The solution is simple, diablo 3 is partially known as a gear grind, its what makes it different and alot more fun than other games. Other than a perma death, not much can come close to a superior pvp member looting one piece of gear off a contender. It flexes a level of dominance, it provides continuous replay value and it adds a very significant possibility for a gear upgrade or RLAH reward for the victorious player. The loosing player is back to the drawing board continuing to put his life at risk in the dark world of unforgiving hardcore mode to replace what he has lost, maybe one day to seek revenge......
I believe this following explanation will expand on HeavyMetal's post.
I don't really believe that this solution will be as simple as it sounds, because of the current balance issues. The more matches a hardcore player wins, the more powerful he will get, as he will be getting both the loot and also eliminating a potential competitor. As the hardcore player wins even more and more matches, he will get better and better gear, making him even more difficult to surpass. Think of how long a player has to 'grind' his hardcore character before he is able to even have a small chance to compete in the PvP arena, and then think of how all that effort goes into making another player even more powerful.
Diablo is a game revolving around gear grinding, but being able to loot gear from other players changes this aspect of the game. Why bother spending hours beating the same monsters again and again if you could just take them from another player? If I was playing this game, I would just simply level as quickly as possible, not bothering about gear, and then entering the arena to find some unlucky soul waiting for me to take their gear. Of course, I am taking a risk when I am doing this, but doing this is much easier and time efficient than spending weeks playing only looking for gear. After I beat a player and took their gear, I would just put it in the hardcore stash and then go again. Even if I lose this character, I can easily create another 'disposable' character and go gear hunting. Given enough times of doing this, I can create a much better and diverse set of items than those players spending all their time grinding.
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I believe this following explanation will expand on HeavyMetal's post.
I don't really believe that this solution will be as simple as it sounds, because of the current balance issues. The more matches a hardcore player wins, the more powerful he will get, as he will be getting both the loot and also eliminating a potential competitor. As the hardcore player wins even more and more matches, he will get better and better gear, making him even more difficult to surpass. Think of how long a player has to 'grind' his hardcore character before he is able to even have a small chance to compete in the PvP arena, and then think of how all that effort goes into making another player even more powerful.
Diablo is a game revolving around gear grinding, but being able to loot gear from other players changes this aspect of the game. Why bother spending hours beating the same monsters again and again if you could just take them from another player? If I was playing this game, I would just simply level as quickly as possible, not bothering about gear, and then entering the arena to find some unlucky soul waiting for me to take their gear. Of course, I am taking a risk when I am doing this, but doing this is much easier and time efficient than spending weeks playing only looking for gear. After I beat a player and took their gear, I would just put it in the hardcore stash and then go again. Even if I lose this character, I can easily create another 'disposable' character and go gear hunting. Given enough times of doing this, I can create a much better and diverse set of items than those players spending all their time grinding.