It's an alternative for Firebird's.. Will probably be better at easier content and groups, but when you get to high GR's the dot of the Firebird's is still way superior to this.
Though it's all still in development and there will be more items that might make Firebird's less of a requirement for those high GR's. Not that am complaining, this seems pretty sweet at least at first glance.
That is entirely dependent on the raw damage of the skills it supports, and any changes made to them.
If enemies require actual time to kill there's a good chance that the the new set could outperform firebird's purely because of the raw damage of the supported skills.
And that is my hope, just the uptime we are going to get on high GR levels would mean that the set has to be a lot better damage wise than Firebird's. And atm it's looking to be somewhat comparable.
Yes, it was sort of a lackluster, cause most of us probably waited on some more concrete info on what is happening in 2.2 and onward. But at the same time we sort of expected D3 not to get so much focus after we saw the schedule.
It's an alternative for Firebird's.. Will probably be better at easier content and groups, but when you get to high GR's the dot of the Firebird's is still way superior to this.
Though it's all still in development and there will be more items that might make Firebird's less of a requirement for those high GR's. Not that am complaining, this seems pretty sweet at least at first glance.
Yes double unity without the relic can backfire with melee mobs while you are kiting. Unity trick is not really needed until ~GR level 35.
Other than that getting Firebirds ain't too hard nowdays, it's just down to RNG of items dropping or not. Kadala also helps a lot with it. So just do the thing that is the most efficient to you. There was some evidence of GR's resulting in more legendaries overall, but that was only 20 runs and didn't include trial times. In anycase, best advice I can give you is that play in a 4 man group in either GR's or normal rifts based on your preference. You will get the 6 piece eventually. And yes on what GR should be done, it's based on how efficiently you can clear em(around 5-7 minutes tops).. when you start getting to the 10+ minutes ones, your legendary amount goes way down.
And that Sun Keeper is inferior to the Furnace. Just getting a Sun Keeper is 10(just a number I threw, though near to the real number) times more likely. It comes down to if you want to risk it to not get anything good from Kadala for a long long time, as even if you get a Sun Keeper, chances are it's a bad 1. Would really expect you to go through at least 5 until you get a really good 1(7-10% damage and ability to roll the damage range or near max damage roll).
In the end it comes down to luck. You might use 750 shards on 2 handers and somehow you are the luckiest guy on earth and get a furnace, but the odds are against it by a landslide. In fact I think there was some spreadsheet that the average it would take to get a Furnace was 180k shards which translates to roughly 1,6k T6 rift runs.. Yes it would take a while. Chances are you find multiple by the time you get 1 from Kadala, but that is sort of the story for most weapons, on Armor it's a bit different as you can specify which slot you want, which decreases the pool of possibilities a lot, for example there are 20 different Gloves you can get from Kadala, but only 7 of those are Wizard drops. So getting something like FB gloves is really common from Kadala.
Long story short weapons are really really RNG to roll for as the pool you are trying to get the item from is every usable 1 or 2 hander for you class and that's only if it's smartloot(I think it applies to Kadala as well)
~GR30 is where other elements are capped atm. After that you just run out of substained damage as you really need to start dodging and kiting. Some hydra based spec might work for a bit higher, but yeah few more levels even 100% maxed uptime on damage ain't enough.. other specs need "Firebird like" set as well to make them work higher, maybe there is a change coming to firebird to make it work for all elements, but for now Fire is the king.
Besides, your sparker is better than it already (remember, you lose 20% fire damage when you switch out your firebird orb).
Damage wise Crushbane is better by quite some margin(remember it's firebirds we are talking about here), what makes sparker pull ahead though is the double hydra. And yes am counting 10% crit and 20% fire damage.
Am not sure if you got upgrades since your post.. but your profile is running with 59% added fire damage. Which is sort of the point where I draw it's limit unless I get a perfect neck.
Overall though elemental damage is better on rings/bracers/other non-neck pieces as it almost always rolls 20% max regardless on item as Crit and Crit damage rolls higher only on Necks and offhand also for crit. So for neck, always go Crit and Crit damage if possibe. If you want a neck with a socket, the perfect would be Ele damage, Crit, Crit damage and a Socket.. Followed by Int, Crit, Crit damage and a socket.
Other things when glancing at your profile is that you run Astral presence and Dominance, 2 talens that really don't help too much past rank 36 rifts. So Conflagration might be something to maybe you'd want to look at if you fear your crit is too low.(let's you get more CHD)
the one thing you really need to proceed further is a furnace from my point of view.
