Played at PTR and M6 is AWESOME right now. The burst damage with sentries is outrageous. A fire build using the fire one hander and cindercoat and changing the build to Loaded for bear and everything was being blowing out ou the water in AWESOME ways. Its just sooo much more fun. Never had a single problem with Reflect Damage in GR 37/38/39, when they start reflecting, just shoot the wall that your sentries still aim automatically. Do not fear my fellow DHs, our build is better than ever. Its pretty amazing seeing your sentries shooting for 300m a single shot. After that, I cant go back....thx god tower defense DH is gone! It was not a nerf FOR SURE....the damage is tooo damn high.
U dont just simply vault away from the teleport strike lel u vanish it
Thats true for yellow unique ones. The rare blues one are almost impossible to vanish them all. Unique ones can be vaulted but are harder. Using Zei right now I can do GR35/37 without any jailer killing me, I just stays in a place that they dont hit me. Still, boring as hell.
Playing like a madman at seasons, I'm finally in a point that I'm close to get 38+ GRs with a little luck. Still, I'm testing Zei instead of powerful and the outcome is nice right now. When in a 4 group GR this is WAY better than powerful, but even solo, with so much tanking from pets and templar, adapting your gameplay a little and the multiplicative damage makes the difference. Is anyone testing it too?
The worse thing is....even melee players with 15m toughness die for instant for jailer em higher GRs so we will never survive GR40+ no matter what. You just need to keep going back and wait for it to die following your sentries. Thats just too damn boring.
Toughness in generell doenst tell you how well you can mitigate certain elite affixes. You could have like 15mil toughnes with high HP and using string of ears and things like jailer/thunderstorm/frozen/electrified still hurts you a lot. So for solo runs id rather bump arcane/lightning/fire resist and getting as much hp as needed that a single tick/hit of the related elite affixes doesnt proc my awareness.
I can do GR37 even without double unity. At 38 things gettin rough and the risk to die is much higher since when im not paying 100% attention im a oneshot when awareness is on cooldown. Im running like 8mil toughness with +1k arcane/lightning/fire resist and 18karmor. Being PL600+ helps a bunch on that matter.
I just can't get there in seasons yet. GR37 Jailer is a PAIN without double unity. SOJ is helping me kill it fast at least. Its really a countdown when I find out a Jailer...I got all the way back and wait. Such a boring mechanic.
When you guys say that you are using Unity, I assume is one for you and another one for your immortal templar, right? Either way...I play D3 since vanilla and I still never saw a damn unity drop. I have a single one at my templar that a friend gave me. I'm pretty sure I'm bugged.
Krider with sentries in 2.1 (and only in 2.1) is one of the best combos out there because you can have 3 spenders, so your sentry will never, ever, shoot a normal bolt, boosting your overall damage. Can't tell if its the BiS (This is so hard in D3) but it is a powerfull combo indeed. But ONLY in 2.1 since this patch fix a bug in sentry rotation with Elemental Arrow. Right now, a really good Buriza is probably better than Kridershot.
I think this will be just like cow rifts. Damn, I played this game like hell and never saw a damn cow rift yet. So its not all wrong being this rewarding.
1 - Fix Chakran, specially the boomerang rune.
2 - Buff up spike traps, caltrops and strafe
3 - Some elemental arrow runes should be buffed too
4 - We need a good cold expender
5 - Rapid Fire should have more damage since its so single target.
That's how I understood the bug as well. I will test this evening. Although, even with the bug I doubt I'll be willing to give up my Kridershot. Unfortunately, it just feels too good for your generator to be so powerful. Thank you for the answer and confirmation.
My kridershot got almost 2.8k sheet dps and have a damage output as high as my buriza (2.5k sheet DPS). I'm using Krider even without EA, and its working just fine.
I've been following this and some other threads on the topic but I'm having trouble wrapping my head around this. I'm using 6 piece mara along with a Kridershot. I'm currently fire because that's what I have the best gear for. As such, I'm still using a Cindercoat (RRoG) which allows me to be a little more actively engaged.
What I'm trying to understand is the current "bug" with Sentries. Using my Krider, I use Frost Arrow or Screaming Skull as my generator, I use CA:LFB (obviously) and then I put Multishot on my bar. I can clearly see the Sentries cycle through each attack, EA>MS>CA>EA>MS>CA, never firing a standard Sentry bolt. However, it seems that this is not optimal and having EA involved at all is actually hurting the Sentry damage instead of helping it. So is the idea here that removing EA (and thus removing the Krider entirely) will increase Sentry damage?
The bug is that, when the sentry never fire a single bolt, its Attack per Second stay limited in 1 APS. So you will always have this rotation in a 1APS, limiting your CA to fire every 3 seconds instead of 2. Remove EA from your bar and see how much more CA and multishot your sentry will shot.
I'm not a huge fan of flaming skulls. While its fear is not as bad as a monk with the old Echoing Fury, fear is bad news for melee classes, so flaming skull would only work if you are playing alone.
Hi Mamba....your gear is just fine and so is your build. Nice one. You wont use all of the 5 sentries, only in bosses, but there are times in overcrowded rifts that the whole lot of sentries will help a lot. Just a tip for you....Cull of the weak do not work with sentries....I was told so in offcial forums. I usually go for a defensive passive so I can survive a little more in T6.
I see your running fire. Is this best for dps output?
I was playing fire because it was my best gear avaiable. After a luck day, I can finally go to physical, and after a lot of testing, there is not much difference between fire and physical. Playing fire with cindercoat make you spend your hatred more...playing physical with T&T make you depend more on your sentries, but the damage output is really close to each other. Go where your playstyle suits your better.
About the weapon of choice, with the bugged CD in sentries, I can't see a better option than Buriza.
Hi Mamba....your gear is just fine and so is your build. Nice one. You wont use all of the 5 sentries, only in bosses, but there are times in overcrowded rifts that the whole lot of sentries will help a lot. Just a tip for you....Cull of the weak do not work with sentries....I was told so in offcial forums. I usually go for a defensive passive so I can survive a little more in T6.
If anyone want know, the build a used was this one http://us.battle.net/d3/en/calculator/demon-hunter#bPSkdO!ciUX!YccabY
Replaced tasker for a marauders glove, put a cindercoat, replaced etrayu for the fire onehander abd that was it. Have huge amounts of fun.
2 - Buff up spike traps, caltrops and strafe
3 - Some elemental arrow runes should be buffed too
4 - We need a good cold expender
5 - Rapid Fire should have more damage since its so single target.
About the weapon of choice, with the bugged CD in sentries, I can't see a better option than Buriza.