Everything seems to keep coming back to crit one way or another. I think that just goes to show how strong sharpshooter is for inferno entry level if nothing else, not that it isn't the best for end game damage builds too.
best endgame dmg is 1Hs with tons of affixes but that isn't realistic
Bows are better, unless your critchance/critdmg ratio is horribly unbalanced in favor of critchance. Also, faster attack speed gives faster animations, allowing you to move earlier after using an ability/attacking, and the DPS loss of spending hatred faster is negilible, since Devouring Arrow is a great generator, that plus the faster generation compensates well.
But of course the weapon with significantly higher DPS is always better.
When you have good gear more attack speed from weapon doesn't exactly make you stutter step better because you're already at 2.2+ atkspd.
Think about 310% DPS for 10 seconds vs 310% DPS for 6 seconds then you're doing about 210% dps from devouring arrow
Your hatred definitely drains faster the more ias you have lol. It'd probably be a hecka lot cheaper to just stack *mostly* mass dex on gear with crit damage and get a good weapon than grabbing various legendary IAS gear with lower dex and ten times the price tag if you're just entering into inferno later acts, wish I had known that sooner.
What's the effective damage difference between hungering arrow and nether tentacles btw, shouldn't they be similar on single target or no?
hungering arrow + devouring = like 210% ish average dps
Why? You might be thinking: but hey, Archery passive for bows is better dps, and that's true, however it's a negligible difference. So the cons outweigh the pros.
Now the reasons why Xbow>Bow are the following:
1. Tier 18 Xbow higher dps than tier 18 bow
2. You spend your hatred much faster with a bow (you could be thinking you also regain it faster, but with a bat companion and good dps with an xbow you can kill champs/elites/etc. before you're out of hatred.
Say you're doing 300k dps/second with Nether tentacles for 10 seconds with a xbow, with a bow you now do 300k dps/second for 5-6 seconds before you have to switch over to hungering arrow. With a 10% elemental arrow quiver like I have this becomes huge. (this does not mean that getting atkspd in gear is bad, it just means that there's no reason to get more atkspd from your weapon when it's just gonna lower your dps there.
3. Critdmg = very good with sharpshooter passive for your first 5-6 elemental arrows.
4. You can stutterstep just fine with anything over 1.9-2 atkspd
Point 2 does not make sense. Attack speed will always increase DPS--at any given time or situation.
Point 3 is also strange as it is hard to believe you can shoot 5 or 6 elemental arrows within the window of 1 second. Not realistic with current level of gear.
I prob explained myself pretty badly since I was short in time.
Attack speed is an increase in DPS (I said that)
however Bow vs Xbow is the same DPS in a trade off of Attack speed vs Higher dmg.
Why? You might be thinking: but hey, Archery passive for bows is better dps, and that's true, however it's a negligible difference. So the cons outweigh the pros.
Now the reasons why Xbow>Bow are the following:
1. Tier 18 Xbow higher dps than tier 18 bow
2. You spend your hatred much faster with a bow (you could be thinking you also regain it faster, but with a bat companion and good dps with an xbow you can kill champs/elites/etc. before you're out of hatred.
Say you're doing 300k dps/second with Nether tentacles for 10 seconds with a xbow, with a bow you now do 300k dps/second for 5-6 seconds before you have to switch over to hungering arrow. With a 10% elemental arrow quiver like I have this becomes huge. (this does not mean that getting atkspd in gear is bad, it just means that there's no reason to get more atkspd from your weapon when it's just gonna lower your dps there.
3. Critdmg = very good with sharpshooter passive for your first 5-6 elemental arrows.
4. You can stutterstep just fine with anything over 1.9-2 atkspd
Diablo 2 had no competitive aspects to it yet pvp stood strong the community made it competitive, so quit the QQ cause Diablo 3 will be exactly the same except D3 offers more to pvp than D2 did.
Do we know why they are so intent on not making the game a viable e-sport? This is why I figured they might just be being lazy...
They could reach a new audience with this game AND make it an e-sport (Which also makes the game deeper/better). But that would definitely be more work, and they can probably grab the same number of players regardless with this "casual" game. So why do all that extra work right? If they figure they'll make the same money anyways.
So when they justify leaving out portions of the game because it is not part of their "vision", are they really just being lazy but obviously don't want to say that? (lazy=savvy from a business perspective I suppose :P)
Yes, we do. Jay has said many times that they want PvE to be the driving force and they don't want any PvP balancing to impact that.
They are not being lazy (which seems a really stupid assumption), and suddenly switching gears and making an e-sport balanced PvP experience would like require gutting a lot of skills/rune combinations which are just too imbalanced versus other players *and* coming up with a lot more PvP content, very likely pushing the game back substantially.
