Black hole animation sets it up for an awesome implotion that never happens. In the rune that does happen, it happens too late. Still looks great, though.
Although for different reasons, I do agree that the forced rotation and hard caps could have been done differently. I feel like both of these systems are there to prevent abusing the overpowered stats. It's not like you can nef crit chance to something like "+0.05%", that just feels incredibly inconsecuential, so you need some sort of restriction. I just think you can achieve that restriction much better with diminishing returns, using an asymptotic distribution.
Say the crit chance cap from paragon levels is currently 20. Instead of each level giving 0.5% and caping it at 40 points, make each level give you 5% of whatever is left until 20 or 25. That way, if you want to dump all yout points into crit chance, you can and you'll never exceed the cap, but maybe you'll rethink it when the next point only gives you like +0.001.
This does have the problem of "Use your points homogeneously for the best return," and is maybe too complicated for the general player, but I think it's a much more elegant solution.
We used to have a sidebar on the New content page with "Status Updates" that you could comment on. Those were pretty good for ranting without having to bother others with a whole new thread.
Say the crit chance cap from paragon levels is currently 20. Instead of each level giving 0.5% and caping it at 40 points, make each level give you 5% of whatever is left until 20 or 25. That way, if you want to dump all yout points into crit chance, you can and you'll never exceed the cap, but maybe you'll rethink it when the next point only gives you like +0.001.
This does have the problem of "Use your points homogeneously for the best return," and is maybe too complicated for the general player, but I think it's a much more elegant solution.
Just a few days ago I was thinking how cool it would be to start a new roleplaying thread on here. I love you.
The Hydra wand looks awesome though, at last.