Thanks for the input. Furnace does seem like a great option, but I didn't even know it existed until recently. Currently I don't have another piece of firebirds, so it wouldn't be all that useful yet. It's like Woh hunting all over again.
Tbh Maximus is the middle ground option(till 38-39ish rank).. Or even Sunkeeper if you get a beasty roll on it. Maximus is fairly likely to drop even, much much more likely than Furnace at least.
Other stuff just glancing your gear, just a bit more base defence and damage and don't see double unity trick on followers.. So dunno if you got a 2nd unity, but it really is needed past rank 36 in my mind.
Isn't better use a Cindercoat instead of Magefist? the Cost reduction could help a lot.
Also, what do you guys think about a Sun keeper + Off hand?
Mostly people prefer Magefist as you get an extra main stat from it. And 30% less cost aint make or break for firebirds.
I don't value sun keeper high tbh. You really need to get lucky with high amount of elites to make it work and even then depending on your overall + elite damage on gear it still might be worse than your average 2 hander for firebirds build. Though the same applies for Devastator, given you can make a perfect Devastator which makes it somewhat higher on stuff.
In any case 1 hander combos are behind mostly cause not only inferior weapon dps, but faster attack speed which even compared to a maximus is noticable difference on the amount Firebirds ticks. And yes you do gain 10% crit(and 20% fire is you ain't running Maximus) from offhand to boost Firebirds up again, but from my tests it just ain't enough.
I wouldn't use ramalandi's gift on any of those. Just wait till you get some weapon with decent damage range roll or nearly perfect other rolls so that you could enchant the damage range.
The Maximus is actually decent to use a gift on if you don't have a good wep and have more than 1 gift.
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Though it's all still in development and there will be more items that might make Firebird's less of a requirement for those high GR's. Not that am complaining, this seems pretty sweet at least at first glance.
Other than that getting Firebirds ain't too hard nowdays, it's just down to RNG of items dropping or not. Kadala also helps a lot with it. So just do the thing that is the most efficient to you. There was some evidence of GR's resulting in more legendaries overall, but that was only 20 runs and didn't include trial times. In anycase, best advice I can give you is that play in a 4 man group in either GR's or normal rifts based on your preference. You will get the 6 piece eventually. And yes on what GR should be done, it's based on how efficiently you can clear em(around 5-7 minutes tops).. when you start getting to the 10+ minutes ones, your legendary amount goes way down.
In the end it comes down to luck. You might use 750 shards on 2 handers and somehow you are the luckiest guy on earth and get a furnace, but the odds are against it by a landslide. In fact I think there was some spreadsheet that the average it would take to get a Furnace was 180k shards which translates to roughly 1,6k T6 rift runs.. Yes it would take a while. Chances are you find multiple by the time you get 1 from Kadala, but that is sort of the story for most weapons, on Armor it's a bit different as you can specify which slot you want, which decreases the pool of possibilities a lot, for example there are 20 different Gloves you can get from Kadala, but only 7 of those are Wizard drops. So getting something like FB gloves is really common from Kadala.
Long story short weapons are really really RNG to roll for as the pool you are trying to get the item from is every usable 1 or 2 hander for you class and that's only if it's smartloot(I think it applies to Kadala as well)
Without Furnace.. other weps work till ~40
One would think it at least should, but can't test it as ain't home atm.
Overall though elemental damage is better on rings/bracers/other non-neck pieces as it almost always rolls 20% max regardless on item as Crit and Crit damage rolls higher only on Necks and offhand also for crit. So for neck, always go Crit and Crit damage if possibe. If you want a neck with a socket, the perfect would be Ele damage, Crit, Crit damage and a Socket.. Followed by Int, Crit, Crit damage and a socket.
Other things when glancing at your profile is that you run Astral presence and Dominance, 2 talens that really don't help too much past rank 36 rifts. So Conflagration might be something to maybe you'd want to look at if you fear your crit is too low.(let's you get more CHD)
Other stuff just glancing your gear, just a bit more base defence and damage and don't see double unity trick on followers.. So dunno if you got a 2nd unity, but it really is needed past rank 36 in my mind.
I don't value sun keeper high tbh. You really need to get lucky with high amount of elites to make it work and even then depending on your overall + elite damage on gear it still might be worse than your average 2 hander for firebirds build. Though the same applies for Devastator, given you can make a perfect Devastator which makes it somewhat higher on stuff.
In any case 1 hander combos are behind mostly cause not only inferior weapon dps, but faster attack speed which even compared to a maximus is noticable difference on the amount Firebirds ticks. And yes you do gain 10% crit(and 20% fire is you ain't running Maximus) from offhand to boost Firebirds up again, but from my tests it just ain't enough.