No clue if anyone is interested, but I've been streaming T3 Rifts, T1 Split bounties etc. on a Magic Missile Arcane Wizard. Feel free to stop by and ask any questions.
The axe is a straight upgrade overall from the dagger. Any sort of damage stat on a weapon is already calculated into the DPS of the weapon, and attack speed is calculated into the attacks per second. Therefore the fact that the axe has higher dps and higher attacks per second, makes it the clear winner.
"This is completely undocumented anywhere so please read this with that in mind. I do not have any proof to show so please don't demand it. If you don't believe me, sorry then; just wait for the Official Notes.
So here are the main changes:
Runes are no longer a physical object that drops. They will be unlocked as you level for your skills over time (all the way through 60). You will unlock a skill and then at some point, each of the available runes for that skill will unlock. There are no more rune drops or rune levels. This leaves for the ability to have +rune attributes in gear and so the runes will be able to take advantage of better gear in addition to your skills. The first runes begin to unlock as early as level 6. This way, you will get something each level, all the way to Max.
In normal, skill slots will be sort of 'locked' by type of skill (mainly for newbs who have no clue how resource generators/spenders work). This will be completely unlocked by Nightmare for everyone (possibly even before then, you may be able to opt-out but that is not confirmed). It acts as sort of an introduction. For example, for Barb, L Click may be locked to a generator and R Click may be locked to a spender. Slot 3 may be utility, etc. Again, the full details of how the skill system will be locked may have been changes recently as to whether you are forced to go through with these 'locks' throughout Normal but that's how they will present it.
I do not have any other specific changes (like DH skills changes, Chat Room details, etc.). Feel free to discuss or ask questions and I will try to answer them based on what I was told. Please don't ask who provided me this or how. Again, if you don't believe me, feel free to just move on and wait for the post (I have no idea when it will occur)."
A beta key sold for $250.00 on eBay earlier. Damn. Wow.
I'm assuming you mean account and not key? Still that is really sad. I can see buying beta for a game that is mostly all there (and even still), but for an hours worth of gameplay? really dumb
Just goes to show that being in the beta isn't everything, because their isn't as much content as they think there is. I know a few guys who are extremely angry because they won't be getting into it, as if they will never be able to play the game without that opportunity.
I can confirm that it showed up in my account 3 hours before I got the email 2 weeks ago. Make sure you are looking at "My Game Accounts" in the Account page on the top right of the bnet site and not the main page.
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No clue if anyone is interested, but I've been streaming T3 Rifts, T1 Split bounties etc. on a Magic Missile Arcane Wizard. Feel free to stop by and ask any questions.
Name: DeathDefier
Link: http://www.twitch.tv/deathdefier
Info: Streaming Reaper of Souls Beta, mainly Wizard Barb and Crusader at the moment. Will answer any questions and test out things requested.
1. Witch Doctor
2. Wizard
3. Demon Hunter
4. Barb
5. Monk
Now:
1. Barb
2. Witch Doctor
3. Wizard
4. Monk
5. Demon Hunter
The reddit post was before that post you linked, so...
"This is completely undocumented anywhere so please read this with that in mind. I do not have any proof to show so please don't demand it. If you don't believe me, sorry then; just wait for the Official Notes.
So here are the main changes:
Runes are no longer a physical object that drops. They will be unlocked as you level for your skills over time (all the way through 60). You will unlock a skill and then at some point, each of the available runes for that skill will unlock. There are no more rune drops or rune levels. This leaves for the ability to have +rune attributes in gear and so the runes will be able to take advantage of better gear in addition to your skills. The first runes begin to unlock as early as level 6. This way, you will get something each level, all the way to Max.
In normal, skill slots will be sort of 'locked' by type of skill (mainly for newbs who have no clue how resource generators/spenders work). This will be completely unlocked by Nightmare for everyone (possibly even before then, you may be able to opt-out but that is not confirmed). It acts as sort of an introduction. For example, for Barb, L Click may be locked to a generator and R Click may be locked to a spender. Slot 3 may be utility, etc. Again, the full details of how the skill system will be locked may have been changes recently as to whether you are forced to go through with these 'locks' throughout Normal but that's how they will present it.
I do not have any other specific changes (like DH skills changes, Chat Room details, etc.). Feel free to discuss or ask questions and I will try to answer them based on what I was told. Please don't ask who provided me this or how. Again, if you don't believe me, feel free to just move on and wait for the post (I have no idea when it will occur)."
source: http://www.reddit.co...er_information/
What do you guys think?