PvP was a big part of the game in D2 and it should have equal footing in D3 otherwise why even bother min maxing your character at all (yes you can save yourself 3 minutes clearing act 3..wooo!)
No, it wasn't.
PvP in the Diablo series has always been 'Yeah, we'll let you kill each other, but we're not going to try and balance it at all'. It's always been a gank fest. Nothing more.
This idea that PvP has ever been a primary gameplay element in Diablo is fiction.
An escalating respawn timer is a clear indicator that you're doing something wrong, or you aren't geared enough for what you're trying to accomplish.
It's better than letting you insta-respawn, and blowing through 25k gold in repairs first.
if I wan't to blow up 25k in repairs in 5 minutes that's my problem no? and there's escalating and escalating, first 3 seconds then 8 then 15 then 30 then 45...
That could be your choice, but Blizzard made the choice that the vast majority of players would not find that to be fun or compelling gameplay, along with the fact that you could cheese your way through packs using the previously mentioned methods.
Well, there is still a chance you'll find stuff that is good outside the AH, but again, what are you really doing? You are getting better gear when you farm. Gear you can buy in the AH. The fact that the AH exist just works against the main part of the game. "BUY BETTER GEAR SO YOU CAN KILL STUFF FOR BETTER GEAR!" Does anybody see the irony in that?
No.
In D2 you got gear, and traded it for what was useful.
In D3 you get gear, and sell it for gold OR salvage it for materials, then use those materials to buy/make better gear.
Again, what's the difference?
I dunno who you traded with in D2, but the only time anyone would ever give me anything good in a trade was if I forked over runes, not gear. Unless of course I was stupid and traded them gear far greater than their own, in which case they would happily hit the accept button.
I played mostly when SoJ was the default trading currency, before runes took over.
In D2, you get a drop. You either use it, keep it for later, vendor it, or if it is good (just not for you), you tried to trade it.
In D3, you get a drop. You either use it, keep it for later, vendor it, salvage it, or if it is good (just not for you), you sell it on the AH.
What's the difference exactly?
Well, obviously it has the same basic set up. The difference is that in D2, drops seemed to make more sense. In D3, I find bows with intelligence bonuses on them. I heard they were going to address the legendary issue though.
I saw spears with INT on them in D2. ALL the gear was random. Maybe it's more random in D3, but that's fine.
Legandaries are being addressed, but the problem is that people equate legendary to mean 'best' , and that's wrong.
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Hey, getting paid for those YouTube views doesn't happen by itself!
No, it wasn't.
PvP in the Diablo series has always been 'Yeah, we'll let you kill each other, but we're not going to try and balance it at all'. It's always been a gank fest. Nothing more.
This idea that PvP has ever been a primary gameplay element in Diablo is fiction.
I can't believe this thread is still going.
PvP will release if and when they are happy with it. Not before.
"The changes they made nerf my playstyle that I selected because it was overpowered and EZ-mode, therefore the changes suck."
Considering I just got 9/13 cellars to spawn, I'd say it didn't. RNG my friend.
That could be your choice, but Blizzard made the choice that the vast majority of players would not find that to be fun or compelling gameplay, along with the fact that you could cheese your way through packs using the previously mentioned methods.
It's not. Stop it.
It's better than letting you insta-respawn, and blowing through 25k gold in repairs first.
I focused on damage on my barb. I ran into a wall A3 hell, and had to re-gear/re-gem.
It's all about how you gear yourself.
EDIT: Find a fire chain / desecrator / plagued / jailer combo, then tell me how easy barbs have it.
The game is hard. Find a way. Could be strat. Could be build. Could be gear. Either way, change something, or skip pack if you can.
2. Your description is pretty bad.
I played mostly when SoJ was the default trading currency, before runes took over.
I saw spears with INT on them in D2. ALL the gear was random. Maybe it's more random in D3, but that's fine.
Legandaries are being addressed, but the problem is that people equate legendary to mean 'best' , and that's wrong.