Also, saying they are "leaving out portions of the game" implies those parts were actually in the game or planning in some form which there is no indication of, despite some players wishing it so.
uhh... it doesn't need to affect PvE
skills can have a PvE and PvP content
and don't tell me that's too confusing or hard because it's not
To me the competition is what makes things "fun". Its what drives me to want more loot.
Than quite simply you need to look elsewhere. There are many games out there that do "e-sport" much better than any Diablo game ever has, add that to the developer forwardly proclaiming that they have no interest in Diablo going down the road of an "e-sport," I would imagine you time would be better spent on a true competitive game
Yes, but If low level PvP is supported, it wouldn't fix it here (when most damage come from spell itself and not gear)..
I know.. it's not a big deal.. It's just low level PvP noone care about..but fact is ratio between "damage from skill" and "damage from gear" is slowly shifting from one extreme to another during leveling process and beyond.
Not saying they shouldn't change damage for PvP..but it's really a bit tricky without flat values.
They said they can have mechanics like reduced durations and stuff for pvp, not completely different damage numbers
I assume you're referring to Jay Wilson's quote on their "snowy system" which is the system that's already implemented to separate PvP and PvE ability effects when necessary.
What he ACTUALLY said was that it would get "tricky" when tweaking damage numbers. I would think the vast majority of design development would be classified as "tricky." Tricky doesn't mean it can't be done. It just means it might take a little effort. Explain to me what else the "PvP team" is responsible for if not this?
idk what's so hard about tweaking dmg
-20% dmg on pvp for all skills so hard
-30% on really high hitting skills so hard
Because we have no idea how scaling works.. for example WoW.. most spells benefit from stats/spell power differently.. so you just can't lower base damage.. because .. it could change scaling in big way, or it wouldn't makes much difference when most spell power are from items anyway... This is probably the tricky part.
It would prob be best to lower the scaling componenets on the spells so gear doesn't change that much btw
They said they can have mechanics like reduced durations and stuff for pvp, not completely different damage numbers
I assume you're referring to Jay Wilson's quote on their "snowy system" which is the system that's already implemented to separate PvP and PvE ability effects when necessary.
What he ACTUALLY said was that it would get "tricky" when tweaking damage numbers. I would think the vast majority of design development would be classified as "tricky." Tricky doesn't mean it can't be done. It just means it might take a little effort. Explain to me what else the "PvP team" is responsible for if not this?
nat boots + ring = better dps with a 3os high dex Beckon sail however you miss out on 9 discip
best endgame dmg is 1Hs with tons of affixes but that isn't realistic
When you have good gear more attack speed from weapon doesn't exactly make you stutter step better because you're already at 2.2+ atkspd.
Think about 310% DPS for 10 seconds vs 310% DPS for 6 seconds then you're doing about 210% dps from devouring arrow
310% vs 210% is huge
i got a 1300 dps xbow for 5.9
hungering arrow + devouring = like 210% ish average dps
nether tentacles 310%
I prob explained myself pretty badly since I was short in time.
Attack speed is an increase in DPS (I said that)
however Bow vs Xbow is the same DPS in a trade off of Attack speed vs Higher dmg.
Why? You might be thinking: but hey, Archery passive for bows is better dps, and that's true, however it's a negligible difference. So the cons outweigh the pros.
Now the reasons why Xbow>Bow are the following:
1. Tier 18 Xbow higher dps than tier 18 bow
2. You spend your hatred much faster with a bow (you could be thinking you also regain it faster, but with a bat companion and good dps with an xbow you can kill champs/elites/etc. before you're out of hatred.
Say you're doing 300k dps/second with Nether tentacles for 10 seconds with a xbow, with a bow you now do 300k dps/second for 5-6 seconds before you have to switch over to hungering arrow. With a 10% elemental arrow quiver like I have this becomes huge. (this does not mean that getting atkspd in gear is bad, it just means that there's no reason to get more atkspd from your weapon when it's just gonna lower your dps there.
3. Critdmg = very good with sharpshooter passive for your first 5-6 elemental arrows.
4. You can stutterstep just fine with anything over 1.9-2 atkspd
My build is the exact same
My dps is like 15k higher than you but I have less discipline
I use Lacuni Prowlers instead of Stonegram
and Boj Anglers (although I would change them if they fix IAS or if I find movespeed very high dex)
I use a Beckon Sail instead of a Rare cloak with discip dex/3os
your quiver is fucking insane mine is similar in dps but no discip (mine has 10% elem arrow too)
lastly 1attspd = around 2.5 critdmg maybe even more so for rings you should really look to get atkspd on them and then upgrade for atkspd + critdmg
D2 12 years old
failed logic <_<
skills can have a PvE and PvP content
and don't tell me that's too confusing or hard because it's not
It would prob be best to lower the scaling componenets on the spells so gear doesn't change that much btw
-20% dmg on pvp for all skills so hard
-30% on really high hitting skills so hard
maybe you'll buy an icecream someday