifiers).
After all that said, and it's still off for you, you might have a hidden +minimum damage affix on a ring or neck. Just e-mail me your Profile or include it in a comment and I'll take a look at it. I can handle things on a case-by-case basis, but I'm feeling pretty confident.
Paragon Level will be automatically added as you import.
Minimum physical damage will be automatically added to the new input fields under weapon information. Please note that the calculator already uses the item input fields for +minimum damage, so you do not need to add offhands or rings or whatever to those fields. Just the raw minimum physical damage should do it.
Damage Stat Details are no longer hidden and are always displayed on the right side.
I enabled hiding for Armor/Buffs still, just to make the calculator look less intimidating.
When you click Save Profile, a little green message will appear now.
The cons:
There's no way I can provide you the information for a theoretical weapon on the Auction House when it comes to minimum physical damage, especially if it has +% elemental and +% damage. There are decimal values associated to those items, so the best you can do is approximate with the new input fields for that.
The CSS is not perfect. While we were improving the math behind the tool, I thought it'd be nice to put some newfound skills to use and put it on its own page template. I messed around with a bunch of .php which I know nothing about and got something rolling. If I have time between now and Mists of Pandaria, I'll try and fix it up for more aesthetic appeal.
I'm still limited on API requests because I don't have an authentication key. I've sent them two e-mails already, and haven't heard back since. So if the Battle.net profile uploading doesn't work, you know why. As such, I urge you to use the Save/Load feature on the site, or even Export the Saved Profile to a TinyURL so you can mess with it from anywhere, instead of constantly importing from Battle.net. I don't want to get in trouble with Blizzard, even though they've bent me over unwillingly more often than I can count over the last decade.
Video tutorial and some links are out of date. When I have more time, I will update that too.
Thanks especially to the handful of people who sent me e-mails with their +% elemental damage information. I'm a poor Asian, in game and in real life, so there's no easy way to get in-game data otherwise (Battle.net profiles still show discrepancies from in-game for dual-wielders *cough*). I don't need anymore data, but if a wild Weedle appears, please notify me and I'll attempt to squash it ASAP.
Hey everyone, just letting you all know we're working on implementing support for +% elemental bonuses now that it's been confirmed it's working the way it was speculated it works.
I have preliminary formulas for testing now, however I require some data.
For those who wish to participate to help me make it as accurate as possible,
I need two things (if you have any +% elemental damage on your gear):
1) Your Battle.net profile link, most up to date.
2) Your in-game displayed damage (it may vary from the Profile), no companions, no temporary buffs (Blazing Wrath, etc.). Passive buffs are ok (Weapons Master, etc.).
If you would like to remain anonymous on these forums, you can e-mail me at dyriltheasiangamer@gmail.com.
It is preferable that I receive profiles of people who do not have +% damage on their weapons. I've been having some weird issues with those lately, and I just don't know why. Sometimes I feel like Blizzard is just trolling me.
Thanks, the sooner I finalize the formula, the sooner we can implement it to the site.
I might revisit the follower tool at a later date and try to somehow squeeze it into the player calculator, maybe in a different tab? I don't know. Life's a little tough for us right now, so it'll get done when it gets done.
Yeah, sorry about that. It wasn't very popular so we kind of shelved it for awhile. As a temporary measure, I think I just need to change the damage coefficient from .25 to .40. Pretty simple fix, we'll do that later today.
Here goes:
Things changed as of 10/17/12:
Thanks for continuing to use our tool. Have fun with that Paragrind/MP10 farming!
Dyril
Working on Chinese version next (that's gonna be... fun).
... that was ridiculously harder than it should have been. Polish translation is still in the works.
Still looking for Hungarian/Italian/Portuguese translators.
Polish translation should come sometime this week or next.
Corrected, I added that to the list. Thanks
Note: I haven't studied French since like, 2004. But I remember some basic syntax. I tried my best.
Apologies for any awful translations. Blame Google Translate for those :Thumbs Up:
In other related news, if you'd like to help me translate in other languages, I could use a fluent (writing) Hungarian/Russian/German/Italian/Polish/Portugese person. Working on a Spanish version atm (this will be fun...) Drop me an e-mail: dyriltheasiangamer [ at ] gmail.com.
http://www.youtube.com/watch?v=BQglHkiF4po
Guess who also threw divs and position:absolutes around blindly in an effort to make something that looked nicer?!
That's right, we did!
New Link for Player Damage Calculator / Gear Comparison Tool: http://theasiangamer...age-calculator/
The pros:
I have preliminary formulas for testing now, however I require some data.
For those who wish to participate to help me make it as accurate as possible,
I need two things (if you have any +% elemental damage on your gear):
1) Your Battle.net profile link, most up to date.
2) Your in-game displayed damage (it may vary from the Profile), no companions, no temporary buffs (Blazing Wrath, etc.). Passive buffs are ok (Weapons Master, etc.).
If you would like to remain anonymous on these forums, you can e-mail me at dyriltheasiangamer@gmail.com.
It is preferable that I receive profiles of people who do not have +% damage on their weapons. I've been having some weird issues with those lately, and I just don't know why. Sometimes I feel like Blizzard is just trolling me.
Thanks, the sooner I finalize the formula, the sooner we can implement it to the site.